Obstruction issues with ranged weapons in WvW
agreed, have seen this a lot lately and it is doubly annoying when you are having lag issues and the one skill that will fire is obstructed by nothing. >< I assume it is related to the direct pathing change for teleports somehow since that is when I started noticing it, but not sure how that is connected tho.
Xyleia Luxuria / Sweet Little Agony / Morning Glory Wine / Precious Illusionz /
Near Fanstastica /Ocean at the End / Blue Eyed Hexe / Andro Queen / Indie Cindee . . .
And yet there are way too many occasions when I get hit by projectiles which magically pass through meters of solid rock or huge tree trunks. Also this does not seem to affect rangers’ longbows, which also, by coincidence, hit from 1900+ units afar…
On a more serious note, this issue was brought up by one two of my guildees several times tonight. Might be worth a look at some of the path validation checks to keep customers happy.
A landing you can walk away from just wasn’t fast enough.
can’t even range-dps the inner gate of garri watergate.
recently the target for projectiles got moved sub-terranian, spawning nothing but obstructed messages when you try to hit it with a rifle, bow, mesmer gs, a.s.o.
I’ve experienced this problem as well. My guardian’s orb of light even got reflected by random things such as a warrior using hundred blades O_O. I also notice that my projectiles such as necro’s staff auto and life blast get obstructed by the corpses of dead npcs.
https://forum-en.gw2archive.eu/forum/support/bugs/Obstructs-in-Pvp-WvW/first#post4898154
Dont seem that many people care…Or even notice.And i doubt the devs can fix this…technical limitations and whatnot…when they have more important stuff to add like some cam zoomer or w/e.