My server is around a middle ranked server and recently during primetime we can barely field the numbers to max the quene in even one area.
Now it’s not because of night capping or anything like that is driving the population down as participation naturally declines immediately after launch (since the week after launch/major patch/expansion you will always have more people then average), but the “nightcapping” issue and now the lower population prime times does reveal the biggest issue about the entire system.
The issue is that the playing field attempts to be one size fits all. The largest server during prime time plays on the same size field that the smallest server during night does. Now normally this isn’t an issue in most games since team sizes rarely change, but in WvWvW you need to take into account that not all servers are equal in numbers.
Having 4 maps the size that they are is perfectly fine if you can nearly max every quene during prime time and still have the population at night to field a sizable fraction of that, but if a server cannot muster enough people to pass a certain threshold then having 4 maps is destructive to the game since it just simply isn’t possible to fight on all of them at once and all the fighting will tend to gravitate to a certain area.
I am going to make a bold prediction. The green team is going to win a lot from here on out especially on lower ranked servers. While the first place team is given the green color something else will bump the green team’s win percentage higher then it normally would be, team placement.
First you have to realize something that is apparent to most people experienced in the borderlands. On the borderlands the Hills keep is freaking awesome and the Bay keep is terrible. Hopefully I don’t need to go into detail too much about this since anyone who has much experience with WvWvW should understand why (a large part of this is Garrison being able to treb the Bay which I’m pretty sure was not intentional when these maps were being designed and I hope will get fixed).
The issue is that the way the maps are set-up. While because there are 3 borderlands it may look fair and equal because each team gets one of each starting position instead there’s actually a Rock, Paper, Scissor type system going on.
On Green’s map (the first placed team entering the match) Blue (second placed team) is given the side of the map with the Bay while the Red (the third placed team) is given the side with the Hills. This means that the third place team is the team with the best chance of taking territory in the first place team’s borderlands while the second place team shouldn’t even bother unless you have enough people in all the other battlefields already.
In Blue’s borderlands Green is placed on the Hills side while Red is placed on the Bay side meaning that in the second place team’s borderlands the first placed team has the best chance of taking territory while the third placed team should likely head elsewhere.
In Red’s borderlands the Blue team is given the Hills and the Green team is given the Bay. This mean that in the third placed team’s map that the second placed team has the best chance of taking territory while the first placed team should try elsewhere.
If you look closely in terms of positioning Green has an advantage against Blue who has an advantage against Red who has an advantage against Green, or on other words the first ranked team is best against the second ranked team who is best against the third ranked team who is best against the first ranked team.
Now this works fine and all if all 3 teams are close in score and all competing for first, but with the sheer number and magnitude of the slippery slopes in this game it is very hard to keep 3 teams in balance. Once one team begins to lose and starts to lose interest in competing you are now essentially playing Rock, Paper, Scissors without Scissors.
The issue is that the winner in a system like this isn’t whoever the better team is, but whoever has the weakest team sitting on the right of their map. Statistically this will be Green since, not only is Green ranked the strongest but Red is ranked the weakest. If Red starts to lose hope at winning and they will withdraw then the first placed team is sitting at an advantage against the second placed team in their 1v1 duel.
Essentially, Blue may lose to Green because Red sucks.