No White Swords. Fights Dwindling.

No White Swords. Fights Dwindling.

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Posted by: gennyt.3428

gennyt.3428

Nothing for roamers to tap, don’t want to cap empty towers because I don’t care who wins the week. Capping camps with NOBODY showing up to defend since they have no clue it’s being taken. Who honestly thought this was a good idea?

Whispers with meat.

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Posted by: Bugabuga.9721

Bugabuga.9721

Remember, constant flipping of all objectives except for primary (hills/garri/bay that have waypoint which is a clear indicator of when it’s under attack) is perfect for the karma train! Run in circles, re-take everything back Basically wvw is now like EOTM but with waypointed keeps
Plus with points assigned per kill, who cares about towers anyways — run into zerg, wipe it = same amount of points. No need to sit/scout/upgrade.

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Posted by: CrimsonNeonite.1048

CrimsonNeonite.1048

It should be routine for certain groups to run into camps, no? Sentries are another indication of player movement.

Scrubio
Plays completely opposite professions to his main Teef.

(edited by CrimsonNeonite.1048)

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Posted by: Zetsumei.4975

Zetsumei.4975

While intercepting in theory is only slightly hindered, atleast on my first try it seems a lot harder to save an objective as a solo roamer. Also the extra magic find and lower chance of getting caught seems to have brought out the pve hermits who do everything they can to avoid even being seen by the enemy let alone get into a fight.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

Gamemode destroyed and deader then dead.
Mission accomplised another couple hundered dedicated players kittened off and disenfranchised.
And it is a hundered because basicly most wvw players already bailed when realizing this gamemode will never get something that actually promotes the way of playing everyone want to come out of wvw [i can here people thinking “then don’t blob”]
bleeding out some may say.

All i know that the 150 players on our server still want fights and basically we went OS to battle our opponents there, because kitten knows how we could find them otherwise.

Nice “event” though, exactly what we needed in WvW.

For further information about how to fix WvW see the 3000 posts in this subforum begging for change. literally begging.

bye now. back to playing this war of mine , even though the game only lasts for a couple hours it has more endgame.

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

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Posted by: pepper.6179

pepper.6179

It should be routine for certain groups to run into camps, no? Sentries are another indication of player movement.

i skip sentries to avoid detection

[SA]

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Posted by: Caedmon.6798

Caedmon.6798

Remember, constant flipping of all objectives except for primary (hills/garri/bay that have waypoint which is a clear indicator of when it’s under attack) is perfect for the karma train! Run in circles, re-take everything back Basically wvw is now like EOTM but with waypointed keeps
Plus with points assigned per kill, who cares about towers anyways — run into zerg, wipe it = same amount of points. No need to sit/scout/upgrade.

Yeah overreact much ? Get some scouts in your towers and make proper reports and its all fine.Tbh i dont get the OP at all,as a small scale havoc squad we’ve had some awesome fights last nght and been able to cap stuff we normally wouldnt been able to cap with just 5.Thats Your mentality speaking,anet removing the white swords doesnt mean you should all zerg harder….

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Posted by: TyPin.9860

TyPin.9860

There are many tells for roamers, as to which camp is going to be attacked. Which camp does one need for upgrading towers/keeps? How is the situation with other camps? Is the tick close? Which fortification is under attack? Granted, those tells work mostly in prime time, when there is much action in WvW.

Don’t run blindly and cap all the camps you can find. Try to think about strategy. It happens often that smth like SM is being lost, because the supply didn’t come in…

I often intercept enemy troops on the way to the camp. The problem is often, that too less people do care about the camps and just follow the commander tag (and then they don’t follow it close enough ).

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

No White Swords. Fights Dwindling.

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Posted by: LetoII.3782

LetoII.3782

Been killing little ninja squads since patch. Whatchootalkinbout

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Remember, constant flipping of all objectives except for primary (hills/garri/bay that have waypoint which is a clear indicator of when it’s under attack) is perfect for the karma train! Run in circles, re-take everything back Basically wvw is now like EOTM but with waypointed keeps
Plus with points assigned per kill, who cares about towers anyways — run into zerg, wipe it = same amount of points. No need to sit/scout/upgrade.

Yeah overreact much ? Get some scouts in your towers and its all fine.Tbh i dont get the OP at all,as a small scale havoc squad we’ve had some awesome fights last nght and been able to cap stuff we normally wouldnt been able to cap with just 5.Thats Your mentality speaking,anet removing the white swords doesnt mean you should all zerg harder….

