Oasis idea

Oasis idea

in WvW

Posted by: Link.1049

Link.1049

Put away your pitchforks this is just an idea. I was thinking that maybe it would be cool if Oasis was changed a bit, instead of having a dead zone in the center of the map… or worse the current Oasis event each hour… why not make Oasis the Stonemist Castle of the desert borderlands?

It could be a large castle. I’m not entirely opposed to the laser idea, however it needs some changes. Perhaps rather than zerging over it every few hours to charge a laser that will completely level the map, maybe it could have a powerful effect that’s a reward for holding say 3 charging substations that are nearby (possibly underground with basically a cell tower above) for a period of time. Each of these three substations would need to be defensible outposts….like a fully upgraded camp with the extra security. When your team controls a substation, the tower above would send a continuous beam of light (of your teams color) to the top of the Oasis Castle, where it would charge the laser. If you controlled only 1 shrine, it’d take something like 3 hours to charge. If you controlled 2, 2 hours, and if you control all 3 then it’d charge in an hour. Timing of course could be changed through testing.

I’d suggest not having swords pop on the substations..but rather have a sentry be part of the guard… I would change all sentries so that once the sentry is dead, or you are stealthed the orange marker on the map disappears. If he can’t see you he can’t reveal you basically.

Once the laser is charged, someone could go to the top of the tower and go to a control panel to control the laser. Activating that panel would bring up a map of the borderland. Any person revealed by a sentry would show up as an orange dot. Otherwise you’re counting on your team/commander to give you directions as to where to fire (I.e… north door of the air keep, or if someone pings the minimap it shows up on this map).

The laser would have 3 charges you could fire anywhere on the map. Each of these charges would be enough to fully bring down a tier one door (it wouldn’t damage things or characters that belong to your team). If you concentrated all 3 charges on a tier 3 door, it would bring that door down. It would also destroy siege (unless your shield generator is on at the right time), and do massive damage to enemies. If your team was in the fire keep fighting the lord and got jumped by a huge zerg of the other team, if the laser has charges you could focus the beam in the lords room (perhaps on the commander tag) and devastate both the lord and the other team. Similarly if the commander is fighting a zerg out in the open… fire where he/she instructs to help turn the tide of the fight. Just remember, you have a very limited number of charges. The number of charges could be adjusted based on testing.

Also, the oasis castle would be worth ppt similar to smc… so it would be worthwhile to hold from that perspective. It’d be very difficult to keep both opposing teams out of both the substations and the tower. I think the substations would be best kept underground as they should not be places to siege other towers from. That said the Oasis castle should be out of range from the other towers… if you want to assault it…actually assault it.

Just an idea.

Oasis idea

in WvW

Posted by: Link.1049

Link.1049

Oh also the Oasis Castle would benefit from the other shrines… so there would be lava, earth, and air effects (maybe the earth moving walls could be swapped out for just an extra wall) at both Earth Keep and Oasis Castle. Or it makes the existing walls and doors tougher.

Fire could be a moat of lava below the lords room which ties into air’s contribution…

Air could be the wind blowers… on the way to the lords room there could be 3 entrances that are bridges that connect to a large suspended platform. Air blowers on the bridges could blow people down into the lava, which they’d have to escape from limited exits quickly and re-enter the lords room and go over the bridges again. Once you’re across the bridge you there should be a short wall circling the perimeter so that defense would have to consist of more than just necro fear wells.

(edited by Link.1049)

Oasis idea

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Posted by: Aeolus.3615

Aeolus.3615

Gw2 WvW needs more ground fight not another keep with a beam to be PVDed.

1st April joke, when gw2 receives a “balance” update.

Oasis idea

in WvW

Posted by: Terrier.8732

Terrier.8732

I’d rather see a fight for a new central temporary WP, near sth end of oasis would be great. Would be worth fighting for and advantageous for both defence and attack without making keeps a walk in affair after being won. Something like a cap and defend point… I dunno.. just an idea

Oasis idea

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Posted by: Serious.7083

Serious.7083

Having a few badly defended waypoints spread over the map may be the better option.

Surrounded with a barricade with a gate the present owners can enter/exit. Takes 30 seconds to cap with then a 5 minute buff against another side taking it.

The main problems with putting the Oasis event and similar in WvW is firstly making it too PvE if there is no opposing players and secondly giving too powerful a reward for winning.

The old ruins event didn’t depend on PvE fights, Killing mobs. The reward was low after they nurfed it. A team could quickly flip it back again when they had an opportunity.