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Posted by: Squidlips.3817

Squidlips.3817

World vs. World Build and Repair Mastery
Take your siege tactics to the next level with the Build Master and Repair Master World vs. World ability lines! Use Build Mastery to build siege weapons more quickly, or put points into Repair Mastery to use Supply more efficiently for repairing walls and gates.

Build Master I: Spend 4 supply at a time when building siege
Build Master II: Spend 6 supply at a time when building siege
Build Master III: Spend 8 supply at a time when building siege
Build Master IV: Spend 10 supply at a time when building siege

Repair Master I: Spend 4 supply at a time when repairing
Repair Master II: Spend 6 supply at a time when repairing
Repair Master III: Spend 8 supply at a time when repairing
Repair Master IV: Spend 10 supply at a time when repairing

This is what happens when you have people that don’t know PVP in charge of deciding what trait lines make it in to world experience. I can just see some poor underling that works for the WvW team making a futile attempt to convince a marketing guy that Defense Against Guards is a horrible idea.

I would love to see the statistical distribution of world xp skills.

Straight Dumpstered [ONE] – Sanctum of Rall

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Posted by: Jayne.9251

Jayne.9251

Actually .. given siege despawning issues, and flash building, the Build Master spec could be quite useful in defense at critical moments.

L’enfer, c’est les autres

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Posted by: butch.8136

butch.8136

People just see these ‘lines’ from their individual standpoint. They want to survive long/do much dmg —> more loot, etc.

They forget there can be a team aspect and then the other lines can be very useful/fun for what you want to do.

Razor xxxx (Desolation ; Off)
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!

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Posted by: Bertrand.3057

Bertrand.3057

It’s moot to talk about WXP lines having any positive impact on the game when zergers have far and away the most WXP to spend.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

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Posted by: Parthis.2091

Parthis.2091

People just see these ‘lines’ from their individual standpoint. They want to survive long/do much dmg —> more loot, etc.

They forget there can be a team aspect and then the other lines can be very useful/fun for what you want to do.

When a zerg can carry people * 10 == supps, improving the way some of them can build means nothing…

… and the people who don’t zerg are already investing points into WXP traits to deal with, you’ve guessed it, zergs.

This simply wasn’t needed. The crunch-building of siege in the middle of a field is already happening, it’s already messy, and it’s a frankly awful direction.

It’s a feature because the patch needed a WvW feature, and not because players needed to optimise siege.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

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Posted by: Parthis.2091

Parthis.2091

It’s moot to talk about WXP lines having any positive impact on the game when zergers have far and away the most WXP to spend.

HAI YARR

… and QFT.

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

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Posted by: Vena.8436

Vena.8436

I don’t see anything wrong with them, they are options that (at least the siege efficiency) could be very useful.

Efficiency is a nice thing to have and flash siege is a staple option in the book of WvW field tactics. The fact that you can have a specific group be very specifically built for flash siege that is truly flash built is not a bad thing. If this is a decently cheap to invest in line it can easily be incorporated into further allowing for the development of a “siege crew” group (20 supply capacity + flash siege + a specific open field siege mastery = pretty potent, or flash built cannons/oil).

Its excellent for ninja groups because it turns a “build this ram quick” to “build this ram instantly”. Its also excellent for counter siege or counter-counter siege that will have the ability to be very “sneaky” and sudden if it can be built truly on a flash.

The repair one is a bit lackluster and I can only really see it having use in the rather limited scenarios of flash built walls or doors to split teams.

Vena/Var – Guardian/Thief
[Eon] – Blackgate

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Posted by: Visiroth.5914

Visiroth.5914

When a zerg can carry people * 10 == supps, improving the way some of them can build means nothing…

Pretty much, it seems like this would help smaller groups, a zerg can already insta-build anything.

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Posted by: Jayne.9251

Jayne.9251

This is a build for defensive players mostly. There have been countless threads asking for some kind of reward for those that do the unglamorous grunt work. This is a perk that anyone who doesn’t just mindlessly zerg will appreciate.

L’enfer, c’est les autres

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Posted by: Thrashbarg.9820

Thrashbarg.9820

Depending on the cost. Not many regular defenders have a glut of extra WXP.

