The Oasis event was removed. All good in my books since it only helped the dominating server or helped capturing full empty maps. I don’t want this event to return.
An often requested feature is the return of Alpine Borderlands. ANet has hinted about some kind of rotation. I have felt having 3 copies of the same map in a matchup is balanced but boring.
Players have also called for making player vs player fights to have more direct impact on the war score. The introduction of PPK helped but I feel it is too weak and encourages mindless ranged AoE spam.
I liked the Ruins of Power in the Alpine Borderlands when the stacking Bloodlust granted upto 3 points for each finished enemy. Note finished by a finisher and not by spamming the downed with ranged AoE skills.
When the Bloodlust was changed to max 1 point per finisher teams stopped going for the ruins except in their own borderland. It became too weak to be interesting.
There also seems to be less players in WvW. Especially in lower tiers WvW maps feel empty. My guild transferred up a tier because of this.
To address these issues, I’d suggest the following 6 easy steps.
One dev could easily slap this together in an afternoon and run it as an week long live event to try it out. Or maybe it could be labelled as the Overhaul which has been worked on for over a year already. I don’t know.
Anyways here goes:
- Redesign the Desert Borderland Oasis area
- Remove the temple ruins and jungle from Oasis area, dry up the lake
- Airlift the dinosaurs, the tigers and any other fauna to Verdant Brink
- Put there plains and easy rolling hills which do not prevent movement
- Add a handful of rock formations and ridges to support tactical movement
- Open 2 easy routes from each keep into the area with equal distance from the waypoint
- Block the Earth keep south gate entry
- Keep the existing other entry points through barricades, southern towers and the roads from south, north west and north east
- Introduce Desert Borderlands Bloodlust
- Place 5 flags in the Oasis area that teams can capture
- Holding at least 3 flags grants the team 2 points per finisher
- Place 5 flags in the Oasis area that teams can capture
- Change the way keeps are contested
- The keep waypoint only gets contested when gates or walls take damage or when the lord is in combat or dead
- Gates only take damage from siege weapons
- Change Schematic: Hardened Gates to grant 25% more health and resistance to gates
- Redesign the matchups to have only 3 maps
- Maps:
- Alpine Borderland
- Desert Borderland
- Eternal Battlegounds
- Corner assignments:
- EB: red Overlook, green Lowlands, blue Valley
- Alpine: red Garrison, green Bay, blue Hills
- Desert: blue Earth, green Fire, red Air
- Assign the team colors randomly instead of by rating
- Maps:
- Retune the Alpine Borderland Bloodlust
- Owner gets 2 points per finisher
- Remove the stats boost and the boon like icon
- Replace PPK by 1 point per finisher
Points of contention:
- Having fewer maps and not increasing the map player limit increases queues on the top tiers. Would the population trickle to lower tiers?
- Randomizing color assignments may balance EotM. Or is the team balance irrelevant for the EotM game mode?
- Green team would “own” 1 less tower. Would having the best EB corner be enough to compensate?
- Vengeance can be used to avoid a finisher. Should there be a reward mechanism when the warrior fails to rally?
- The objectives today can be contested by putting a guard in combat. Is this too easy for keeping a waypoint contested?
- There are 695 points per tick from objectives today. Add upto 288 points per tick from dolyaks. If one borderland map is removed these numbers go down 25%. Would upto 5 points per finisher be too many?
- Should the tigers be made into backpack items like the quaggans?
This won’t hurt [Much]
Ring of Fire