Opening up EBG as a map.

Opening up EBG as a map.

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Posted by: Halbarz.3854

Halbarz.3854

As the maps in WvW are full of towers and camps, i was wondering if would not be a idea to remove SM, so that way the towers could be more spread out. It would create a new battle senario.

Next to that it would open up the map alot more as well. Making it so, that small groups can roam around alot more. I understand that SM for most people is like the god of all keeps.
Atm i feel like EBG misses a central open space to fight at, this does not mean it has to be a seize of SM, but towers like anza, ogre, durios, WC could be placed differently to make up for it.

This was just a idea btw, i am intrested into what you guys think about removing SM ^^

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Posted by: Jscull.2514

Jscull.2514

3 towers total on the map. That are kitten ear impossible to take. Guards that 3-4 shot everyone that ARE kill able just take a boatload. Make it a roaming heaven. Where you are actually encouraged to fight human beings and not walk around with half chubs for capturing some circle…

PAXA -GM

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Posted by: Hickeroar.9734

Hickeroar.9734

I think SM is fine. They need to expand the thirds outward, and balance them though. Inner towers should be able to treb SMC, but the fact that OL is the only keep which can treb it just just bloody stupid. Honestly the entire Red third is just mindlessly designed. It really doesn’t fit with the design/layout of the other thirds, and tends to be horribly unbalanced as a result.

EBG just needs a general overhaul in the “balance” category.

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Posted by: Jalad Lantana.3027

Jalad Lantana.3027

SM makes sense, if you dominate a land mass in real war, you always grab the strongest most defensible location where you can control and supply your war machine.

Working as intended. SM is not impregnable. It does not become OP instantly. It depends on supply.

I like SM just the way it is.

HOD
Guardian / Ranger / Mesmer / Necro / Warrior
Played since 1st online ‘demo’ months before the BWEs.

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Posted by: Azaruil.3406

Azaruil.3406

Take out Quentin Lake and Klovan. Put a tower where the hylek are. Take out Wildcreek and Anzalias. Put a tower in the dredge cave. Take out Ogrewatch and Durios. Put a tower at the ogre camp. Take away all those npcs and you’ve created new interesting siege areas. Additionally, the map is now less clogged.

Now since not every side can have an even number of towers, they’ll have to fight over those middle towers, creating more pushes on the sides that cannot be decided by who holds stonemist.

Aza
“I smell like pomegranate.”

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Posted by: Valik Shin.9027

Valik Shin.9027

I think SM is fine. They need to expand the thirds outward, and balance them though. Inner towers should be able to treb SMC, but the fact that OL is the only keep which can treb it just just bloody stupid. Honestly the entire Red third is just mindlessly designed. It really doesn’t fit with the design/layout of the other thirds, and tends to be horribly unbalanced as a result.

EBG just needs a general overhaul in the “balance” category.

It’s not supposed to be balanced. Red is supposed to be for the 3rd place server in a tier and their end of the map is designed to give then an advantage to off set the fact that the other 2 servers are most likely better. Blue is supposed to be better than green which I think it is just a hair but that debatable.

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

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Posted by: vluhd.7562

vluhd.7562

I think SM is fine. They need to expand the thirds outward, and balance them though. Inner towers should be able to treb SMC, but the fact that OL is the only keep which can treb it just just bloody stupid. Honestly the entire Red third is just mindlessly designed. It really doesn’t fit with the design/layout of the other thirds, and tends to be horribly unbalanced as a result.

EBG just needs a general overhaul in the “balance” category.

It’s not supposed to be balanced. Red is supposed to be for the 3rd place server in a tier and their end of the map is designed to give then an advantage to off set the fact that the other 2 servers are most likely better. Blue is supposed to be better than green which I think it is just a hair but that debatable.

The problem now is that tiers no longer exist. Last week poor Dragonbrand got stuck with being green, while Jade Quarry was red.

IGN: Toxicodendron Vox
Dragonriders [DR]

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Posted by: sostronk.8167

sostronk.8167

I think EB needs a rework. The makitten o compact. I cannot go anywhere without running into players. There is no room to play. I feel this tends to promote the whole “bring more” zerg mentality because your highly likely to run into people and have minimal room to break combat. Even as a thief main now, I will opt for borderlands because I have problems with this and stealth only buys me so much room to move.

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Posted by: CrimsonNeonite.1048

CrimsonNeonite.1048

I used to mainly run on EB but I’ve noticed how its just blob zergs running back and forth quickly over the map more than Borderlands actually in a sense it reminds me of a CoD like fast paced map.
At prime time it’s I mainly see constant zerg fights over Stonemist and lag, even if you 2v1 wth arrow carts as it is you can hardly get near a tower anymore, AC’s inside SM lord room are OP you’ll be mowed down trying to attack either if someone’s manning them.

Scrubio
Plays completely opposite professions to his main Teef.

(edited by CrimsonNeonite.1048)