No culling = Epic!
Right after the patch, I logged in to check and see what culling would do to my system. Happy to know it didn’t cause any problems. I was also heading toward my guild leader who was also commanding and I was able to see that entire JQ zerg chasing him and I was able to avoid that fate.
That fight last night on SoR BL in ruins was a blast without all that culling.
Both sides were sieging up along the water west side, placing siege south and and kept pushing from both directions.
A grand fun time being able to see EVERY PLAYER THERE. Loved it.
Haven’t played much W3 since the patch but I’m so glad culling was over.
Props to Arena-net for coming through on this. Very big difference from culling perspective and most of us don’t mind occasional skill lag and frame loss in certain situations.
Strike Force
ahaha, i agree. Im loving these fights.
Rank 80 sPvP
Champion Phantom
Plus no intense lag that I’ve been concerned about
[Aia] Amoria- The guild of pleasant love
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Yep. This is a HUGE improvement. Well done A-Net. Now, please give us the option to just show a colored arrow over the heads of each player (as mentioned in another thread) so we don’t have what seems like sometimes thousands of words cluttering up the screen.
Idk, I think a nameplate on literally EVERYTHING was a little bit overboard.
I do not care about scales, or guards.
Idk, I think a nameplate on literally EVERYTHING was a little bit overboard.
I do not care about scales, or guards.
So turn off nameplates on NPCs? Or enemies or allies? It’s right there in your options menu.
You can turn off all nameplates then enable “Team Colors” option so that you can still easily identify enemies.