No more seasons

No more seasons

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Posted by: SleepingDragon.1596

SleepingDragon.1596

Maybe Anet really needs to consider ending seasons until they figure out how to balance matches… As each season comes and goes, players leave the game due to boredom and the distasteful matchups. Not going to say Anet anymore. Guild Wars 2 developers needs to learn how to make a matchups even. Look at the developers for Guild Wars 1? Are they still there? Have they all left and a bunch of new folks came in trying to make something out of nothing? Guild Wars 1 didn’t ever seem to have a problem with matches being even. GVG, RA, TA, AB… name any part of the PVP aspect and it’s pretty much all pointing to the thought process in GW1 was better. Don’t get me wrong, I like GW2 because I don’t need to sit in Kamadan or Lion’s Arch spamming WTS/WTB stuff. But let’s fix this potentially good game before we even consider seasons. Make matches balance. If any team or server loses because of skill, then it’s fine. But if they lose because of numbers… That kind of explains why people are quitting in masses. Big difference in WvW from the time it was release vs now…

-S o S-

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Posted by: Dawntree.7246

Dawntree.7246

Seasons are not the reasons people leave WvW. Lack of motivations is what makes people leave.

EDIT: I like the idea they mentioned of an Alliance system with off season alliance forming, few weeks of “training” matches, season, cycle repeat, if anything won’t make people like they are going to be bound forever with the same matchup. But we are still waiting PvP seasons.

Emanuel Dawntree – Nord Guardian of [TasH] – 9×80
Whiteside Ridge

(edited by Dawntree.7246)

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Posted by: Fuzzion.2504

Fuzzion.2504

AYe

Anet has a problem.

They want GW2 to be an esports better than Dota.

But they are sitting on a gem called WvWvW.

However, they really need to add an objective like a massive relic raid(orb raid) to create desires to play more wvwvw.

Seasons just does not cut it when the prize is a bunch of tickets.

We are seeing declines across all Tiers in NA.

Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister

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Posted by: Styles.7469

Styles.7469

Maybe Anet really needs to figure out how to balance matches…

Fixed.

I have a low tolerance for stupidity.

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Posted by: Piteous.4165

Piteous.4165

Seasons is a waste of time imo, I really don’t get all the hype over it. It is the same thing as regular wvw except you get some useless tickets at the end.

Blackgate
Stay frosty! Keep it tight!

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

Guild Wars 1 didn’t ever seem to have a problem with matches being even. GVG, RA, TA, AB… name any part of the PVP aspect and it’s pretty much all pointing to the thought process in GW1 was better.

yes… because matches with less than 30 players and that lasted under 20 minutes are a really good comparison to a week long match with hundreds of players across several maps… they totally face the same challenges.

also, Jade Quarry and Fort Aspenwood both had big problems with uneven teams.. so gw1 PvP isn’t the perfect paradise you think it is.

GamersWithJobs [GWJ]
Northern Shiverpeaks

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Posted by: SleepingDragon.1596

SleepingDragon.1596

yes… because matches with less than 30 players and that lasted under 20 minutes are a really good comparison to a week long match with hundreds of players across several maps… they totally face the same challenges.

also, Jade Quarry and Fort Aspenwood both had big problems with uneven teams.. so gw1 PvP isn’t the perfect paradise you think it is.

I know it’s not the same challenge, but seriously there are ways to fix it. Also, the only reason it’s a week long match is because Anet changed it after launch of the game for a short period of time. Perhaps, it was to help delayed WvW and put more resources into their PVE aspects?

BTW, AB is in reference to Alliance Battles. The matches won’t start unless the teams had even numbers. It was 12 vs 12. Kurzicks vs Luxons… Was the hot item when it first came out and became completely dead when people realize faster ways of getting factions. Those matches were much more balanced and to me WvW is kind of like a offshoot of it?

-S o S-

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Posted by: xGraver.4918

xGraver.4918

Yup last season was tottal joke to all servers both EU and NA.

Next season will most likey be whit same results who will get better off time covrege and PPT doors and walls faster. Season need to have a meaning and bigg diffrense to whole server not some crappy tickets what no one wants any more.

Ofcourse WvW has over all issuse that need to be dealed whit first. Mostly New maps and point system.

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Posted by: CrimsonNeonite.1048

CrimsonNeonite.1048

There was little to no hype for S3 for most who played during the previous Seasons anyway. It doesn’t give the PPT any more purpose than usual as a community to take it as serious competition as a Goal, rather than have you know, have fun having large – small scale fights, in the end trying to focus on a imbalanced competition is like groundhog day, lacking much variety and not unlike EoTM at certain hours.

I know WvW is not all about PvP, but since it supposedly is tied to Communities and the main idea behind WvW as a competition, is pointless and boring without incentive, challenge and Competition.

Scrubio
Plays completely opposite professions to his main Teef.

(edited by CrimsonNeonite.1048)

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Posted by: Mishi.7058

Mishi.7058

I think a big thing is lack of actual incentive for people to WvW. Gold gain is slow, cost to upgrade things is high compared to gain. Loot isn’t very good. Experience you can get in PvE, as well as Karma instead of WvW. Also you now have EOTM which gives Karma, exp, and World XP as well.

There’s been many additions of things, however none of it has worked long term for the overall betterment of WvW. Like World XP you should ONLY be able to obtain via WvW, not EOTM.

ANet should think of a way where players get rewarded for scouting locations, ect..

Like place an NPC in a keep, you must speak with that NPC, have it’s range cover the area of the keep, and the longer someone stays in the location the more reward the receive on a successful defense against attackers. (Meaning if a wall/gate is broken down, attack wise, and the defenders push off the attackers so people can’t abuse the system by having a friend from an enemy server tap the gate.) I can see a smaller reward for scouting even if something is not able to be defended, however the reward for successfully defending the location should be a great deal higher then if the location is lost. That way it not only promotes and rewards those scouting, it also promotes scouts to contact their servers wvw community to call for backup to defend. Heck it might also be better to do that while taking away white swords then to just remove white swords. (Could do 20 silver for every 10 minutes spent consecutively in the location scouting on a loss of the location, and 50 silver for every 10 minutes spent consecutively spent on a successful defense. -Just random silver amounts as examples-)

Little things can make a big difference. Right now a lot of servers have a decent amount of WvW’ers and no one scouting due to getting nothing for spending hours scouting, and no one wants to do that.

Heck that same NPC idea could be used to reward defending an area based off the amount of people attacking. More attackers then defenders, and the location is saved, get a larger reward. Less attackers then defenders get the basic rewards for defending. (However there would need to be benchmark player numbers to do this with like 10 over one another, 20, ect…)

There’s so many things which could be done to reward players for everything from defending, to attacking, scouting, add rewards back to Dolyaks for escorting, just add it so an enemy player has to get within range of said dolyak to attack for the defender to get higher rewards. (The system already tracks weather or not someone is defending a yak.)

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

(edited by Mishi.7058)