No rally as a temporary WvW event?
I think this is harmful for the underdogs, as them rallying may be the only way they are able to come back and win an outnumbered fight. It would make fights more predictable/ boring than they currently are. Rezzing and rallying are the only way underdogs can win sometimes, removing either would be bad for those outnumbered.
With rally:
WTF I thought he was dead then he killed me?! Didn’t think that would happen..
Without rally:
He’s dead move on, easy wipe. * yawn*
WvW / PVP ONLY
(edited by lil devils x.6071)
I do like this idea. it is something that have been discussed a good bit.
Generally it is an advantage to the smaller team in a fight, if up against a large group (a zerg), then each time they kill one of the outnumbered players, they can rally multiple of their own downed. While in most cases, it is hard to do it the other way around.
Numbers is protection in this game, also a much higher damage output.
Obviously skilled fighting guilds are an exception.
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
I think this is harmful for the underdogs, as them rallying may be the only way they are able to come back and win an outnumbered fight. It would make fights more predictable/ boring than they currently are. Rezzing and rallying are the only way underdogs can win sometimes, removing either would be bad for those outnumbered.
With rally:
WTF I thought he was dead then he killed me?! Didn’t think that would happen..
Without rally:
He’s dead move on, easy wipe. * yawn*
It’s not clear to me that rallying doesn’t favor a bigger group regardless of skill. I’ve been in plenty of fights against big groups, rallied and then just get smacked down again. And no rallies makes it a straight up fight. No tricks, no NPC rallying…
Isn’t the real problem with the rallybot is that they rally a multitude of players? If there was a rally mechanic, but only rallied 1:1 instead wouldn’t that be a good middle ground?
Or am I not understanding the mechanic properly?
I do like this idea. it is something that have been discussed a good bit.
Generally it is an advantage to the smaller team in a fight, if up against a large group (a zerg), then each time they kill one of the outnumbered players, they can rally multiple of their own downed. While in most cases, it is hard to do it the other way around.
Numbers is protection in this game, also a much higher damage output.
Obviously skilled fighting guilds are an exception.
I disagree that it is the other way around, I use rally MORE when outnumbered intentionally because that is when you need it when outnumbered 5 to 1. You dont need it when you have a zerg there, as the zerg will still win either way.
It will not have an impact on the zerg, but will impact roamers and havoc much more.
WvW / PVP ONLY
The other benefit of trying this is the devs can see how the mechanic works in WvW and perhaps answer some questions about how it might be better balanced.
The other benefit of trying this is the devs can see how the mechanic works in WvW and perhaps answer some questions about how it might be better balanced.
I am still not seeing a benefit yet. Giving the underdog no options to come back when outnumbered isn’t what I call a benefit, it is just assuring they get face rolled.
WvW / PVP ONLY
The other benefit of trying this is the devs can see how the mechanic works in WvW and perhaps answer some questions about how it might be better balanced.
I am still not seeing a benefit yet. Giving the underdog no options to come back when outnumbered isn’t what I call a benefit, it is just assuring they get face rolled.
That’s because you only see the rally mechanic one way, and you feel it gives you an advantage. You are probably correct, but yours is but one play style. It’s absolutely unclear what effect removing rally will cause. Most people probably don’t effectively exploit rallying as a method to res, they merely rally and get ressed.
I do like this idea. it is something that have been discussed a good bit.
Generally it is an advantage to the smaller team in a fight, if up against a large group (a zerg), then each time they kill one of the outnumbered players, they can rally multiple of their own downed. While in most cases, it is hard to do it the other way around.
Numbers is protection in this game, also a much higher damage output.
Obviously skilled fighting guilds are an exception.
I disagree that it is the other way around, I use rally MORE when outnumbered intentionally because that is when you need it when outnumbered 5 to 1. You dont need it when you have a zerg there, as the zerg will still win either way.
It will not have an impact on the zerg, but will impact roamers and havoc much more.
It is correct that the outnumbered party have more of a USE/NEED for the rally, but in practical effect, the rally mechanic most of the time favours the larger group since they can focus kill an enemy downed player, and often rez every downed player they have. This makes attrition against a larger group very hard, since each person you lose from your group, has the potential to get 1-5 enemies back up.
If you play in a skilled fight group, like a good zerg busting guild, this has less impact, since you can keep your own players up most of the time, and focus down downed enemies well enough that it doesn’t become a big issue. I’ve also seen good players being able to kill and finish enemy players in order to try to rez one of their own downed etc. It is possible, but just really hard outside of those types of groups.
A large group can take a lot of deaths, and if they win, they can rez everyone afterwards. So attrition isn’t a big problem for them. A smaller group trying to rely on skill to take down a larger one, is not likely to get a chance ot rez anyone unless they kill all of them (or chase them away), and a single death can rally multiple enemies, and instantly turn that around. Removing Rally (or at least making it 1 for 1) will increase the chances for smaller groups to try to take on larger groups, without having to be zerg busting trained.
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
Personally, and this is just me, I still think rally is a silly mechanic. One person drops an aoe or mass CC, hits a ton of people, that person dies and suddenly all those downs just pop back up? I’ve never liked it. I wouldn’t mind a trial period without rally to see how it plays out.
While the idea could be interesting, it might also have a completely opposite effect to what people hope for. Like people not engaging other groups at all for instance.
Krall Peterson – Warrior
Piken Square
While the idea could be interesting, it might also have a completely opposite effect to what people hope for. Like people not engaging other groups at all for instance.
I think people felt the same way about PPK but it turned out to not be a problem.
The difference is that PPK didn’t actually remove anything from the game. This would.
It would also make one of the main Warrior Elites in WvW completely useless, since you wouldn’t be able to Rally the downed people as an example.
Krall Peterson – Warrior
Piken Square
Much as I liked PPK, it did cause some groups to avoid fights to avoid feeding points, it promoted blobbing, but worst of all it incentivized….open field siege….ughh….
I wouldnt mind seeing the rally mechanic changed, not removed that seems a bit extreme. Maybe a cd or limiting/reducing the number of people that can rally off of someone.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
The difference is that PPK didn’t actually remove anything from the game. This would.
It would also make one of the main Warrior Elites in WvW completely useless, since you wouldn’t be able to Rally the downed people as an example.
Those should still work, when talking about “remove rally” I/we/most of us/etc talk about removing the “kill another player or npc while in downed state, to instantly get back on your feet”. Normal Downed state would still be there, you can still try to heal yourself up (if no one finishes you or whacks at you), other can still try to heal you up before you’re dead etc.
Just the “I use my downed skill that aoe hits 5 enemies, and hopes one of them dies so I instantly rallies”.
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
+1 to the idea.
….. And Elementalist.
I will agree to a 2 weeks no rally event if its followed by a 200 weeks -50% arrowcart damage event, no problems.
as a temporary feature, i would love this.
actually. why not expand on the idea?
every week, one of the following “gambits” are imposed:
siege damage -50%
no white swords
downed state disabled/no rally
NPC armor and damage +75% (hard mode for roamers and night cappers)
Player kill drop rates (magic find on player kill) +33%
WEXP +25%
“The Mists of war” > 20 man culling limit reimposed on players. Players can no longer see hostile server affiliation (you only see red hostiles or blue allies). Players can no longer see AOE rings.
Currently @ some T1 server in EU
as a temporary feature, i would love this.
actually. why not expand on the idea?
every week, one of the following “gambits” are imposed:
siege damage -50%
no white swords
downed state disabled/no rally
NPC armor and damage +75% (hard mode for roamers and night cappers)
Player kill drop rates (magic find on player kill) +33%
WEXP +25%
“The Mists of war” > 20 man culling limit reimposed on players. Players can no longer see hostile server affiliation (you only see red hostiles or blue allies). Players can no longer see AOE rings.
When they implimented the no white swords/ppk and and the other temporary mod which I can’t remember, they presented it as though it would be a regularly occuring thing. It seems like we are overdue for another one! fingers crossed!