One solution to the Zerg problem!

One solution to the Zerg problem!

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Posted by: LHound.8964

LHound.8964

Tonight i had an epiphany…

What if we added a new condition to the gameplay or substitute one of the existent (like torment) with a condition named “Contagion”.

“Contagion” would deal damage per stack and pass to other teammates within a certain “small” radius (centered on the affected player). The damage would be similar to “Agony” by health pool %!

What would you think about this idea?

EDIT: This shouldn’t be to hard to achieve as a similar mechanic exists already in the Fire Shaman Fractal boss (catch on fire if too close to a burning party player)…

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Charr’s need more Love. All is Vain
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(edited by LHound.8964)

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Posted by: azizul.8469

azizul.8469

i know what you mean, a small +incoming damage debuff if you’re stacking… i threw this idea while back, but i don’t ANET is going to listen to this…

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: Vayle.7964

Vayle.7964

this could be similar to disease condition from GW1, I think GW1 players who did alot of FA, JQ or AB know how annoying it was :P

Commander Vayle The Eternal,
Guild Leader Varangian Guard [VG]

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Posted by: LHound.8964

LHound.8964

i know what you mean, a small +incoming damage debuff if you’re stacking…

Exactly my point.
If you catch a cold, the last place your friends want to be is near you (in what regards health matters only, ofc )

i threw this idea while back, but i don’t ANET is going to listen to this…

If they indeed want to solve zerging issues, they should look from all angles. I don’t say this is the best solution, but it’s one worth exploring.

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

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Posted by: Samhayn.2385

Samhayn.2385

Here’s the thing, you don’t need to punish zerging, you could just stop incentivizing it. People will always zerg, some for large scale fights, some for the safety in numbers.

ideally you would raise the aoe cap, this is not possible due to technical limitations in game.

so what to do? Well there has been so many suggestions already that would work the problem is Anet is sticking firm to the " we don’t want people to be upset when other people show up." I agree with this in PvE but find it does not work in WvW no matter how casual you want it to be it is still pvp and competitive by nature so hopefully when discussions between devs and players start up with the new development discussions that anet is doing people wil show that we can deal with not everyone getting a cookie if its decided that a camp only has so many cookies and to many people showed up.


It was 2 vs 20 but its ok we got’em both!

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Posted by: Devesion.5704

Devesion.5704

Zerging is easiest way to get WXP, if you give for example 1000 wxp for capping a tower, that will mean that if you have 5 man getting a tower = 200 wxp a man, if a zerg of 50 man takes it it means only 20 wxp a man.

Also a way is to upscale the events. This will discourage zerging.

“Let the shadows embrace you!”

Matthew Witherblade [TaG] GH

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Posted by: drkn.3429

drkn.3429

If you want to beat the Zerg, you need to deny their power droning and force cheap units instead. Apply pressure asap to force zerglings out, which means wasted larvae. Snipe important tech structures – if you manage to take down their Pool and Lair/Hive somewhere in the midgame, that’s great.
Keep in mind that the Zerg is the reactive ‘play by ear’ race, meaning they should adapt to your tech choices and counter them; and they can do it, fast and effective. If you turn the roles, though, and poke them into teching for something or even wait for them to commit into a specific tech tree, you should be fine countering it with superior trades during engagements.

If that fails, you either need to blow up the infested planet or just type GG.

.

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Posted by: Stillmoon.6894

Stillmoon.6894

things they can do:
create a siege engine that fire projectiles that bounce in a small area, the more it bounce the more damage it dealt.

make a siege engine that do more damage if more target is on its target area.

as mentioned above just nerf the w exp reward (im tired of people with high ranks that cant even fight back properly when alone)

i hate zerging, i think its stupid and doesn’t offer a positive play experience (sure for most of you its fun, but if you are outnumbered and under siege its not pleasant at all)

“Dream and hope sundered my world, it will no longer wreak such sorrow”

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Posted by: style.6173

style.6173

Seriously stop. There is no zerg problem. People zerg if they want to do it. They enjoy large scale fights. If you are not one of them, then roam.

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Posted by: LHound.8964

LHound.8964

Seriously stop. There is no zerg problem. People zerg if they want to do it. They enjoy large scale fights. If you are not one of them, then roam.

Although i understand what you are saying, actually there is a zerg problem. The AoE limit, the lack of few ppl objectives, the WXp as said, the zerg friendly system it all incentive zerging. Obviously it’s optional, you can zerg if you want…

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

One solution to the Zerg problem!

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Posted by: Ahmrill.7512

Ahmrill.7512

The easiest solution is to actually have an in game grouping system that allows us to create custom size forces. There is simply no other in game grouping option over 5 people that doesn’t attract a zerg.

Private/public commander pins would create more medium size forces on the battlefield instead of one massive zerg flocking to a shiny blue pin.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry