OVERGROWN - BALANCE EoTM pleace!!!!
EOTM would be balanced if everyone there was level 80 and it wasn’t an overflow map. The problem is with the way the map is implemented, not the map itself.
I hunt down specific sides and camp them so they can’t roll 80’s in two days playing EotM.
Then I lol when they 1v9 me and lose. G’day!
:)
Then I lol when they 1v9 me and lose. G’day!
Necro detected
You’re right they do need to balance EoTM
They can start by adjusting rewards. Removing WExp, Reducing exp gain by 33%, Reducing karma gain by 33% and by making it so you cannot join EoTM if you do not have Queues on all 4 maps so that the map is used as the overflow it’s supposed to be.
You’re right they do need to balance EoTM
They can start by adjusting rewards. Removing WExp, Reducing exp gain by 33%, Reducing karma gain by 33% and by making it so you cannot join EoTM if you do not have Queues on all 4 maps so that the map is used as the overflow it’s supposed to be.
EotM is for players who like to fight. Normal maps for players who like to PPT. EotM is little bit like hot join. In hot join players fight and in unranked and ranked they sit inside circles. In HoT we finally get normal wvw map worth playing so maybe i play normal wvw then.
Seafarer’s Rest EotM grinch
(edited by Junkpile.7439)
You’re right they do need to balance EoTM
They can start by adjusting rewards. Removing WExp, Reducing exp gain by 33%, Reducing karma gain by 33% and by making it so you cannot join EoTM if you do not have Queues on all 4 maps so that the map is used as the overflow it’s supposed to be.
EotM is for players who like to fight. Normal maps for players who like to PPT. EotM is little bit like hot join. In hot join players fight and in unranked and ranked they sit inside circles. In HoT we finally get normal wvw map worth playing so maybe i play normal wvw then.
EoTM is the WvW side of the farming, nothing more. Commanders are avoiding fights, when commanders decide to fights people following them will be mad and say in map chat not to do so because their farm is being decreased, less levels, less karma, less gold, les WXP. What is even worse is the later transfer to a propper WvW map, peopl e from EoTM will spend 1 week using normal siege everywhere, placing arrowcarts in open field and so, just because in EoTM there is nothing similar to WvW since you don’t have to care about supplies, you will earn tons of badges to buy siege and people are in general, the same ignorant to eachother, so will build rams in walls and catapults in gates.
EoTM was born as a overflow map, which only would be used by 3-4 servers in NA and same in EU if the situation came, that’s why is an “open” map where anyone can join. Said this, this map can’t be called a WvW place since there will be always one server that will roflstomp other 2 (if any organised commander with guild or “popular” tags there) and will be alone in that map after 2-3 wipes of the other blobs.
Purpose of going EoTM in 80% of cases nowadays? Level up a character
Going into EOTM with a few friends and smashing the up levels is great fun. As long as you keep an eye out for the Karma train its easy to mow down groups triple your size.
Make it a place to pay a price for fast leveling.
stuff
Junkpile is right. Most nights I jump into the normal WvW maps and there might be one guild only group forming up for an hour and one main zerg who you’ll spend ten minutes catching up to. Basically on my server at least, with the hour or two I have to play a night, a half hour can be spent looking for action on the main maps. I can jump into EotM map and see stuff explode and actually use my skill bar within the first five minutes.
As much as I’d like to spend the time getting on team speak and running around the map to catch up with everyone, I just don’t have that time and only on the weekends it seems do people have a similar inclusive attitude similar to before I left the game and they seem to actually have fun. On the weekdays, it just makes more sense for me to hang out in EotM and in hot join because people actually try new stuff and tend to do the same as on other modes and maps but without taking themselves more seriously than they deserve. It’s just more bang for the buck for someone with limited game time.
NSP
They can start by adjusting rewards. Removing WExp, Reducing exp gain by 33%, Reducing karma gain by 33% and by making it so you cannot join EoTM if you do not have Queues on all 4 maps so that the map is used as the overflow it’s supposed to be.
So all have to transfer to SFR to play EotM?
Already to many do that, why do you want to increase it?
People are in EotM because they want to be in EotM and not in WvW, closing EotM will not bring any player to WvW.
It’s kind of lame fight against guilds in normal wvw because when you down some ele or necro inside guild blob he just get ressed. It’s pointless even try to kill heavies with couple friends because full berserkkers can’t hurt them. When you see guild group in EotM at least you can drop their players down. Guilds/blobs seems to be angry in EotM. You drop couple players down and they hunt you 2 hours.
Seafarer’s Rest EotM grinch
They can start by adjusting rewards. Removing WExp, Reducing exp gain by 33%, Reducing karma gain by 33% and by making it so you cannot join EoTM if you do not have Queues on all 4 maps so that the map is used as the overflow it’s supposed to be.
So all have to transfer to SFR to play EotM?
Already to many do that, why do you want to increase it?
People are in EotM because they want to be in EotM and not in WvW, closing EotM will not bring any player to WvW.
Why should they be in an overflow map when the normal maps are right there for playing ?
Why should they be rewarded more for playing said mode which does less than nothing for their server than those actually playing WvW.
The entire design of EoTM is absurd. Personally i cannot wait until they gut it.
All they gotta do is rotate everyone one color over. Make BL Green. OG Blue. FR Red.
This way all the servers with all the people who are losing in WvW get the most defensive base in FR and all the winning servers get the swiss cheese base of BL. It won’t fix every match up, but it will do is take the edge off.
As it stands I don’t even bother when our server ends up on BL each week cause honestly it’s just a huge waste of time.
am ad stormbluff isle server
and our server must fight a full server maguuma
and you can easy see how many players they have in WvW its 2x bigger then ours
maybe more
but there is more they are green now and why is green also in EOTM have more players when red have less players ? its always the same
and so long i no EOTM its always the same problem when am red again its gone be a very hard week for us when OG take mostly the entire map -.-
and they just bag hunting us and we mostly stay ad the save zone and no commander wanna try it anymore
and i really love EOTM but the balance is a real problem
also the BL keep can change a bit in defending its atm in bad shape
compare to OG and FR when i can put arrow cart in some good places when the zerg army cant hit me so good
i do hope Anet have something in mind to make EOTM more fun for BL players
sorry for my english
I don’t think that color is problem. I win every fight no matter what color i am. I am so scary that enemy give up before fight.
Seafarer’s Rest EotM grinch
By the end of the round it usually ends up like this… bad for ALL sides (no gain in anything)
But still, it’s EOTM. Not serious WvW.
They can start by adjusting rewards. Removing WExp, Reducing exp gain by 33%, Reducing karma gain by 33% and by making it so you cannot join EoTM if you do not have Queues on all 4 maps so that the map is used as the overflow it’s supposed to be.
So all have to transfer to SFR to play EotM?
Already to many do that, why do you want to increase it?
People are in EotM because they want to be in EotM and not in WvW, closing EotM will not bring any player to WvW.Why should they be in an overflow map when the normal maps are right there for playing ?
Why should they be rewarded more for playing said mode which does less than nothing for their server than those actually playing WvW.
The entire design of EoTM is absurd. Personally i cannot wait until they gut it.
It’s no longer an overflow, it’s a superior game mode, where you always find people to play with and against.
Why do you want rewards for collecting meaningless-score points for a concept that stop to exist over a year ago with the introduction of mega-server? Servers are gone!
They only still exist in WvW as Anet failed, was to uninterested or to busy to get rid of them. Collecting meaningless score-point for a superfluous world-concept is definitely not the game mode I will ever play again, especially as only off-time PvD of a handful people is decisive for winning.
Why is this thread in the WvW forums?!
Why is this thread in the WvW forums?!
Because EotM can be accessed from the same WvW tab.
Why is this thread in the WvW forums?!
Because EotM can be accessed from the same WvW tab.
But it’s PvE Karma land, has no place here until anet make it a real part of WvW.
Why is this thread in the WvW forums?!
Because EotM can be accessed from the same WvW tab.
But it’s PvE Karma land, has no place here until anet make it a real part of WvW.
Because ANet think it’s WvW and Mods would move it to here, if it would be created somewhere else.
yes for the love of god, please cap something back. my farm man, my farm!
In all seriousness, most of the SFR zergs are uplevels farming with 2 or 3 full 80 groups.
Use them rallybots!
Why is this thread in the WvW forums?!
Because EotM can be accessed from the same WvW tab.
But it’s PvE Karma land, has no place here until anet make it a real part of WvW.
