Offensive arrow carts need to be changed

Offensive arrow carts need to be changed

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

I don’t know how it could be done but it needs to be done. Arrow carts cleaning the walls from outside the tower is an absolute load of horse sh_t and defeats the purpose of defending anything. When you’re horribly outnumbered like we currently are in EBG, there’s little you can do but sit in a tower with a little bit of siege and hope that you can slow down the enemy. But you can’t even do that when they just follow you any where you move inside the tower with an arrow cart and destroy anything you try to build.

Defending is a part of WvW. Sometimes it’s going to be next to impossible to capture something that is well defended. That’s what makes it fun… The fight to capture those things. Eliminating that attacker/defender role and just completely denying defenders the ability to do anything is absolutely stupid and needs to be changed. I don’t know how, but it needs to be. I’m tired of having 10 people on the map while the enemy has 40+ and any time I try to stop them from taking something they just build 1 – 3 arrow carts outside and kill me in the tower.

/rant.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: Yamsandjams.3267

Yamsandjams.3267

The issue with the design of the arrow carts is that they rely on ground targeting. All the other siege fires projectiles that must have LoS to the target to be able to work, whereas arrow carts can allow you to shoot all sorts of places, even when it doesn’t make much physical sense.

The only thing I think they can do to “fix” arrow carts is to remove the ground targeting ability and make them work more like catas do. Of course, if they had too many restrictions placed on where they can’t reach, they might end up being too useless.

Either that or they could make it so that arrow carts can’t damage siege, but that would make it extra tough for people to even defend gates in the first place.

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Posted by: Dal.5872

Dal.5872

Agreed, since the camera changes this is getting ridiculous. Even more annoying is that from the outside they get better points of view to use an AC from hidden spots. Not something you can do from inside without being seen. So currently you are safer on siege outside the tower/keep than you are inside.

Not sure how they can change it back without reverting camera changes as AC’s with just line of sight would be useless even on walls etc.

But something does need to be done.

IGN: Dal Brinium

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Posted by: Offair.2563

Offair.2563

Yeah its redicilous how you acn set an arrowcart outside just to clear all siege inside. Give arrowcarts a “fixed” view like mortars/trebs/catas/rams have or something.

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Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: choban.9027

choban.9027

I like the proposal that ACs should not damage other siege weapons. Yeah, that will also make defending a bit harder, but there are always other ways to get rid of those rams.

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Posted by: Dawdler.8521

Dawdler.8521

#1. Arrowcarts have been buffed with ~80% more damage since release (yes, seriously).

#2. There’s been a thread every other week about how OP and broken they are. When masteries was introduced, the entire first page of the WvW forum was pretty much all arrowcart threads.

#3. Theres been tons of suggestions about how to fix the arrowcarts, my personal favorite is to normalize all siege systems into the rotate-with-1-3-fire-by-charging-2 method. That would mean you have to aim and charge the arrowcart shots. It would be faster than cata/treb of course, but not nearly as insta-response-360-noscope as it is now.

#4. Given all 3 previous points, please make an estimate on a scale from 0 to -32768 on the likelyhood of Arenanet giving a Charrs kitten about the arrowcarts.

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Posted by: Belenwyn.8674

Belenwyn.8674

ACs need a trajectory like all the other siege weapons. If there is an obstacle within your trajectory the arrows will get stuck in the obstacle.

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Posted by: ASP.8093

ASP.8093

The current dynamic is:

  • Offensive arrow carts are needed to counter door trebs.
  • The counter to offensive arrow carts is ballistas. Ideally, pre-placed.
Nemain The Eyeless · [JOY] · Tarnished Coast · http://tcwvw.com

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

The current dynamic is:

  • Offensive arrow carts are needed to counter door trebs.
  • The counter to offensive arrow carts is ballistas. Ideally, pre-placed.

Placing rams at their maximum range from the gate is the proper counter to door trebs. And even then, there needs to be a solid way to defend towers since building AC’s on the walls rarely works unless there are a lot of AC’s and a lot of people to use them.

Sometimes you won’t capture a tower because it’s well defended… That’s the way it goes and people need to accept it and stop using corny methods to deny defender’s the ability to save their land. Build a treb or a cata if there’s a gate treb. Set rams at max range. Put stability on rammers. There are other ways than building an AC outside and cleaning the whole inside of the tower.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: Fay.2357

Fay.2357

The current dynamic is:

  • Offensive arrow carts are needed to counter door trebs.
  • The counter to offensive arrow carts is ballistas. Ideally, pre-placed.

Ballistas are hardly a counter to offensive arrow carts. There are very few structures that have spots to place a ballista that it can hit anything near the tower on the outside at all, since the ledges around the edges of walls will completely screw up anything you try to do with a ballista.

Additionally, the majority of spots you can place a ballista at that allow you to actually fire it in a useful fashion are wide open and easily targeted, meaning that zerg focus can burn it (and you) down instantly.

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Posted by: Jana.6831

Jana.6831

Arrowcarts haven’t always been like this, eles haven’t always been like this, ranger haven’t always been like this. Back in the day there were safe spots for siege and some friends and I had fun trying each place and sharing our findings – no kidding.
When we came to a heavily sieged tower we had to find a way around it: Treb behind the door, ok, let’s try catas, get cannons down with balli, build catas, find a way into the tower while under heavy AC fire. That was what it was about – that was strategy, nowadays it’s karma-blob-train.

I don’t have anything against blobs, don’t get me wrong but it shouldn’t be that any blob can have any T3 tower/keep within 2 mins max.

I think indoor ACs are more or less fine, they should be able to destroy siege, not every tower already has got cannons, mortars and oil and not every tower has got a spot for a balli that will reach rams.

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Posted by: Daniel Handler.4816

Daniel Handler.4816

Hold your horses. I was under the impression the new maps were designed so this wasn’t possible anymore. LoS is disrupted or something, so ground targeting is not possible. Please wait till HoT is realised. I am fairly certain the number of areas with unreachable AC shot up.

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Posted by: Shadow.3475

Shadow.3475

I can buy more that a AC can Clean wall then AOE attacks from players.
Or rater i would prefer if they counted from the Siege/player what it can hit not what you can se, like a AC to close to the wall will hit the wall, AOE that’s not like hand grenade will not hit on top off wall at all, only at the edge, if you stand under roof with AOE like hand grenade you will get 0 damage and so on. (AC under roof will hit nothing, except the roof)

(edited by Shadow.3475)

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Posted by: ArchonWing.9480

ArchonWing.9480

Well, it would definitely seem that arrow carts are way too flexible in their use. Their damage has been increased by so much, and zooming out further seems to give you the advantage, and it does seem bizarre that they can magically shoot through anything.

Perhaps they could be changed to be made consistent with other siege (hold down) or be fixed to a certain view, since demanding LOS wouldn’t be too effective defensively. Would putting in a damage penalty against other siege be too much? (Say, -75%)

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Joshhh.2076

Joshhh.2076

As others have said, right now it’s ridiculous that a zerg can simply place an AC on the outer corner of wall and clean the inside of a structure. If you try and damage or even disable it they can just nuke the kitten out of the wall.

Another option could just be to have the camera zoom/vertical positioning reset to default when using an AC.

Gandaran.

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Posted by: DeadlySynz.3471

DeadlySynz.3471

Or just make it so you can only build AC’s inside your own structures. No more building them open field, and no more building them inside enemy bases which often can happen in garrison/SM sieges.