(edited by jmndro.4869)
Opinion on "Update Notes - September 14th 2012" for WvW
I think this is a temporary fix until they can get the bug with the Keep Lord being able to be attacked from underneath on the first floor.
(Yes, I said bug because if it wasn’t ArenaNet wouldn’t have changed it. So I guess this answers that question once and for all…)
Guild: Team Legacy [TL]
Server: Northern Shiverpeaks
I think this is a temporary fix until they can get the bug with the Keep Lord being able to be attacked from underneath on the first floor.
(Yes, I said bug because if it wasn’t ArenaNet wouldn’t have changed it. So I guess this answers that question once and for all…)
I reckon you might be right.
Another walk around for this bug is perhaps having the Cap point to remain on the 2nd level. Which is the whole purpose of what 2nd floor of the Castle was design for.
The problem with that, would be Team A could have defeated the Castle Lord below, but if Team B is already up on the 2nd floor they would cap the keep with no effort.
I really think this is temporary until they fix that bug.
Guild: Team Legacy [TL]
Server: Northern Shiverpeaks
This screams temp fixes until they figure out how to fix this. I’m all for it.
As many successful (and unsuccessful) stonemist sieges have shown us, killing the keep lord is only part of the battle. However, the upper floors will now become almost useless, which is disappointing to say the least.
The problem with that, would be Team A could have defeated the Castle Lord below, but if Team B is already up on the 2nd floor they would cap the keep with no effort.
I really think this is temporary until they fix that bug.
True.
Let’s hope this changes is really a temporary implementation.
I am already foreseeing some exciting conflict over SM basing on this change.
As many successful (and unsuccessful) stonemist sieges have shown us, killing the keep lord is only part of the battle. However, the upper floors will now become almost useless, which is disappointing to say the least.
That was why i reckon splitting SM to 2 individual capping points on both Level 1 and Level 2. This might make the full capturing of SM even more exciting.
Granted it is not well thought out on the overarching impact of the game strategy itself.
The 15 minutes cycle and SM 35 points is quite nice change.
Now waiting for alarm clocker server’s to get fixed by splinting scoring into three 8h zones:
17:00-01:00 100% of points
01:00-09:00 25% of points
09:00-17:00 40% of points
(edited by IKShadow.4582)
Pfft IK, you actually trust Arena to do anything like that and fix things hah
The issue was obvious since early BWE and pointed out, and propheted that it`ll explode to major one after release – they did not paid attention, still offering half assed “let them eat cake” answer and not acknowledging it showing complete lack of understanding how it actually affects the servers and communities.
They`ll fix it only when people start giving up on WvW all together and leaving the game.
The 15 minutes cycle and SM 35 points is quite nice change.
Now waiting for alarm clocker server’s to get fixed by splinting scoring into three 8h zones:
17:00-01:00 100% of points
01:00-09:00 25% of points
09:00-17:00 40% of points
To punish off peak players? Lol the world only consist of US players?
Kopiousiudai – Thief
Canadian Pizza – Warrior
The 15 minutes cycle and SM 35 points is quite nice change.
Now waiting for alarm clocker server’s to get fixed by splinting scoring into three 8h zones:
17:00-01:00 100% of points
01:00-09:00 25% of points
09:00-17:00 40% of pointsTo punish off peak players? Lol the world only consist of US players?
He is from EU server.
I reckon Nightcapping is especially true in EU. Still don’t justified punishing EU players that work Odd shifts & play during EU’s off peaks.
As for NA servers. Its working as intended.
(edited by jmndro.4869)
The 15 minutes cycle and SM 35 points is quite nice change.
Now waiting for alarm clocker server’s to get fixed by splinting scoring into three 8h zones:
17:00-01:00 100% of points
01:00-09:00 25% of points
09:00-17:00 40% of points
yeah, we need justice!
- first floor could be even harder to attack than second, 2 ballistae on each entrance and the zerg dies
- 50 to 35, great change, you still need 4 towers to compensate the points SM generates which is a good thing
- 15min rounds, i hope that people realize that defending has become even more important, instead of zerg rushing stuff and leave it behind undefended
Leina Shade | Svea Lightbringer | Maximus Ironhide | Mara Deathblossom
- first floor could be even harder to attack than second, 2 ballistae on each entrance and the zerg dies
- 50 to 35, great change, you still need 4 towers to compensate the points SM generates which is a good thing
- 15min rounds, i hope that people realize that defending has become even more important, instead of zerg rushing stuff and leave it behind undefended
LOL NO WAY!
I tried getting people to stop and defend on my server tonight…. it resulted in many people saying that I was an idiot.
Evidently the best offense is exp runs through all of the keeps/camps and then being stranded with all of our home bases taken over. LOL
The 15 minutes cycle and SM 35 points is quite nice change.
Now waiting for alarm clocker server’s to get fixed by splinting scoring into three 8h zones:
17:00-01:00 100% of points
01:00-09:00 25% of points
09:00-17:00 40% of points
you are looking at the problem from your sideview only, finding natural it ll be your localtime that ll be chosen
Which localtime do you select when you have English and Russian figthing each other? this sort of encounter is an an actual permafight on first EU group with VS/FS/Deso/Riverside
Europe is split over 4 different time zone and Russia over 3
Your primetime is mostly yours only.
if you select London localtime, most of Moscow primetime will be 25% points.
if you select Moscow localtime, most of London primetime will be 40% points
Looks like its even more unfair for majority playing from 17h/23h even if actually its minority who do the difference.
Even if you do a rotation of the chosen localtime for your system, Russian and est europeans will be on the bad side of % points in the end
(edited by Exewre.2837)
" Castle lord, bodyguards, and capture point for Stonemist Castle moved to the first floor. "
link : https://forum-en.gw2archive.eu/forum/info/news/Update-Notes-September-14th-2012/first#post95296
With the move of Castle Lord & Bodyguards moving to 1st floor will promote more conflict & harder for defending force to hold.
The both promoted points, is something i will really enjoy seeing. The big “But” in this is 2nd floor becomes pointless. The 3rd floor still serve the purpose, as a staging ground for Keep Sieges.
May i suggest instead of Moving of Castle Lord, have instead 2 capping points.
With the total Stone-mist points being split between both capping points. This will promote more conflict between servers in the quest to fully capture Stone-mist Castle.
I really hate seeing 2nd lvl of Stone-mist gone to waste.
You think the second level is going to go to waste? Dear god thats where most of the most tooth and nail fighting will come from. People WILL still be up there with siege and the like holding out bitterly to the last man ( or porting out like a cowards). That may become one of the most contested indoor point in the game (after pangloss)