So you’re volunteering yourself to sit in a tower hoping people will show up?

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Posted by: Caedmon.6798

Caedmon.6798

Remember, constant flipping of all objectives except for primary (hills/garri/bay that have waypoint which is a clear indicator of when it’s under attack) is perfect for the karma train! Run in circles, re-take everything back Basically wvw is now like EOTM but with waypointed keeps
Plus with points assigned per kill, who cares about towers anyways — run into zerg, wipe it = same amount of points. No need to sit/scout/upgrade.

Yeah overreact much ? Get some scouts in your towers and its all fine.Tbh i dont get the OP at all,as a small scale havoc squad we’ve had some awesome fights last nght and been able to cap stuff we normally wouldnt been able to cap with just 5.Thats Your mentality speaking,anet removing the white swords doesnt mean you should all zerg harder….

So you’re volunteering yourself to sit in a tower hoping people will show up?

Thats what ive been doing on and off for over 2 years now,scouting is not new…You make rotations with other people on your server.

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Posted by: Jana.6831

Jana.6831

So you’re volunteering yourself to sit in a tower hoping people will show up?

Thats what ive been doing on and off for over 2 years now,scouting is not new…You make rotations with other people on your server.

That isn’t scouting, that’s sitting in a tower. I scouted by running from tower to tower, starting with the ones having white swords. On my way to objectives I capped sentries, camps, frogs, moles and ogres. there’s no real indicator where to start now, so basically all I could do is sit in a tower. Unless, of course I’m finally in TS with my server to know who is at what point and does what and to be honest: I don’t really want to talk to them 24/7 or better: at all.

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Posted by: TyPin.9860

TyPin.9860

Sitting in towers? Why? No. You know that there are only so many ways in WvW, where a zerg can run through. Often they use the same standard routes. Go there and you can spot enemy movement so very easily. Even follow the zerg around and give the commander a more detailed report on their movements. And then you can be even there for the fight, collecting even some (or in some cases a lot) loot backs^^

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

No White Swords. Fights Dwindling.

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Posted by: Carighan.6758

Carighan.6758

because I don’t care who wins the week

Then you’re not playing WvW in the first place, so what does it matter? If the overarching objective is of no interest to you, why bother?

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: sminkiottone.6972

sminkiottone.6972

because I don’t care who wins the week

Then you’re not playing WvW in the first place, so what does it matter? If the overarching objective is of no interest to you, why bother?

To have fun ? oh wait no… we must win the week because is so much important, much yes

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Posted by: TyPin.9860

TyPin.9860

To have fun ? oh wait no… we must win the week because is so much important, much yes

WvW is a competitive mode. The aim for the servers is to win the matchup. This is the design of WvW. It has its flaws, granted, but the developers focus on the aspect of actually winning. If you don’t like that, than it is not the game(mode) for you.

Personally I think that WvW for roamers becomes way more engaging, when you try to work together with your server and secure a win, rather than doing your camp capping rotation.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

No White Swords. Fights Dwindling.

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Posted by: sminkiottone.6972

sminkiottone.6972

To have fun ? oh wait no… we must win the week because is so much important, much yes

WvW is a competitive mode. The aim for the servers is to win the matchup. This is the design of WvW. It has its flaws, granted, but the developers focus on the aspect of actually winning. If you don’t like that, than it is not the game(mode) for you.

So you prefer to win instead of having fun ?

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Posted by: TyPin.9860

TyPin.9860

Winning and fighting to win is fun for me. Even when I lose. One, who plays a competitive game mode, should be able to see that.

Ofc winning is more fun than loosing. But the way to victory or loss, the actual fighting and competing, strategizing and applying tactics, that’s the fun. And if your commander regularly appreciates and thanks you for scouting, I am very happy. When you have managed to delay enemy attacks until your zerg arrives, then it feel like you had almost single handedly defended against that zerg. When you manage to antizipate enemy movement and intercept them in time, so they won’t get your camp, they won’t even see it^^, then it is a great feeling, that I could never get from loot bags…

EDIT:
Even when you loose, and it was close, it feels good and you know what to improve, on what to focus more next time. I am only a casual player, with often long breaks between my active game times. But when I am online, I so really much enjoy roaming and scouting on an active map and trying to antizipate my enemies next steps.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

(edited by TyPin.9860)

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Posted by: Akeldama.4738

Akeldama.4738

Nothing for roamers to tap

There’s more to roaming than trolling swords. Now you can troll camps and get WXP for it.

don’t want to cap empty towers because I don’t care who wins the week

You not caring is more about you than anyone else. Anet can’t fix your caring. What makes you care isn’t what makes everyone care.

Capping camps with NOBODY showing up to defend since they have no clue it’s being taken

From your less-than-1-day of experience. Also, camp capping is barely changed by this event as they typically were already easily flippable before defenses arrived.

Who honestly thought this was a good idea?

People who’ve thought of the possibilities in trying this. Not people who’ve stayed with certainties and monotony.

Also, it’s also a social test and some people are failing.

– [Phalanx Formation] Jade Quarry Guard
“Ah, the mind of an irrational gamer, where injustice abounds.”

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Posted by: sminkiottone.6972

sminkiottone.6972

@TyPin.9860

Yes that’s cool but you are over estimating what WvW is all about, this short video will show you what WvW really is :
https://www.youtube.com/watch?v=gKgkYxWoZ-M

Sure it’s still a competitive mode XD. I play in WvW and do scouting/roaming/defending with firends because I find it fun, but when I want to play a real competitive mode I play sPvP and enjoy both loosing and winning most of the times.

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Posted by: gennyt.3428

gennyt.3428

Someone who logs into GW2 to actually fight(me!) isn’t going to sit in a tower for a meaningless score(seriously, what do you get for “winning”? Nothing. After 2 years, I just can’t muster the care). I care about waypoints because they are a nice convienience, other than that, I’m not concerned with who owns what. We call out relevant info and sometimes it results in us helping commanders blob smash, we also make ourselves really obvious and take our time when hitting stuff and it usually lures out a fight, now, not so much and a lot of our guys enjoy small man stuff. If our team fighting other players helps the score as result, then ok but none of us are going to drudge through unfun activities for the sake of a score in a porous war simulator.

snip

That was a whole lot of nothing. Been roaming for a while but thanks for informing me about what there is to it. PvDoor is emergent gameplay haha.

Whispers with meat.

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Posted by: oiseau.6481

oiseau.6481

Yeah overreact much ? Get some scouts in your towers and make proper reports and its all fine.Tbh i dont get the OP at all,as a small scale havoc squad we’ve had some awesome fights last nght and been able to cap stuff we normally wouldnt been able to cap with just 5.Thats Your mentality speaking,anet removing the white swords doesnt mean you should all zerg harder….

This is seriousely hard to have a full look of stonemist… even smaller castle cant be hard to scoot.
For now we have the TP, on eternal battleground, but problem starts to appears in secondary maps when you dont have a TP, a single scoot cant cover the whole castle

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Posted by: msalakka.4653

msalakka.4653

It should be routine for certain groups to run into camps, no? Sentries are another indication of player movement.

i skip sentries to avoid detection

This.

Why bother killing sentries anyway? They can’t even kill a passing-by enemy dolyak which has no escorts.

Gutter Rat [cry] | Gandara | Roaming nuisance
~ There is no balance team. ~

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Posted by: Bugabuga.9721

Bugabuga.9721

Remember, constant flipping of all objectives except for primary (hills/garri/bay that have waypoint which is a clear indicator of when it’s under attack) is perfect for the karma train! Run in circles, re-take everything back Basically wvw is now like EOTM but with waypointed keeps
Plus with points assigned per kill, who cares about towers anyways — run into zerg, wipe it = same amount of points. No need to sit/scout/upgrade.

Yeah overreact much ? Get some scouts in your towers and make proper reports and its all fine.Tbh i dont get the OP at all,as a small scale havoc squad we’ve had some awesome fights last nght and been able to cap stuff we normally wouldnt been able to cap with just 5.Thats Your mentality speaking,anet removing the white swords doesnt mean you should all zerg harder….

Well, I presume people don’t like scouting because it’s boring. You sit in a tower, refresh the siege and do a whole lot of nothing until someone attacks your tower. If you have enough siege then small groups quickly give up and it becomes “waiting for the blob”. It wasn’t easy to get people to scout before, and it’s certainly not easy now and new “mode” doesn’t make any changes in that aspect.

I did encounter a few karma trains, which is what I expect I think it’s just fine. Instead of doing boring thing it’s easier to simply re-take the towers back later.

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Posted by: Torgrim.3642

Torgrim.3642

Well this was really good for me, now I have a reason to go back to ESO till this stupid event is over.
Sadly I think this no white swords are here to stay.

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Posted by: sephiroth.4217

sephiroth.4217

Remember, constant flipping of all objectives except for primary (hills/garri/bay that have waypoint which is a clear indicator of when it’s under attack) is perfect for the karma train! Run in circles, re-take everything back Basically wvw is now like EOTM but with waypointed keeps
Plus with points assigned per kill, who cares about towers anyways — run into zerg, wipe it = same amount of points. No need to sit/scout/upgrade.

Yeah overreact much ? Get some scouts in your towers and make proper reports and its all fine.Tbh i dont get the OP at all,as a small scale havoc squad we’ve had some awesome fights last nght and been able to cap stuff we normally wouldnt been able to cap with just 5.Thats Your mentality speaking,anet removing the white swords doesnt mean you should all zerg harder….

Not everyone plays the game the same way…. While it’s great for people like yourself wwho use the 5 man to PPT and tower cap, it’s useless for the other 5 man teams who like to use white swords to attempt to dismantle enemy zergs and create disorder among the enemies till allies come to help wipe them…

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

No White Swords. Fights Dwindling.

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Posted by: EmoGiggles.9078

EmoGiggles.9078

Okay, I can understand the desire to change things up in WvW. However, this was the WRONG way to go about things. I’m sure in the higher tier’s, where around the clock coverage isn’t an issue, this wouldn’t be as crippling. The no white swords in the lower tier’s has proved devastating. A lot of servers don’t have that coverage, even in their prime time hours people don’t want to just baby-sit a camp or keep. You’ve yet to make it worthwhile to do so. If you feel the need to keep the no white swords, just to make things more difficult for people who are already fighting tooth and nail to bring their servers back to life, then may I suggest a few changes?

  • 100k Cap – White swords would STILL work and appear until the server has reached 100k in their score. This would allow for a non landslide approach to servers crippled by a low population. It would also allow for a staggered degree of difficulty for servers who easily reach this cap.
  • Time Cap – White swords would show on a camp or keep/tower ONLY after 2 minutes. This allows for the ninja taking of said place if a watch guard isn’t on duty. It would also allow for a response to said place although if it isn’t quick and close you’re probably gonna be outta luck.
  • Defending Reward – With no white swords you are basically forcing people to have to sit in a camp, tower/keep and, not enjoy the full benefit of WvW. There has to be some kind of give and take. The amount of rank, points, rewards, and even dust missed out on due to sitting on guard is hurtful. So perhaps some kind of reward for staying within the confines of a camp, keep/tower for a certain amount of time? This area would need more thinking.
~Emo Giggles ~
Mag, FA, TC, SoS, BG and Deso (EU)
(Because one account, is never enough)

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Posted by: Fluffball.8307

Fluffball.8307

I strongly dislike the change. Unless all 4 maps have a healthy population, you have no way of knowing where to go. For example, no one is going to sit in a borderland for 8 hours not seeing a single enemy just so they can call out the sneak attack on the garri. It’s just miserable. We need to be able to find the enemy in order to get in fights!

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Posted by: Blockhead Magee.3092

Blockhead Magee.3092

My early review is that I don’t like the change. That could change down the road but usually the initial impression is the one that stays.

SBI

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Posted by: pepper.6179

pepper.6179

It is true that fights are harder to find now. You’ll just stare at the map and notice stuff being flipped before you even get there to take a look if there is something suspicious happening.

[SA]

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Posted by: Caedmon.6798

Caedmon.6798

Remember, constant flipping of all objectives except for primary (hills/garri/bay that have waypoint which is a clear indicator of when it’s under attack) is perfect for the karma train! Run in circles, re-take everything back Basically wvw is now like EOTM but with waypointed keeps
Plus with points assigned per kill, who cares about towers anyways — run into zerg, wipe it = same amount of points. No need to sit/scout/upgrade.

Yeah overreact much ? Get some scouts in your towers and make proper reports and its all fine.Tbh i dont get the OP at all,as a small scale havoc squad we’ve had some awesome fights last nght and been able to cap stuff we normally wouldnt been able to cap with just 5.Thats Your mentality speaking,anet removing the white swords doesnt mean you should all zerg harder….

Not everyone plays the game the same way…. While it’s great for people like yourself wwho use the 5 man to PPT and tower cap, it’s useless for the other 5 man teams who like to use white swords to attempt to dismantle enemy zergs and create disorder among the enemies till allies come to help wipe them…

Well thats true,and it was what we were doing in the past aswell…If things change you adapt right?

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Posted by: azizul.8469

azizul.8469

well, for waypointed keep, the wp still shows contested sign right if attacked ?

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: Dalamar.3940

Dalamar.3940

well, for waypointed keep, the wp still shows contested sign right if attacked ?

Yes.

Overall, I am not enjoying this change. I roam/scout 95% of the time and this change has caused me to not want to do it. I hope this stays a temporary change.

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Posted by: sephiroth.4217

sephiroth.4217

Remember, constant flipping of all objectives except for primary (hills/garri/bay that have waypoint which is a clear indicator of when it’s under attack) is perfect for the karma train! Run in circles, re-take everything back Basically wvw is now like EOTM but with waypointed keeps
Plus with points assigned per kill, who cares about towers anyways — run into zerg, wipe it = same amount of points. No need to sit/scout/upgrade.

Yeah overreact much ? Get some scouts in your towers and make proper reports and its all fine.Tbh i dont get the OP at all,as a small scale havoc squad we’ve had some awesome fights last nght and been able to cap stuff we normally wouldnt been able to cap with just 5.Thats Your mentality speaking,anet removing the white swords doesnt mean you should all zerg harder….

Not everyone plays the game the same way…. While it’s great for people like yourself wwho use the 5 man to PPT and tower cap, it’s useless for the other 5 man teams who like to use white swords to attempt to dismantle enemy zergs and create disorder among the enemies till allies come to help wipe them…

Well thats true,and it was what we were doing in the past aswell…If things change you adapt right?

I did adapt lol, to PvP or my PS4… As I’m sure others have lol

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

No White Swords. Fights Dwindling.

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Posted by: style.6173

style.6173

Nothing for roamers to tap, don’t want to cap empty towers because I don’t care who wins the week. Capping camps with NOBODY showing up to defend since they have no clue it’s being taken. Who honestly thought this was a good idea?

I think pretty much everyone knew this was a bad idea except for:

1. Newer players who posted on the forum
2. ANET

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Posted by: Nyta.4769

Nyta.4769

Nothing for roamers to tap, don’t want to cap empty towers because I don’t care who wins the week. Capping camps with NOBODY showing up to defend since they have no clue it’s being taken. Who honestly thought this was a good idea?

Pretty much exactly how my roaming group feels about it. Before this update, we used to hit towers with a paper cata or treb from a long range to make sure white swords would appear for as long as possible, in order to pick a fight, and to make sure they can’t just run right back into the tower when their health drops low. Almost no one would fight us otherwise, unless they had a severe number advantage or a gate 5 steps behind them to nuthug.

Now, we lost that way of picking a fight; no one shows up. Running from objective to objective capping things turns up nothing. And it seems that’s the experience that other roamers on the opposing servers are getting, too: everything of ours that gets hit is almost always by a large group. Previously, there’d be small parties hitting towers and flipping camps fairly frequently. Seems those smaller groups merged with their zergs out of boredom, too.

We call out enemy movements, but commanders don’t care. Everyone’s just treating it like eotm, letting everything flip so they can take it back later. A plea to people to fight for the sake and fun of fighting just gets “We can take it back later,” or complete silence while the zerg sits in the keep or at spawn waiting for our towers to be lost. It’s boring. :/ This update took the pvp out of wvw.

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Posted by: Baldrick.8967

Baldrick.8967

Nothing for roamers to tap, don’t want to cap empty towers because I don’t care who wins the week. Capping camps with NOBODY showing up to defend since they have no clue it’s being taken. Who honestly thought this was a good idea?

Pretty much exactly how my roaming group feels about it. Before this update, we used to hit towers with a paper cata or treb from a long range to make sure white swords would appear for as long as possible, in order to pick a fight, and to make sure they can’t just run right back into the tower when their health drops low. Almost no one would fight us otherwise, unless they had a severe number advantage or a gate 5 steps behind them to nuthug.

Now, we lost that way of picking a fight; no one shows up. Running from objective to objective capping things turns up nothing. And it seems that’s the experience that other roamers on the opposing servers are getting, too: everything of ours that gets hit is almost always by a large group. Previously, there’d be small parties hitting towers and flipping camps fairly frequently. Seems those smaller groups merged with their zergs out of boredom, too.

We call out enemy movements, but commanders don’t care. Everyone’s just treating it like eotm, letting everything flip so they can take it back later. A plea to people to fight for the sake and fun of fighting just gets “We can take it back later,” or complete silence while the zerg sits in the keep or at spawn waiting for our towers to be lost. It’s boring. :/ This update took the pvp out of wvw.

This is the result of many of the hard core wvw players giving up and being superseded by the players from EoTM (defend? are you £$%^$$& crazy?) who will merrily run around in a blob recapping stuff and avoiding fights all day long (and who generally have no build, no idea of blast finishers, etc).

When there is zero reward for scouting, almost zero for defending and the end result doesn’t matter (no reward for winning- unless those extra two greens from that extra rank chest mean sooo much) then this is the end result. (que random ‘hard core’ player saying ’it’s not for the rewards, blah blah’). Most players want shinies for their efforts- look at the offerings Anet keep adding to spvp, prize money , etc or pve where you get 9 green/blue for hitting one mob on the way past an event in Silverwastes, then compare that to zero for camping a tower for an hour…

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

No White Swords. Fights Dwindling.

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Posted by: Runewolf.8456

Runewolf.8456

Gamemode destroyed and deader then dead.
Mission accomplised another couple hundered dedicated players kittened off and disenfranchised.
And it is a hundered because basicly most wvw players already bailed when realizing this gamemode will never get something that actually promotes the way of playing everyone want to come out of wvw [i can here people thinking “then don’t blob”]
bleeding out some may say.

All i know that the 150 players on our server still want fights and basically we went OS to battle our opponents there, because kitten knows how we could find them otherwise.

Nice “event” though, exactly what we needed in WvW.

For further information about how to fix WvW see the 3000 posts in this subforum begging for change. literally begging.

bye now. back to playing this war of mine , even though the game only lasts for a couple hours it has more endgame.

deader than dead? idk what server your on but when I was playing last night I got plenty of action, there’s just no massive 100 player zergs wiping maps anymore which is really nice if you ask me.

No White Swords. Fights Dwindling.

in WvW

Posted by: Jski.6180

Jski.6180

Losing a tower is not that big of a deal. PPk effect ends the lost of losing a tower for one tick. Now holding that tower for a time will forces a fight. You could also go after keeps that WILL make ppl fight.

I am sry that ppl will not play into your game play but that kind of the point of PvP your playing vs something that has no real predicable AI. If you just wanted fights every time your better off fighting AI or pve.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

No White Swords. Fights Dwindling.

in WvW

Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

Gamemode destroyed and deader then dead.
Mission accomplised another couple hundered dedicated players kittened off and disenfranchised.
And it is a hundered because basicly most wvw players already bailed when realizing this gamemode will never get something that actually promotes the way of playing everyone want to come out of wvw [i can here people thinking “then don’t blob”]
bleeding out some may say.

All i know that the 150 players on our server still want fights and basically we went OS to battle our opponents there, because kitten knows how we could find them otherwise.

Nice “event” though, exactly what we needed in WvW.

For further information about how to fix WvW see the 3000 posts in this subforum begging for change. literally begging.

bye now. back to playing this war of mine , even though the game only lasts for a couple hours it has more endgame.

deader than dead? idk what server your on but when I was playing last night I got plenty of action, there’s just no massive 100 player zergs wiping maps anymore which is really nice if you ask me.

I agree reset is always pretty packed, there was also an influx of players wanting to check out the damage.
If you are fighting stacked versus stacked i can imagine blobs splitting under commanders.

But.. what if you are low tier?
Or have about 20 people defending on a map versus 100 people or vice versa.
What if your task is to upgrade keeps on home border?
What if you are a dedicated roamer rushing camps to keep the upgrades?
What if you have no people who camp objectives?
Or only have 1 commander online across borders?
etc etc.

The situation i described fits quite well with the situation on lower tier servers, especially from a defending perspective, as far as i have heard.
“Plenty of action” is decided trough population , as you said you don’t know what server i a am fighting on and i don’t know what you consider action

I too had plenty of action because i went OS with my server to fight other servers who also were appalled by the change.
After reset and the people saw what the “event” was about, population dwindled again and the K-trains and blobs were back in full force.

Again. the gamemode is dead it needs more to keep players interested.
I also realize Anet wants to introduce a finished product, unfortunately it won’t be until fall 2015.

I must admit there are some good things about this change, i too like not being jumped, and also the effect, that now, no roamer must pass untouched, which means getting map achievement will also become harder, which means the people who want to do completion are forced to group up and be more involved in WvW.

In the end the main issue remains, server population balance.

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.