Oasis event
The event, is more for smaller groups and roamers to do to help them to take objectives. With that said, it sucks badly. I get the point of it from a “game designer perspective” though, I guess partly cause its something I study in college. It harkens to one key concept, trying to make all players find something to keep them inside the immersion of the “magic circle”. The magic circle being the overall arching game itself and the reality it creates.
The actual application of this though was poorly done. In ANet’s mentality they wanted WvW to be less about PvP and more about PvE, its why the new maps have loads more NPCs than it should for instance. Also in practice, they failed in one particular aspect that in class we are taught to listen to player base of that mode in testing and definitely after releasing any changes to it. They did neither thus far except calling themselves nerfing characters like druids, Revenants, and so forth… Yet, players found ways around all those “nerfs/bug fixes…”
The event, is more for smaller groups and roamers to do to help them to take objectives.
Uh… no. Smaller groups will take 15+ minutes to finish the event. A zerg can do it in a couple of minutes.
The event is obviously made for a borderzerg to swoop in, get it before the enemy server can even react and then cap everything that’s halfbroken on the entire map.
The ease of capping afterwards for roaming and small groups also assume the border is already flipped not long ago. Taking a T3 keep with the oasis event make little difference to roamers – it will still take ages to cap. Again, the event is obviously made for entire border zergs that can quickly exploit the event results.
The event, is more for smaller groups and roamers to do to help them to take objectives.
Uh… no. Smaller groups will take 15+ minutes to finish the event. A zerg can do it in a couple of minutes.
The event is obviously made for a borderzerg to swoop in, get it before the enemy server can even react and then cap everything that’s halfbroken on the entire map.
The ease of capping afterwards for roaming and small groups also assume the border is already flipped not long ago. Taking a T3 keep with the oasis event make little difference to roamers – it will still take ages to cap. Again, the event is obviously made for entire border zergs that can quickly exploit the event results.
Actually, I’m more right, cause to take a zerg and do it, when a zerg can build 4+ Super rams easily, its a waste of time for the zerg to do the event. They be better off just taking all the objectives as they get to them.
We just had a zerg try this on T2, they got the even in like 10 mins, yes… Yet they failed to take either keep that was held by their enemy… So, yeah…
The enemy had fully repaired the opposite side keep before the zerg had even got to it. and the zerg focused on another keep and still couldn’t take it due to the fact the enemy was repairing and sieging it up. Hello, ANet tactics… Oasis even only benefits roamers and small groups… if that zerg had focused on the keeps while us roamers were doing the event. They would have gotten both keeps.