I at least see one or two decent clashes in EotM on weekdays where normal maps are usually only pvp active on the weekends, at least while I’m logged, which is still an issue that compounds how much WvW is not an open world pvp game. I ran with multiple zergs last night in EB with four to five different commanders, took SM twice and pretty much the rest of the map, and all I got to kill was a flame ram. This game in general is PvE karma land which is kind of a bummer and I hope the Expansion maps liven it up more because when there is actual pvp, the machanics of this game put nearly every other game to shame.
NSP
So is the whole of North America either OG, BL or FR? Or are there other servers?
By the way I’m on Fort Aspenwood but I’ve been with Badlands in EOTM for the past year until about a week ago it put me on OG.
i wanna no from the DEV team how the system works
i stile dont get it this week am FR and again OG take over almost every part of the map
so far i read our commander OG had adleast so 100 players on the map -.-
vs our 30 players and BL had also so 30 players
but its always the same problem
when we see the OG zerg army then we better run but mostly we all die
this question was already answered by some anet dude, i asked him a few months back, he/she said he likes the imbalance.
/thread.
i wanna no from the DEV team how the system works
i stile dont get it this week am FR and again OG take over almost every part of the mapso far i read our commander OG had adleast so 100 players on the map -.-
vs our 30 players and BL had also so 30 playersbut its always the same problem
when we see the OG zerg army then we better run but mostly we all die
Honestly, I wouldn’t hold my breath. It’s difficult enough to get a forum mod to comment on anything in the WvW section let alone a Dev.
How it works:
Every friday evening (20:00 CEST now for EU) color of WvW-servers is determined for the next week. There are many forum threads explaining how (e.g. https://forum-en.gw2archive.eu/forum/game/wuv/Need-Anet-to-clarify-Matchup-Variance-Maths/3366401 is one).
This also determines your EotM color for the next week.
This week in EU we have:
Green: Jade, Kodash, FSP, Piken, Aba, Aurora, Dzag, Vabbi, UW
Blue: Deso, BB, AR, Elona, Gunnar, Miller, RoF, Ranik, FoW
Red: SFR, RS, Gandara, Drakkar, Vizu, Arbor, RoS, WR, Blacktide
Assume at any point in time 950 red, 500 green and 200 blue like to play and that a map fits mostly 100 per team.
Then we will have 10 EotM running in parallel to fit the 950 red. On each map we will have approx.: 95 red, 50 green, 20 blue.
When you join EotM, your server determines your color, and then the instance is selected according to the following prio:
- map not full
- Party-member on the map
- lowest Population of your team
Maybe how many of your guild are on a specific instance has an influence as well.
This has 3 “features” that are responsible for the current imbalance:
- In EU SFR has most EotM player, if you transfer to SFr you will always be on the winner side (red this week). At lot already did, more will follow.
- EotM-Team is unfortunately based on WvW-server, if this would be dropped the situation would be much better.
- You are always placed where your team is weakest, by that minimizing the fun of the minority sides (and maximize the fun of the strongest side, they outnumber everywhere and therefore: creating even more WTJ). Much better would be if you are placed on the instance where you are strongest. E.g. in the example above this would result in 2 instanes with 100:100:100, 3 more instances with 100:0:100 and 5 with 0:0:100.
(edited by Dayra.7405)
Sounds like L2P issue. Badlanders winning laika boss.
Seafarer’s Rest EotM grinch
The week is absolute cancer in EOTM for EU as blue. All we can really do is defend the keep.
Sounds like L2P issue. Badlanders winning laika boss.
You obviously did not understand the earlier posts in this thread so I will explain:
SFR have more WvW and EotM players than any other server.
As a result of this whichever colour SFR is during the matchup will most likely win (occasionally they get outplayed by a smaller force, but mostly numbers win)
SFR are usually green which is why the OP referred to OG winning all the time, however this week SFR are red which is why badlands are winning most of the matchups this week.
No matter how good a group is in EotM, it is usually won by outnumbering the enemy.
When you have the “Outnumbered” buff you are unlikely to win fights against the entire enemy force.
I notice that you describe yourself as an SFR EotM hero – I would suggest that there is nothing heroic about constantly blobbing the enemy.
It is not a “L2P” issue, it is merely logistics.
for me the same as FR now all we can do is defend our keep
yesterday we only had so 8 pll online
but BL no what we are doing and sent 3 sup golems to our keep
and we lost
so yea back to the save zone and w8 our time out
you can probably turn the tide if you bring in your level 80s, stop going pure zerk if without a reason, and zerg like in the borderlands but we all know this is impossible so whatever color sfr has will continue to farm.
There are several ways to turn the tides (e.g. a lfg-tool based taxi-service to concentrate all the distributed players of the minority on one or a few maps), but all would need organization, which in fact rules them out, as much to many EotM players are to egoistic and unorganized to read chat or follow a commander lamp.
(edited by Dayra.7405)
And this is why I stopped EoTM – I enjoyed the game mode due to it being faster paced than WvW and more interesting objectives ect. However on average we had like 20 players while whatever SFR were on had 2-3 times that constantly so it became boring.
Hopefully the new WvW map will make the game mode fun once again.
Kittens, Kittens everywhere!
You’re right they do need to balance EoTM
They can start by adjusting rewards. Removing WExp, Reducing exp gain by 33%, Reducing karma gain by 33% and by making it so you cannot join EoTM if you do not have Queues on all 4 maps so that the map is used as the overflow it’s supposed to be.
The kittening supply drop needs to kittening GO! For kitten’s sake, the last thing green needs is even more supply!
People think overgrowth is overpowered so whenever a server has it you see a lot more people play overgrowth. FR is seen as weak and BL is seen as a middle of the pack.
Personally I think BL is the best option due to close proximity to scorps and wurm which I find to be key to a good karma train.
People think overgrowth is overpowered so whenever a server has it you see a lot more people play overgrowth. FR is seen as weak and BL is seen as a middle of the pack.
Personally I think BL is the best option due to close proximity to scorps and wurm which I find to be key to a good karma train.
I agree red side is the best to be for a good karma train because of scorps and wurm, and also because defending red keep much harder than the other 2 keep so no matter how outnumbered you are you can almost always keep flipping it.
This is also exactly the reason why this week is hell for EU because SFR is red side and has access to all those perks.
This needs to be addressed and not buried. OG is grossly OP compared to the other 2 factions. It would be nice to get some kind of response about this, but I won’t hold my breath.
This needs to be addressed and not buried. OG is grossly OP compared to the other 2 factions. It would be nice to get some kind of response about this, but I won’t hold my breath.
Maybe the other 2 factions are actually playing the real wvw with their friends and server mates instead of running around with a bunch of randoms fighting nothing but empty objectives..
This needs to be addressed and not buried. OG is grossly OP compared to the other 2 factions. It would be nice to get some kind of response about this, but I won’t hold my breath.
Maybe the other 2 factions are actually playing the real wvw with their friends and server mates instead of running around with a bunch of randoms fighting nothing but empty objectives..
Maybe or maybe not. I do not see much relation between both modes, and
I see absolutely no need to use the WvW fractions in EotM, if they provide only one thing to EotM: imbalance.
A simple: If you join EotM, you join the smallest team, would do it.
(edited by Dayra.7405)
Bump. Some people actually enjoy this method of game play, regardless of how some others feel about it. This needs to be addressed.
Bump. Some people actually enjoy this method of game play, regardless of how some others feel about it. This needs to be addressed.
There is nothing to fix! It is broken because of mass PLAYER behavior. Geez.
Solution: all players transfer to Sfr or the NA equivalent server → Eotm has now only 1 side playing → when everything is capped and no opponents cap it back all the k-trains get derailed!
Then ppl ask themselves: was it worth it?
For real, WvW is not even balanced and you expect an ‘overflow’, ‘when everything is queued play here’ map to be balanced?
I really hope servers get ‘re-structured’ or something before HoT, ladder gets reset, maaybe free transfers for certain servers and finally servers are sorted by WvW daily/weekly active population instead of whole population which means nothing with megaservers. If can’t be done then just remove whole glicko/server system and add battlegrounds where guilds and single players have to sign up for “Which Tier/Server/‘insert name’ would you like to play for during next week?”.
This needs to be addressed and not buried. OG is grossly OP compared to the other 2 factions. It would be nice to get some kind of response about this, but I won’t hold my breath.
Maybe the other 2 factions are actually playing the real wvw with their friends and server mates instead of running around with a bunch of randoms fighting nothing but empty objectives..
Maybe or maybe not. I do not see much relation between both modes, and
I see absolutely no need to use the WvW fractions in EotM, if they provide only one thing to EotM: imbalance.A simple: If you join EotM, you join the smallest team, would do it.
yeah that’s a good idea. it only stops people from playing with friends and guildies. no way annnnyyyyonee would care about that /s
(eotm is not serious or competitive, you don’t even get anything for winning.)
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
A simple: If you join EotM, you join the smallest team, would do it.
yeah that’s a good idea. it only stops people from playing with friends and guildies. no way annnnyyyyonee would care about that /s
(eotm is not serious or competitive, you don’t even get anything for winning.)
I see the relation between EotM and WvW similar to the one of rPvP and sPvP.
If you want to play with your friends go to wvw, if you just want to play a bit and do not care much with whom go to EotM.
Having said that: a small dialog (as in rPvP) that let you join smallest side immediately or wait for a place in your preferred side isn’t a big deal.
And you are right EotM is as less competitive as rPvP, still that doesn’t mean rPvP matches should be always 5:1-2 or EotM matches always 90:20-40. As this is not even not competitve, it isn’t a game anymore.
Playing with your friends could also be duelling your friends, practical impossible today, easy with an EotM where the server-team binding is dropped.
(edited by Dayra.7405)
That could be interesting too – players join any random team, no matter on what colour server you are now, to make the numbers closer. If populations are similiar then you get sorted to join the side with your guildies/friends.
If you consider what name devs gave to the green side, why do you even expect them to fix the imbalance ^ ^
A simple: If you join EotM, you join the smallest team, would do it.
yeah that’s a good idea. it only stops people from playing with friends and guildies. no way annnnyyyyonee would care about that /s
(eotm is not serious or competitive, you don’t even get anything for winning.)
I see the relation between EotM and WvW similar to the one of rPvP and sPvP.
If you want to play with your friends go to wvw, if you just want to play a bit and do not care much with whom go to EotM.Having said that: a small dialog (as in rPvP) that let you join smallest side immediately or wait for a place in your preferred side isn’t a big deal.
And you are right EotM is as less competitive as rPvP, still that doesn’t mean rPvP matches should be always 5:1-2 or EotM matches always 90:20-40. As this is not even not competitve, it isn’t a game anymore.
Playing with your friends could also be duelling your friends, practical impossible today, easy with an EotM where the server-team binding is dropped.
But what if we( me and my friend) have queues for WvW and want to play together? Or when my guild can’t get into border and we would like to play at EoTM against some other guild? Ur sollution die here Also unbalanced EoTM isn’t even anet’s fault, it is players fault for blobing at SFR and then having queues – being forced to play EoTM.
A simple: If you join EotM, you join the smallest team, would do it.
yeah that’s a good idea. it only stops people from playing with friends and guildies. no way annnnyyyyonee would care about that /s
(eotm is not serious or competitive, you don’t even get anything for winning.)
I see the relation between EotM and WvW similar to the one of rPvP and sPvP.
If you want to play with your friends go to wvw, if you just want to play a bit and do not care much with whom go to EotM.Having said that: a small dialog (as in rPvP) that let you join smallest side immediately or wait for a place in your preferred side isn’t a big deal.
And you are right EotM is as less competitive as rPvP, still that doesn’t mean rPvP matches should be always 5:1-2 or EotM matches always 90:20-40. As this is not even not competitve, it isn’t a game anymore.
Playing with your friends could also be duelling your friends, practical impossible today, easy with an EotM where the server-team binding is dropped.
But what if we( me and my friend) have queues for WvW and want to play together? Or when my guild can’t get into border and we would like to play at EoTM against some other guild? Ur sollution die here
Also unbalanced EoTM isn’t even anet’s fault, it is players fault for blobing at SFR and then having queues – being forced to play EoTM.
regardless, most of the players are uplvls and want to ktrain not fight- not that they really can anyway. you can’t create a fair match up with so many uplvls, 40 vs 40 sounds good sure but what if one side has 30 uplvls and the other only 20?
my pal, who has only been playing a few months won a 1v4 in edge today. he’s on a full zerk thief facing 3 uplvls and one 80, and he wins. how do you balance for that? he seems to be worth more than 3 uplvls, maybe more than 5.
balancing edge is just an unrealistic goal. it has multiple instances that have people constantly leaving and joining, often just trying to get the best ktrain. people believe that overgrowth is OP, so play more edge when green and give up easier when they are BL or FR. it’s filled mostly with uplvls who are just free kills, and don’t even want to fight. one AC can wipe whole zergs. oh yeah, and there is Hammer Kult and others of their ilk. guild groups are super powerful in edge, so if it’s 30 v 60 and the 30 has Hammer Kult they will win.
edge is by definition imbalanced, that’s why the match lasts 3hrs and counts for nothing.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria