Now that it is sinking in. (As many guilds have earned no guild credits since Oct 23). It is evident that normal game play, no longer earns any guild you rep, anything. Nada. It seems pretty clear now, that you have to initiate a guild quest to earn anything at all for your guilds.
The question then becomes: Why rep. any of your guilds during any normal game play? Especially in WvW, (and probably PvP as well). It serves no real purpose anymore. Unless you queue up a guild event, and are present at the correct date and time to complete the event with your guild, your represented guilds earn nothing for normal representation of them, as it did for the last 3 years.
So, how might this affect WvW? I am starting to believe that there could be a huge strategic advantage to those servers who purposely do NOT rep any guilds during game play.
Consider this: Your group of 30 players, whom are all representing their guilds, comes face to face with a group of 30 enemy players. But, unlike in the past. This enemy has no guild identifications. Are you facing a guild group? Are you facing a solid open field fight guild? Are you facing a rag-tag fugitive fleet of misfits? Should you engage them? Or, should you head for a strategic defensible position? They can see your guild tags, but, you can’t see theirs. They know who you are, and, what they are up against immediately. You don’t. The balance of loot bags, is tipped in their favor already.
You find out that it is a solid fight guild, and you are dispatched quickly. But, which guild was it? Who was their leader? Who is it, that is currently on the map?
You regroup and suddenly find another group of 30. They too, are not representing any guilds. Is it the same group? Who are they? Who might be their commander? When one of the groups leaves the map, which one left? Which group just came onto the map? Which guilds are they? Which players, or guilds are currently left on the map? Do you need to follow them to another map? Or, do you need to stay put?
How do you snipe a commander when you can’t even identify what guild they are in? (much harder) Or, even identify who the commander might be? How do you pick off stray militia if they can’t be singled out as such? How many actual guild groups do they have on the map, and what types?
There seems to be a huge potential tactical advantage to running in WvW without representing any guilds at this point. With virtually no disadvantages that can’t be easily overcome.
It seems that server could potentially deny the enemy of important strategic intelligence (at the expense of guild glory, of course) by running without guild tags now. Since, the current revisions dictate that normal game play earns your chosen guilds nothing. The question remains; unless, you have a guild mission up and running, why rep any guild in WvW at all now? Even if a guild claims a tower, by repping, and un-repping. Or, briefly completing a guild mission by doing the same. That only identifies to the enemy that there is at least one member of that guild on the map, nothing more.
Guild chat? Easily overcome with team speak. I can’t think of many other disadvantages to running rep-less WvW anymore. Mostly advantages.
Until such a time, that normal game play earns a chosen guild something, why not take advantage of this, and deny the enemy of very substantial battle field information? It is much harder to fight an unknown enemy, than it is to say “XXX” is on the map, here they come, here is what we have to do… Known enemy battles might then become reserved for GvG’s?
I think “put your pets away” might possibly become less important than, “stand down your guild tags”. And, I think it’s likely that the first WvW server that faces a server of completely unidentifiable guilds and enemies, could possibly drive some major changes in deceptive tactics. …Or, maybe some guilds will just want to remain seen?… But, it’s a plausible big change in tactical game play that we may be facing, none the less. Time will tell.