[OUTNUMBERED] and the armor repair nerf
no. But now you wont have to take that 3 seconds to repair for free when you are throwing yourself into the blender of zergs! Congrats.. enjoy your extra 3 seconds
Stat increase = gear grind.
Gear grind = no money from me ever again.
So is there going to be any changes to the [OUTNUMBERED] “buff” after the armor nerf? Not that it was all that useful to begin with…
whats the armor nerf? fill me in
So is there going to be any changes to the [OUTNUMBERED] “buff” after the armor nerf? Not that it was all that useful to begin with…
whats the armor nerf? fill me in
After April 15 armor repairs are free.
Ectoplasm Ltd [GLOB] – Elementalist
I think [Outnumbered] should negate [Righteous Indigation]: that way the zerg blob will have to actively guard what they take since the buff allows the other side to reclaim structures immediately. The more they take, the more resources they have to expend to keep it.
If I were to add more to the Outnumbered buff, it would probably be to make swords instantly pop when a site is attacked rather than waiting 30 seconds to give the Outnumbered side some extra time to respond.
If I were to add more to the Outnumbered buff, it would probably be to make swords instantly pop when a site is attacked rather than waiting 30 seconds to give the Outnumbered side some extra time to respond.
Sounds like an indicator for the wolrds thats attacking, “Oh instant swords, were fine for now keep ramming!”.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
Sounds like an indicator for the wolrds thats attacking, “Oh instant swords, were fine for now keep ramming!”.
Fair point. Easy to fix. Show the swords instantly for Outmanned servers, keep the delay for other servers.
+1 to the Outnumbered buff negating Righteous Indignation.
+1 to the Outnumbered buff negating Righteous Indignation.
That’s a really good idea.
Spirit of Faith [HOPE] – RIP
I think [Outnumbered] should negate [Righteous Indigation]: that way the zerg blob will have to actively guard what they take since the buff allows the other side to reclaim structures immediately. The more they take, the more resources they have to expend to keep it.
I actually love this idea and as of now, I don’t really have a counter to it. It would avoid the constant flip back and forth because all of the sides that are not outnumbered, would still have to wait for RI to end.
Now I don’t know if this is exactly possible, but can two servers be outnumbered on the same map? If that’s the case, then the flip back and forth would be possible in that scenario.
Vicious Instinct [VI]