Now that we've had a week to think on it...

Now that we've had a week to think on it...

in WvW

Posted by: VOLKON.1290

VOLKON.1290

What are the opinions now regarding the changes to the “X” factor (i.e. 25 people for orange swords).

From my limited perspective I’ve seen no effect on zerging at all. I have seen more instances of “ninja-ing” attempts and with larger than prior groups (15 people, three or four cats on the wall…), but the zergs remain the same. Scouting is more important and more people are needed to run around to do so. It’s not as fun on the surface, but when you find the ninja group things liven up greatly.

Thoughts: Mixed opinions. I don’t notice any great change in how things are playing out. I’m used to the “more information” the old method gave us (5 players for orange), but don’t think there will be a problem adapting.

#TeamJadeQuarry

Now that we've had a week to think on it...

in WvW

Posted by: REAL.7483

REAL.7483

As being one of those who doesn´t mind to do the “dirty job” now and then, i hate this change. Why ?

Because now the scouting must be much more static, you can´t read the map because there are no yellow swords, Ex: i used to see orange swords approaching something and i was the first one to arrive to actually give the accurate info. Now if i want to scout something i must be there 24/7, it is not that funny.

Besides my game play being worse, leechers gonna leech and follow the karma train, they simply don´t care.

For me a 10/15 limit would be better tbh.

Dolyaks in Disguise [DD] ~ Seafarer’s Rest Server

Now that we've had a week to think on it...

in WvW

Posted by: Sunspots.9861

Sunspots.9861

I like it. It was tiresome trying to get people to not attack guards.

Auburn Skies – Retired- Ranger of [PiNK]
When wvw was still fun feat. [PiNK]

Now that we've had a week to think on it...

in WvW

Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

I’ve been sitting on my perch in our Garrison for most of my playing time this week, and I’m tired of it. Someone else can claim, upgrade and defend the major points next week.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

Now that we've had a week to think on it...

in WvW

Posted by: Gab Superstar.4059

Gab Superstar.4059

Sucks in lower tiers.

But Arena Net will of course cater to the majority.

Very Good Detectives [VGD]
Devonas Rest 4 lyfe

Now that we've had a week to think on it...

in WvW

Posted by: TheGreatA.4192

TheGreatA.4192

In my opinion Anet should work towards making WvW more dynamic and more about the conflicts. You should always know where the action is going on and possibly even the scale of the battle (whether it’s 5 or 25).

Right now the system forces certain people to bore themselves to tears in an effort to scout a keep or a tower nobody is attacking into.

Metsän Suojelija (guard)/Puun Halaaja (engi)/Pieni Musta Rotta (warrior)/Viher Rauha (necro)

Now that we've had a week to think on it...

in WvW

Posted by: Fishbait.6723

Fishbait.6723

It`s crap.

All too easy for a zerg or three to stand back whilst their golems melt doors & first time you see orange swords is when glance at map to wp from defending another spot & they are already in Lords room.

No idea if this was good for higher tiers, but generally yet another fail idea…

“We want you to play the game, not the UI” Arenanet.
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…

Now that we've had a week to think on it...

in WvW

Posted by: Magiofdeath.2745

Magiofdeath.2745

Too high. 15 would of been a better number. This kinda hurts small groups because the enemy will see white contested swords and bring a large force at times, due to the objective being contested anywhere from 1-24 players. This happened a couple times to small groups I was in the past week. 5 of us attacking a tower/camp, get stomped by 20+ opponents.

Fort Aspenwood | Kurzick ftw!

Now that we've had a week to think on it...

in WvW

Posted by: Sombike.6291

Sombike.6291

If you are not opening your map every 10 seconds then you are playing WvW wrong anyway …
Good change, i approve

LeBlop – [Dius] – Necromancer

Now that we've had a week to think on it...

in WvW

Posted by: REAL.7483

REAL.7483

If you are not opening your map every 10 seconds then you are playing WvW wrong anyway …
Good change, i approve

Heh…. it is exactly the opposite, now map gives less info, if you want to scout you must stay all the time inside structures, if you run after u see white swords it might be too late.

I am opening map all the time and i miss the information the other used to give.

Dolyaks in Disguise [DD] ~ Seafarer’s Rest Server

Now that we've had a week to think on it...

in WvW

Posted by: CrimsonNeonite.1048

CrimsonNeonite.1048

I still think it’s too high but it’s been easy to adapt to the only problem I had was last night when no one would listen to my scouting reports on EB while being double teamed while we held SM, that makes me wonder if people would respond to seeing orange swords better.
There’s not enough reward for defending either, I’ve defend 914 towers, 2,000 or so objectives but guilds and groups of people will obviously rather fight for the loot or attack for the bigger reward .

Scrubio
Plays completely opposite professions to his main Teef.

(edited by CrimsonNeonite.1048)

Now that we've had a week to think on it...

in WvW

Posted by: Terrahero.9358

Terrahero.9358

Its a stupid change. It forces more people in playing the role of standing on a wall and just waiting. A task that is unrewarding to the player aswell as mindnumbingly boring.

Now that we've had a week to think on it...

in WvW

Posted by: Slamz.5376

Slamz.5376

I don’t like it but I’m very “anti-ninja”.

We should be promoting big fights, not promoting ways to avoid big fights, which is all this change was about.

Camelot Unchained – from the makers of DAOC
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained

Now that we've had a week to think on it...

in WvW

Posted by: Moddo.7105

Moddo.7105

They should make it so that if archers in towers/keeps can see siege it gets drawn on map for other team. Then people would need to eliminate all guards in area first to ensure stealth. Adds another level to sieging. But as this would require Anet actually adding code into the game I wasting my time suggesting it.

Now that we've had a week to think on it...

in WvW

Posted by: Boomstin.3460

Boomstin.3460

I don’t like it but I’m very “anti-ninja”.

We should be promoting big fights, not promoting ways to avoid big fights, which is all this change was about.

Not everyone enjoys lagfests in zergballs. Mid sized battles happening across the map between 10-15 people groups where’s the fun at.
Not 3 giant zergballs 1 from each side.
I don’t personally mind playing the spotter but i think the 25 player limit is waaay too large. something like 10-15 people would be much better.

All is vain.

Now that we've had a week to think on it...

in WvW

Posted by: CHIPS.6018

CHIPS.6018

Until this game starts paying people for staying in towers as scouts (even when not under attack), this idea is horrible. Staying in a tower is boring enough. And they don’t even get paid for that?

In fact, this applies to many aspect to this game. Protecting yaks, etc. The game reward certain tasks more than other tasks, when all of them are just as important to the match.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

Now that we've had a week to think on it...

in WvW

Posted by: Slamz.5376

Slamz.5376

If you want “small battles” the answer is the make more maps and larger maps to spread the population out more.

You can’t concentrate everyone on 3 maps that you can run across in 5 minutes and then complain about zergs. Letting 24 people capture a keep in 60 seconds using mesmers, golems and a lack of swords is not the way to promote small group play.

Camelot Unchained – from the makers of DAOC
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained