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Posted by: gitflap.9031

gitflap.9031

Reading the post about future polls and it got me thinking. How about fixing a few things that very few people can, in all honesty, disagree with. I’m talking about simple fixes here, not stuff like nightcapping & bandwagoning. I’ll start it off and, hopefuly, people will chime in.

  • Spawn siege on Alpine Bls. Get rid of it. It’s cheap and cheesy.
  • Server identity. Milenium can give the + a name, why can’t you.
  • There’s only one official Spanish language server and it’s constantly full…no fairs. Sort pls.

I’m bound to think of other things. Easy things. Oh yeh.

  • Siege only damaging one wall at a time. That’s a good one.

OK, that’ll do for now.

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Posted by: Puck.9612

Puck.9612

What’s wrong with siege damaging multiple walls?

Jim Hunter when my other account isn’t suspended

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Posted by: gitflap.9031

gitflap.9031

What’s wrong with siege damaging multiple walls?

You hit an undamageable butress head on and splash damage takes down the wall on both sides. It’s unrealistic is my main problem but, if those walls are fortified and you drive the attackers off, it takes an age to fix them up. Why not just damage the wall you actualy hit? Or don’t actualy hit, with splash damage. One is enough I think.

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Posted by: Puck.9612

Puck.9612

What’s wrong with siege damaging multiple walls?

You hit an undamageable butress head on and splash damage takes down the wall on both sides. It’s unrealistic is my main problem but, if those walls are fortified and you drive the attackers off, it takes an age to fix them up. Why not just damage the wall you actualy hit? Or don’t actualy hit, with splash damage. One is enough I think.

The only thing unrealistic about it is the undamageable butress….
And draining supply in case you can’t cap is kind of the whole point of attackers purposefully aiming for points that allow them to hit multiple walls.
I’ll do this solo against fortified keeps just to drive the defenders crazy and prep the keep for a real attack.

Jim Hunter when my other account isn’t suspended

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Posted by: gitflap.9031

gitflap.9031

Easy to see yo’ve never been on the other end. 15 mins trying to fix a fortified wall with only one or two others helping. Not so bad now, with faster dollys, but still a pain. If you defended a lot, you’d hate this. One projectile, one wall. Seems perfectly fair to me.

Pedantic Edit: You wouldn’t aim at a butress. It’s 10 times stronger than the walls at either side. I had to say this…I know, it’s a game :p

(edited by gitflap.9031)

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Posted by: CrimeMaker.8612

CrimeMaker.8612

What’s wrong with siege damaging multiple walls?

You hit an undamageable butress head on and splash damage takes down the wall on both sides. It’s unrealistic is my main problem but, if those walls are fortified and you drive the attackers off, it takes an age to fix them up. Why not just damage the wall you actualy hit? Or don’t actualy hit, with splash damage. One is enough I think.

The only thing unrealistic about it is the undamageable butress….
And draining supply in case you can’t cap is kind of the whole point of attackers purposefully aiming for points that allow them to hit multiple walls.
I’ll do this solo against fortified keeps just to drive the defenders crazy and prep the keep for a real attack.

Remember the days of guild catapults and havocing ????

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Posted by: gitflap.9031

gitflap.9031

Oh yeh, you just reminded me. Some solo Ranger/Mes/Thief contesting a structure by hitting the door/NPCs a bit is also nonsense.

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Posted by: Torolan.5816

Torolan.5816

Oh yeh, you just reminded me. Some solo Ranger/Mes/Thief contesting a structure by hitting the door/NPCs a bit is also nonsense.

Why? I am pretty sure that guards will voice an alarm if an attacker attacks them, doors will be closed etc etc…
Regarding the walls, if I fire a heavy stone at the meetinmg line of two walls, would they not both be damaged?

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Posted by: gitflap.9031

gitflap.9031

Oh yeh, you just reminded me. Some solo Ranger/Mes/Thief contesting a structure by hitting the door/NPCs a bit is also nonsense.

Why? I am pretty sure that guards will voice an alarm if an attacker attacks them, doors will be closed etc etc…
Regarding the walls, if I fire a heavy stone at the meetinmg line of two walls, would they not both be damaged?

First point: Yeh, but in-game the mechanic is easy n cheezy. The quaggans used to do this and they got fired.

Second Point: No. Your stone would break on the butress and you’d have wasted your time. Seriously, is this how the thread is going to develop? Looks like I shot my stuff at a butress.

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Posted by: Torolan.5816

Torolan.5816

Lol. Great stuff with the butress.^^

Yeah, uhm, ok. I don´t really mind to be a Drakkar guy now for the moment. I rather see myself as a “Drakkar featuring Miller´s Sound” guy right now.
How would you justify a second spanish server? Shoveling Mexican people on it? I know that Spanish is rather well distributed, but geographically, most of the countries involved are near NA, or not?
I did not even notice spawn siege until very recently to be honest.^^

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Posted by: Liston.9708

Liston.9708

Oh yeh, you just reminded me. Some solo Ranger/Mes/Thief contesting a structure by hitting the door/NPCs a bit is also nonsense.

Why? I am pretty sure that guards will voice an alarm if an attacker attacks them, doors will be closed etc etc…
Regarding the walls, if I fire a heavy stone at the meetinmg line of two walls, would they not both be damaged?

Guards would not alert people from 1 ranger plinking arrows at a wall. That thief banging at the door is not a threat either. Now maybe if they built and manned siege…..

YB→YB→YB→YB→YB→YB→YB→most likely YB

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Posted by: DeWolfe.2174

DeWolfe.2174

Before worrying about hitting two walls with splash damage, they need to fix the splash damage coming off of hitting rock faces and cliffs. EB is really bad with this.

[AwM] of Jade Quarry.