Nightcappers are a myth
This is WvWvW
World vs World vs World – Meaning, the entire globe, not just NA, not EU, not SEA, not OCX… EVERYONE!
The center map is called ETERNAL Battlegrounds and not NA PRIMETIME Battlegrounds.
Eternal, forever, 24/7.
So sick of people thinking they’re worth more than other players in the game just cause they play NA Prime.
Well excuse me because the World is round and, there’s also SEA Prime and EU Prime and OCX Prime.
end of rant :p
I’m still waiting for ANet to implement what I proposed. Locking maps that doesn’t have equal numbers on all sides. Force over populated time zones players to move or play in EOTM since that’s what they are trying to do. Ktraining belongs in EOTM. Those bandwagon folks belongs and should be stuck in a queued until there are fair numbers on all sides. Nightcapping is a myth made up by those who has extremely stacked NA prime time players.
Shuursh we gots teh punesh the fools who dnt live in AMURCA!!!!
The whole thing is absolutely bloody ridiculous
http://www.twitch.tv/disasterdrew
There is no fair “solution” to night capping. Anything Anet could ever implement would be unfair towards some players.
People just have to deal with it…
Look at how effective someone is in a full Dire set.
Nice balance.
So.. thats right Penalise those of us from different parts of the world. If I hear anyone say “go play on an EU server” I would like to say a bigkittensince the ping times to Europe are insane from Australia, bad enough at 250ms+ to the US.
Here is a thought for Anet. Why not put servers who are non NA Prime time heavy up against each other, yes there are stats available, for example SoS and Dragonband are mostly OCX and SEA. put them against each other. After todays match up, pitting a T4 server against 2 x T2 servers…. GG
Yeah people want anet to control wvw balance like people want government to control their lives except when they try to do that people cry that it’s too intrusive.
Ah yes… “Myth”.
I took this picture a long time ago. I dont even know how I could screengrab such a curve, since it must be a complete fabrication. It’s never happened even once in the life of GW2, no sir. Not once.
^and so? Is it a player or a group of players’ fault for playing a game at his most convenient time?
all these data shows that they need to step up their game on those times.
If the server knows their weakest times, then they should think about putting people up for those times, isn’t that what the top tier war councils are for?
^and so? Is it a player or a group of players’ fault for playing a game at his most convenient time?
all these data shows that they need to step up their game on those times.
If the server knows their weakest times, then they should think about putting people up for those times, isn’t that what the top tier war councils are for?
Unfortunetly in the EU about 98% of the server populations (ie normal people) work during the day and sleep during the night. But I have an idea. A very novel idea I’m sure no one has ever thought of. We could… maybe… let’s say… reduce the impact of nightcapping? I’m brilliant!
10 players during night time in EU can achieve more than 200 players during EU prime/day time.
I love how everyone sees reducing the impact of nightcap unfair to some players, but no one sees the unfairness of the fact that I stated above.
People can be so biased and ignorant when the objective arguments hurt them…
And to OP, not sure if you’re trolling or do you really think that WvWvW refers to planet Earth and not maybe perhaps the world there is actually considered to be one server. So – Server vs Server vs Server : WvWvW. Got it? Server <=> World. Yes?
Crazy idea, I know!
Anyway, nightcap impact has to be brought down. It will still have its role, but proportional to the amount of people playing during that time, which is the only right thing to do. If you call that injustice, then your understanding of “justice” is heavily distorted.
there is clearly an imbalance somewhere, and anet has stated that it is real and that they are going to fix it.
should you worry about it so much? up to you, imo i would be more worried about finding good fights and not pvdooring. if thats the game for you, then thats really sad and i hope you wake up some day.
Sick of people repeating arguments that were destroyed 2 years ago.
I’d prefer to see more options for players to build automated or NPC defenses for objectives they have held for very long times. This solves three problems: 1.) Reducing the efficacy of a few people night capping when no enemy players are online by making the objectives simply harder or unable to be captured. 2.) Reduces the tedium that is the PvDoor train at night, by giving the objectives more varied and interesting defenses. 3.) Eliminates the need to have a the warscore modified during times of the day which will inevitably cause a host of problems, and make some players feel like they contribute less due to their available play time.
How about give them their own league? Set servers according to player ip location…..then you can set up match ups according to server location. Sure players could try to spoof their ip but why pay the extra to do so? This would solve many problems with lag and “night capping”, players wouldn’t be complaining about my night is your day etc……….as every player within that league would be more or less playing in the same time zone.
How about give them their own league? Set servers according to player ip location…..then you can set up match ups according to server location. Sure players could try to spoof their ip but why pay the extra to do so? This would solve many problems with lag and “night capping”, players wouldn’t be complaining about my night is your day etc……….as every player within that league would be more or less playing in the same time zone.
Because, in the end, the issue is not about day/night cycle or about people living all around the world. You can live in the EU, get up in the middle of night and play GW2, if you want. You can play it in the morning, or during lunchbreak or at afternoon. All those mythical OCX and SEA players are largely an excuse to gain unfair advantage.
It has been explained many-many times already during last 3 years, but some people do not bother reading and would rather create another troll thread to shout out loudly again and again. WvW is gamemode where you fight enemy players from other servers, meaning when no enemy is around, it stops being WvW. If you really-really like to fight NPCs and just destroy some walls or doors, you can do these things quite well in PvE zones. There are a lot of PvE areas in the game, you do not have to do that in WvW mode.
There is good reason players leave WvW – because they stop caring about the match, stop worrying about the score and stop trying to win. Once you take away the reason to even enter competitive gamemode, it will die. Eventually, lots of players move on to EotM.
Now we can ask why? Why players do not bother with score? Because for majority of WvW players, who mostly play at prime time, few hours every evening, their actions or their skills or their failures have no effect on the result. It does not matter if you are good or bad, lazy or stupid, it does not matter if you die or kill an enemy, it does not matter if you capture something or lose objective. You can do all those things, and so can everyone else who plays at prime time (again, this means most players) but matches are won or lost based on much fewer people playing (or not playing) when no or very few enemies are around.
What the score changes are suppose to do, is to make WvW exciting. To make it fun. To make winning or losing a match something everyone would care about, so that they would play more WvW, more GW2. Without it the future is dark, after this server merge more players will leave since the matches are not interesting and winning is impossible, more servers will die, more matches become empty until after some time we are facing another merge.
And I bet those who create these sort of threads never bother to read any of the explanations. Just wait for next one pop in with big discovery that Earth is round and there is somewhere night even now and how any change is totally/absolutely/unbelieveably unfair.
Night capping is far from a myth. It happends, im not that familiar with the NA servers (read not at all) but in the EU servers its a big issue. I dont blame the people who only can play at night for actually just playing the game, but the impact that they have on the score is disproportionally high.
f/e with the current matchup of my server (piken square), during the day the scoring goes very even, yesterday there was just under 1k points difference between piken & sfr around 11pm, with deso somewhere in the middle of that. The fights were lovely, and there is an actual interest in capping points, because it can actually matter the matchup. Buuuuut then the night happends, and deso caps all points at night as they do almost every night, giving them a lead of 15k points. This lead is gained in the 6-7 hours that Almost everybody in europe sleeps. becuase you know… people work, study etc.
I dont mind losing, im not the biggest fan of it obviously since i like to win, but its just really frustrating and rather unfair that you lose a matchup this way. Because you just cant fight it. There is no way, aside from people staying up all night in the hope to minimalize the damage that happends at night (which is rather difficult if you need to work or go to school next morning at say 8 or 9am).
I dont want to remove or ban nightcapping. wvw is 24/7. Thats a fact, and part of the game. However the impact of it is way to high. So reducing the impact of it is a must. It keeps the matchup balanced, it prevents the scoring from going out of whack, and it doesnt punish the people who play during daytime.
sidenote, as much as i dont know about that ¨leaked patch notes¨ from a while back, but the idea lsited there was interesting, namely that the higher the tier of a point, the lower the ppt it gives. This, in my opinion, would be a great way to fix nightcapping, since it does NOT make the nightplayers be treated unfair, it just makes them count the same amount as the day-players.
Plus that the fighting would be rewarded more sounded quite ncie too.
But hey…. thats just my 2 cents. But who knows, i might just be having a tinfoil hat believing in a hoax :o
Nicely written FogLeg I sign that. Thumbs up
I think, most of you care too much about ppt. And for what? One lousy chest more than the other will receive at the end of the week. C’mon, are you serious? As you have already written, you get better fights and action during primetime than other who are playing in the off-hours. That’s, in my eyes as a longtime wvw’er, more worth, more funny, more challenging than the boring pvd during the off hours or when dominating a timezone.
I think, most of you care too much about ppt. And for what? One lousy chest more than the other will receive at the end of the week. C’mon, are you serious? As you have already written, you get better fights and action during primetime than other who are playing in the off-hours. That’s, in my eyes as a longtime wvw’er, more worth, more funny, more challenging than the boring pvd during the off hours or when dominating a timezone.
No, everyone is surely joking with you.
I can just imagine how popular CS would have been without score.
“Awesome, did you win the round?”
“No one won!”
“But did you get any kills?”
“I dont know, they dont count!”
“Uh… did the enemy get points then?”
“No!”
Great fun. Hell I might even play the new Overwatch if no one ever scores.
I think anet will be looking at passive scoring since the topic of scoring is winning the public poll.
There are ways to reduce the impact of passive scoring globally without being unfair to any particular timezones.
No, everyone is surely joking with you.
I can just imagine how popular CS would have been without score.
“Awesome, did you win the round?”
“No one won!”
“But did you get any kills?”
“I dont know, they dont count!”
“Uh… did the enemy get points then?”
“No!”Great fun. Hell I might even play the new Overwatch if no one ever scores.
Do you really compare cs with wvw? The pvp-scenarios would fit better for the comparison than world vs world. Single map with equal player number. Unfortunately you don’t have equal numbers in wvw. Balancing is the key word, I just repeat what others already said.
There are other possibilities for winning a match, but the game engine or gameplay would be a different one. One, maybe stupid example, referring on old warhammer online: Taking SMC as the final object. The match would take so long until someone has conquered and hold it for an amount of time. Then the match is over and reset, the winning server get the loot. Lets rinse and repeat for a couple of hours, then mix the teams according how often they have won. 1st to 1st, 2nd to 2nd, and 3rd to 3rd place. In the end it would be a different game.
At day and evening time our server is Outnumbered. We get points only by night capping. With reduced points at night, we would have no changes. We would need a wvw metaserver which would bring more players to our team at day/evening.
Metaserver would be better than to limit access to wvw maps, as suggested by someone above. All maps equally full.