No WXP-Incresase for kills = Fail

No WXP-Incresase for kills = Fail

in WvW

Posted by: Fryggenbart.3907

Fryggenbart.3907

We have seen an Increase for most things in the recent update. But why do we still get only maximum 60wxp for a kill?
killing a dolyak, that does absolute nothing to defend itself gives you 50wxp. killing a NCP-sentry and cap the point gives you 100wxp. getting the dredge or the hylek gives you 200. this is pve-content!
WvW is a PvP-mode so killing other players should be more rewarding than killing stupid NPCs.
Why was there no increase in world-xp for kills, Devon Carver?

And by the way…. i would like to have a 5% or 10% more wxp infusion for the omni-infusion-slot. would be more useful for me than 20% mf.

Reta del Bratfish
Piken Square [EU]

No WXP-Incresase for kills = Fail

in WvW

Posted by: styx.7294

styx.7294

It wouldn’t be fair to lower tier servers who doesn’t have as big zergs. Transferring to tier 1 shouldn’t make you automatically richer than someone in tier 9.

Gate of Madness

No WXP-Incresase for kills = Fail

in WvW

Posted by: Burnfall.9573

Burnfall.9573

It wouldn’t be fair to lower tier servers who doesn’t have as big zergs. Transferring to tier 1 shouldn’t make you automatically richer than someone in tier 9.

I Totally Agree with you.

I also would like to Thank Arena net for this dramatiic change, in helping the Lower tier servers.

Wonderful thoughfulness..

Advocate of Justice, Liberty and Truth

No WXP-Incresase for kills = Fail

in WvW

Posted by: Fryggenbart.3907

Fryggenbart.3907

and more wxp for capturing towers isn´t unfair for servers with low wvw-population who get karmatrained by servers with high wvw-population all day?

wvw is never fair, but i can´t understand why you get 200wxp for killing the ice worm (-> pve), while you get maximum 60 (if the foe does not die too often) for a kill (-> pvp)

the system is fail
everybody who is scouting and defending gets nothing, while the zerg gets wxp en mass for capping wodden towers. we need a solution for that or wvw will just become even more stupid karmatrain, than it is now

Reta del Bratfish
Piken Square [EU]

(edited by Fryggenbart.3907)

No WXP-Incresase for kills = Fail

in WvW

Posted by: pot.6805

pot.6805

We have seen an Increase for most things in the recent update. But why do we still get only maximum 60wxp for a kill?
killing a dolyak, that does absolute nothing to defend itself gives you 50wxp. killing a NCP-sentry and cap the point gives you 100wxp. getting the dredge or the hylek gives you 200. this is pve-content!
WvW is a PvP-mode so killing other players should be more rewarding than killing stupid NPCs.
Why was there no increase in world-xp for kills, Devon Carver?

And by the way…. i would like to have a 5% or 10% more wxp infusion for the omni-infusion-slot. would be more useful for me than 20% mf.

Agreed, good points man.

BeeGee
Beast mode

No WXP-Incresase for kills = Fail

in WvW

Posted by: styx.7294

styx.7294

and more wxp for capturing towers isn´t unfair for servers with low wvw-population who get karmatrained by servers with high wvw-population all day?

wvw is never fair, but i can´t understand why you get 200wxp for killing the ice worm (-> pve), while you get maximum 60 (if the foe does not die too often) for a kill (-> pvp)

At least in North America that isn’t the case for lower WvW population servers.

The highest WvW level people are in the upper tiers. Clearly they’re better at farming the ice worm if it gives so much more XP than killing players.

Gate of Madness

No WXP-Incresase for kills = Fail

in WvW

Posted by: Nightingale.8364

Nightingale.8364

lol, you really think, after all the recent “improvements” in wvw that Anet and Mr Devon Carter are trying to promote players fighting other players in wvw? Of course there was no increase in wxp gained from killing other players, the devs dont want us doing that. They want us all sat on siege or hitting doors, not going out and fighting each other in open combat. I’m actually surprised we still get some wxp from killing players.

No WXP-Incresase for kills = Fail

in WvW

Posted by: insanemaniac.2456

insanemaniac.2456

hang on.. math…

wiping a 40 man zerg… maybe you tag 20. maybe theyre only worth 40 on average…

thats 800 wxp. same as a keep cap. you only got 1/2 of the possible tags and they werent maxed out on xp.

and you think players need their wxp buffed?

JQ: Rikkity
head here to discuss wvw without fear of infractions

No WXP-Incresase for kills = Fail

in WvW

Posted by: Basket of Boxes.1976

Basket of Boxes.1976

I think a better way to do it would to increase the WxP each kill gives BUT divide up the WxP based on damage done or how many people get credit. This would help promote people running in small groups and you might get a few less people blobbing around the map. Of course there is still problems with that system but at least there would be some advantage to not mindlessly zerging all the time.

No WXP-Incresase for kills = Fail

in WvW

Posted by: Tietus.8013

Tietus.8013

I like the concept of sharing a pool of wxp among the players that have contributed, whether it’s killing a player or an npc, or capping a tower.

For example, if a tower is worth 5000 wxp and a small group of 5 claim it, they get 1000 wxp each. If a 50 man zerg claims it, they get 100 each. This seems only fair, since the 5 man had to work way harder than the zerg.

While compelling in theory, the downside would be that this system would discourage cooperation. It’s pretty easy to envisage that 5-man group actively discouraging other people to join in on the cap (this is a polite way of saying that chat and mumble would get flooded with personal invective: “kitten-off this is OUR cap”. Probably not a path we want to go down…

[VR] Tietus
Maguuma

No WXP-Incresase for kills = Fail

in WvW

Posted by: ManaCraft.5630

ManaCraft.5630

Player kills already accounted for a substantial part of the WxP you earn as a WvW player – in fact, probably the majority of it. We already have problems with the WxP system promoting zerging and the repeated flipping of objectives, while offering almost zero incentive to defend or upgrade those objectives. I’m sorry, but not increasing the WxP for player kills was precisely the right call to make. It’s obvious to anyone who cares to look that certain activities in WvW are being very poorly rewarded when it comes to WxP – but killing players isn’t one of them.

No WXP-Incresase for kills = Fail

in WvW

Posted by: Fryggenbart.3907

Fryggenbart.3907

it looks like all your servers have very much more (successful) zerg fights, than my server
here you get 80% of your wxp by pvd

Reta del Bratfish
Piken Square [EU]

No WXP-Incresase for kills = Fail

in WvW

Posted by: Thesilentflute.8761

Thesilentflute.8761

I noticed more for kills, but maybe I was mistaken. “GvG” is prolly the reason if they didn’t increase it since they just sit there and farm each other.

I see good ideas every day …good in theory. – Shawn Farthing
Masters in Geek Mythology
YOU ARE NOT THE INVENTOR OF WORDS!!! lol

No WXP-Incresase for kills = Fail

in WvW

Posted by: Seigfried.5938

Seigfried.5938

It wouldn’t be fair to lower tier servers who doesn’t have as big zergs. Transferring to tier 1 shouldn’t make you automatically richer than someone in tier 9.

But in the end, we fight more, die more and the encounters in general are more intense. So why are the pvdoor’rs in lower tiers going to be rewarded more?

Gandara → SoS → BG → Gandara → SFR

New bunker meta sux

No WXP-Incresase for kills = Fail

in WvW

Posted by: XII.9401

XII.9401

The game encourages casuals and care bears to run around holding hands, skipping and smacking doors as well as angry birds’ games -sieging-.

Just leave the game if you don’t like it. This won’t change.

No WXP-Incresase for kills = Fail

in WvW

Posted by: Xenn.3809

Xenn.3809

I had more WXP from a couple of bats lingering over a sentry claim point than killing players. Madness.

Xenn [TDA]
Mesmer | Guardian | Necro | Ele
The Banana Team | www.tda.nu

No WXP-Incresase for kills = Fail

in WvW

Posted by: Jscull.2514

Jscull.2514

Sorry, but theres ZERO denying games that have made open pvp about player kills and not 8 year old objective taking have lasted exponentially longer. Look it up. GW2 is WAR2. lol

PAXA -GM

No WXP-Incresase for kills = Fail

in WvW

Posted by: GrandmaFunk.3052

GrandmaFunk.3052

I think a better way to do it would to increase the WxP each kill gives BUT divide up the WxP based on damage done or how many people get credit.

The choice to not have the game work like that was very specific, XP and loot work the same way.

the reason behind this is their design philosophy that “you should never be angry that a teammate comes to help you”. They don’t want to penalize a player because he received help, help he might not have felt he needed and/or wanted.

GamersWithJobs [GWJ]
Northern Shiverpeaks