One thing the players can do to improve WvW

One thing the players can do to improve WvW

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Posted by: Johje Holan.4607

Johje Holan.4607

Stop engaging in the wrong kind of 2 v 1.

A lot of the imbalance in scores (after the tiers get relatively competitive) is caused by players 2 v 1ing the wrong team.

Play it like it was intended – Anet even said this is the reason they made it three servers fighting not two – the 2nd and 3rd place servers need to gang up on the first place server! This would help to alleviate blowouts and thus help morale and people wouldn’t give up halfway through the week.

Why does this not occur? It is so obvious.

One thing the players can do to improve WvW

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Posted by: Lahm.7056

Lahm.7056

Realistically speaking that will never happen, simply because 80-90% of the time there is always a dominating server on the every tier, and the real war is always between the 2nd and 3rd place, that will depend on who the 1st place server will decide pick on and favor one of the other two servers.

Lancelot – Guardian – Deso – Hyperreal [PAL]
- Proudly not going to go DH -
I’m looking at you, Rev..

One thing the players can do to improve WvW

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Posted by: Johje Holan.4607

Johje Holan.4607

That’s my point – there is one dominant server – so the logical thing to do is for the other two to gang up on them.

I have a feeling you’re right though – stupid human nature, we’re nothing but animals that happen to have large brains. Too bad we revert to our hindbrain way too often – better to attack the easy target and maybe we won’t come in last rather than cooperate and take on the challenge of the big guy.

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Posted by: Thrumdi.9216

Thrumdi.9216

That’s my point – there is one dominant server – so the logical thing to do is for the other two to gang up on them.

I have a feeling you’re right though – stupid human nature, we’re nothing but animals that happen to have large brains. Too bad we revert to our hindbrain way too often – better to attack the easy target and maybe we won’t come in last rather than cooperate and take on the challenge of the big guy.

The way tiers and scoring works discourages alliances to take down the top dog. It’s all about protecting your rank so you don’t drop down a tier, or even a single rank (so you don’t get a worse starting spawn). This usually means the 2nd place team attacks the 3rd place team to keep them down and earn easy points.

If there were more benefits for territory control, besides the points (and the useless PvE buffs) then perhaps you would alliances forming.

As it is, the only alliances that have been reported have been in the high tiers where 1st and 2nd places cooperated to preserve their standings.

Thrumdi, Captain of The Tarnished Coastguard

The ultimate GW2 troll.