Another boost for the single-main playing zerger. Another random thing to try to keep people interested.

Better go get in that blob, so I can get more points…..

Hats off to all the ones who stood before me, and taught a fool to ride.

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

The siege build will be great for havoc. Be able to siege up that tower or keep faster if enough supply is left in the depot and you need to get something up fast. That would also require all to have invested it it and not sure how many would. If it is 300 to max just one, like the supply capacity, I don’t see many taking them.

I speak for my self and no one else. Only fools believe they speak for a majority.

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Posted by: rogerwilko.6895

rogerwilko.6895

is there a way to reset the points spent in wvw abilities?

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Posted by: Jamais vu.5284

Jamais vu.5284

This is what happens when you have people that don’t know PVP in charge of deciding what trait lines make it in to world experience. I can just see some poor underling that works for the WvW team making a futile attempt to convince a marketing guy that Defense Against Guards is a horrible idea.

I would love to see the statistical distribution of world xp skills.

If you think this isn’t an insanely strong perk you don’t WvW much.

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Posted by: Rednik.3809

Rednik.3809

World vs. World Build and Repair Mastery
Take your siege tactics to the next level with the Build Master and Repair Master World vs. World ability lines! Use Build Mastery to build siege weapons more quickly, or put points into Repair Mastery to use Supply more efficiently for repairing walls and gates.
Build Master I: Spend 4 supply at a time when building siege
Build Master II: Spend 6 supply at a time when building siege
Build Master III: Spend 8 supply at a time when building siege
Build Master IV: Spend 10 supply at a time when building siege

Repair Master I: Spend 4 supply at a time when repairing
Repair Master II: Spend 6 supply at a time when repairing
Repair Master III: Spend 8 supply at a time when repairing
Repair Master IV: Spend 10 supply at a time when repairing

Low-priority lines imo.
If you are assaulting and need flash build, it means you under heavy aoe. But if you are under heavy aoe, it means enemy have large def force already and you need sizable force to perform this assault anyway. And if you have sizable force, you can perform flash-build already.
And if you need flash build to build defensive siege – you do something wrong. Siege must be built and refreshed before enemy assault, not when assault in progress.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
25 charracters

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Posted by: grifflyman.8102

grifflyman.8102

Rofl, when are they going to give players stuff they want? How about some unique armor based on WvW rank so we can get some PvE people into WvW?

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Posted by: Caffynated.5713

Caffynated.5713

Rofl, when are they going to give players stuff they want? How about some unique armor based on WvW rank so we can get some PvE people into WvW?

They may be moving in that direction at some point. The next update will include new armor/weapons unlocked with achievement points. In the future, this could be expanded to WXP rank.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

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Posted by: lordkrall.7241

lordkrall.7241

Low-priority lines imo.
If you are assaulting and need flash build, it means you under heavy aoe. But if you are under heavy aoe, it means enemy have large def force already and you need sizable force to perform this assault anyway. And if you have sizable force, you can perform flash-build already.
And if you need flash build to build defensive siege – you do something wrong. Siege must be built and refreshed before enemy assault, not when assault in progress.

I would disagree.
A flash build is also quite useful in a situation where you have small havoc squads that rush in and take a tower/keep.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Rednik.3809

Rednik.3809

I would disagree.
A flash build is also quite useful in a situation where you have small havoc squads that rush in and take a tower/keep.

Unscouted one, and mostly w/o reinforced gates. and proper siege. Which already means what your enemy making mistakes and/or objectives what you trying to take deemed unimportant.
Flash build can give you few seconds, but nothing more.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
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Posted by: Sitkaz.5463

Sitkaz.5463

Hmm, this looks really useful to me. But then I’m from a low pop server and if we aren’t quick the enemy zergs catch up to us before we get through a gate or wall and game over.

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Posted by: lordkrall.7241

lordkrall.7241

Unscouted one, and mostly w/o reinforced gates. and proper siege. Which already means what your enemy making mistakes and/or objectives what you trying to take deemed unimportant.
Flash build can give you few seconds, but nothing more.

And yet those few seconds can be the difference between a capture and a wipe.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Stormleaf.1769

Stormleaf.1769

Many times I’ve found myself alone in a full-supply, no-siege tower with a zerg beating on the gate. Usually by the time I can get an arrow cart up, the gate is already at 50% or less. This will help immensely. Woo.

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Posted by: Rednik.3809

Rednik.3809

And yet those few seconds can be the difference between a capture and a wipe.

Can be. But still it significant mainly for havoc squad and require 10+ ppl with it. So it may be useful, but for specialized groups. For normal all-purpose guilds DaG, Siege Bunker and AC mastery is more important imo.

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Posted by: lordkrall.7241

lordkrall.7241

]Can be. But still it significant mainly for havoc squad and require 10+ ppl with it. So it may be useful, but for specialized groups. For normal all-purpose guilds DaG, Siege Bunker and AC mastery is more important imo.

And didn’t I specifically talk about havoc-squads?

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Dranul.2094

Dranul.2094

It’s moot to talk about WXP lines having any positive impact on the game when zergers have far and away the most WXP to spend.

HAI YARR

… and QFT.

Most zerglings don’t have 1/8th of my total kills, yet have atleast double my WXP ranks. Broken system much??

Just goes to show you that once again developers know nothing about their own game. Catering to the unskilled, brainless WXP hoes instead of the guys that actually fight in WvW.

What mastery next, one that makes any keep you attack – defenders get force waypointed to spawn so you can enjoy PVD in peace.

ZZZ

Repair and Build Tree’s are unwanted, undesired and only suit 2 European servers (cant comment on the playstyle of American servers but apparently its a tad in love with siege).

Flash built ac’s anyone…

Make the game about player vs player, teamwork, shock horror “skill”, not who can bring the most people and flash build most siege.

Bad choice is bad.

Dranul – Guild Leader – The Unlikely Plan [TUP]
Aurora Glade EU
http://theunlikelyplangw2.guildlaunch.com

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Posted by: Dranul.2094

Dranul.2094

Many times I’ve found myself alone in a full-supply, no-siege tower with a zerg beating on the gate. Usually by the time I can get an arrow cart up, the gate is already at 50% or less. This will help immensely. Woo.

And the 50man zerg can build Superior Rams even quicker than before.

Yet another example of their mechanics being in favour of the zergs not against.

Dranul – Guild Leader – The Unlikely Plan [TUP]
Aurora Glade EU
http://theunlikelyplangw2.guildlaunch.com

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Posted by: Rednik.3809

Rednik.3809

And the 50man zerg can build Superior Rams even quicker than before.

Yet another example of their mechanics being in favour of the zergs not against.

50 ppl zerg will flash build rams regardless of perks.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
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Posted by: Clockradio.3257

Clockradio.3257

Many times I’ve found myself alone in a full-supply, no-siege tower with a zerg beating on the gate. Usually by the time I can get an arrow cart up, the gate is already at 50% or less. This will help immensely. Woo.

And the 50man zerg can build Superior Rams even quicker than before.

Yet another example of their mechanics being in favour of the zergs not against.

If you exclusively run with a 50 man zerg, these are the LAST trait lines you should even look at… These benefit small ops (VTAC, Havoc groups) FAR, FAR more than zergs…

Clockradio | [TSYM] | Sanctum of Rall
tsym.enjin.com

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Posted by: KingClash.3186

KingClash.3186

Repair Master I: Spend 4 supply at a time when repairing
Repair Master II: Spend 6 supply at a time when repairing
Repair Master III: Spend 8 supply at a time when repairing
Repair Master IV: Spend 10 supply at a time when repairing

Does anyone else see this being a huge problem?
I’m referring to those people that are: trolls, spies, people who cannot read, people with chat turned off, or people that can’t speak English (other languages ect.)

I’m sure you’ve all seen them, these people that take supply from SM or a keep and repair the walls even while an army of trebs is nuking them essentially wasting supply and providing an ill effect on the war effort.

This trait line (made for good intentions) will most likely make this kind of thing worse.

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Posted by: Jayne.9251

Jayne.9251

]Low-priority lines imo.
If you are assaulting and need flash build, it means you under heavy aoe. But if you are under heavy aoe, it means enemy have large def force already and you need sizable force to perform this assault anyway. And if you have sizable force, you can perform flash-build already.
And if you need flash build to build defensive siege – you do something wrong. Siege must be built and refreshed before enemy assault, not when assault in progress.

lol not true really. Myself and a buddy, and maybe two others, regularly hold off more than 30+ with strategically placed siege, over and over again. Some towers are easier to defend than others and being able to flash build an AC out of aoe site lines will be incredibly useful. You just have to know where to place them and how to multitask with various pieces.

Better still will be how much more faster it will be to build defensive (notice i’m using the word defensive, not offensive) trebs .. those thing take forever if you’re doing it alone.

If all you do is zerg, then yes, this line won’t be of any use/interest to you. But for those of us who play strategic defense, the possibilities are kind of interesting.

L’enfer, c’est les autres

(edited by Jayne.9251)

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Posted by: VOLKON.1290

VOLKON.1290

From a defensively minded player I can see quite a few uses for these. I’ll definitely have to dump a few points in each line in time I think.

#TeamJadeQuarry

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Posted by: styx.7294

styx.7294

It doesn’t give people extra defense or damage against players? Win in my book.

Edit: Since we’re workin to get all the lines, nice to haves are good enough. It’s not about makin choices about which to take and which not to take.

Gate of Madness

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Posted by: paladini.7823

paladini.7823

Honestly I think those 2 new masteries are badly designed.
Build and repair speed, as long you have enough ppl this not a trouble at all…
I would like to see them implemented with those already mentioned features plus some extras as this I describe below… would be way more interesting.

Building siege should allow to build the Tower/Keep sieges too, this way would make sense spending wexp into it. Give a Special repair Kit, with some new abilities, as far you get better mastery, the skills are enabled.

E.G:. The Tower has lost the Oil/Mortars/Cannon, The Build Siege Master will be able to deploy a built site, and replace the broken siege. The Build Siege master will earn a special build kit tool, with 4 new skills (as long the person earns 1 extra mastery, 1 skill is enabled).

Build Siege Skill I – Spawn Oil Build site – 6 mins CD
Build Siege Skill II – Spawn Arrow Cart Build site – 6 mins CD
Build Siege Skill III – Spawn Mortar Build site – 6 mins CD
Build Siege Skill IV – Spawn Cannon Build site – 6 mins CD
(Tower/Keeps should include an AC spawn build site for inner protection once they become Tier2/3)

Repair Mastery should allow to repair Tower/Keep sieges, this way would make sense spending wexp into it. The Repair mastery will earn a special repair kit tool, with 4 new skills (as long the person earns 1 extra mastery, 1 skill is enabled).

Repair Master I – Repair Oil – 1min CD.
Repair Master II – Repair Arrow Cart – 1min CD .
Repair Master III – Repair Cannon – 1min CD.
Repair Master IV – Repair Mortar – 1min CD.

At least this would give a new job for those who love turtling inside a keep/tower.

(Maybe cut off the speed building/repairing can be good, since lordkrall just quoted me, It came to my mind our SoR dedicated Supply wasters in mind… Instead of faster building, make your supply build/repair a bigger %)

Paladini – Sanctum Of Rall

(edited by paladini.7823)

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Posted by: lordkrall.7241

lordkrall.7241

Honestly I think those 2 new masteries are badly designed.
Build and repair speed, as long you have enough ppl this not a trouble at all…
I would like to see them implemented with those already mentioned features plus some extras as this I describe below… would be way more interesting.

And this is where you are misunderstanding the whole point of these masteries.
They are not really built for groups with “enough people” they are built for small havoc squads and such where ever second is important.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: paladini.7823

paladini.7823

No im pretty sure on what im saying.
You dont have to deal with 4ever trolls like Phantasmal… we already got like 2 or more of this troll type running everyday at SoR, which just sit all day at Keep/Tower/SM and keep wasting supply non-stop at walls, creating rams at everywhere… making all our upgrades take ages to finish…

Honestly I think those 2 new masteries are badly designed.
Build and repair speed, as long you have enough ppl this not a trouble at all…
I would like to see them implemented with those already mentioned features plus some extras as this I describe below… would be way more interesting.

And this is where you are misunderstanding the whole point of these masteries.
They are not really built for groups with “enough people” they are built for small havoc squads and such where ever second is important.

Paladini – Sanctum Of Rall