Opinions on WvW Roaming Guilds.
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Are you talking about roaming guilds or 4-5 man teams consisting of cancer thiefs with engi /ranger support insta-downing solo people as they try to make their way back to the fight?
I tend to find those an annoyance and just avoid them, tell other people not to feed them and they will get bored and move.
Roaming guilds, on the other hand, are great. As long as they are not just running thiefs with support and actually want to engage other roaming guilds. Small scale fights are great fun.
It depends on the map currently,
If the map just has solo and duo roamers and a guild group of 5 comes in wipes everyone out it becomes obnoxious. That’s the kind of thing that guts small scale. It’s embarrassing when I can solo roam on a hammer rev but a guild group thinks they need 5 to do the same thing. But in reality where else should they go for 5v5 and accomplish something?
I think it is great! I love fighting them.
Are you talking about roaming guilds or 4-5 man teams consisting of cancer thiefs with engi /ranger support insta-downing solo people as they try to make their way back to the fight?
I tend to find those an annoyance and just avoid them, tell other people not to feed them and they will get bored and move.
Roaming guilds, on the other hand, are great. As long as they are not just running thiefs with support and actually want to engage other roaming guilds. Small scale fights are great fun.
? So it’s only a roaming guild if they’re not thieves lol. Totally makes sense.
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My opinion can be surmised in a less than eloquent manner.
Idc, do wut u wunt boo.
Trinity Of Our EU Lords [Kazo] Zudo Jason Betta
Roaming is dead since 2013. Today you only find a lot of bad players, playing the most overpowered builds and stacking with other bad players that either run on equal numbers or kill you when they outnumber you.
With the options from sigils, runes and ascended gear everything went to kitten. Anet should shut down wvw for good. It’s using up precious server performance they could use for pve.
Piken Square EU, maybe soon on your server.
In my experience, the servers that have small roaming crews were always the most successful and highly valued plus recognized. Not a lot of servers see that these days or identify them and it is about blobbing as others mentioned.
When you compile just how many camps, vets, towers, wp tapping, spikes, poking at zergs pulling them off the pug tags main objective at times, spawn camping/ganking, scouting, defending, etc you have a small group of 2-5 guys/gals that tac up a lot of ppt in the end for their home server.
The main issue I’m seeing is it the same boring meta builds now. There seemed to be a lot of diversity back then with small groups trying things out of the ordinary and pulling off wins. Join a roaming crew today “you run this build necro, we want bleed stacks”.
Most of the “roaming” guilds these days are just gankers, either preying on smaller numbers, or pin snipers.
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(edited by XenesisII.1540)
Most of the “roaming” guilds these days are just gankers, either preying one smaller numbers, or pin snipers.
Dam lol, you just defined the piece of trash QQ guild lol, they are the perfect example of what you said.
Pretty sure ‘roaming guilds’ are the main zerg these days. If you can’t pop OJs you’re not solo roaming properly
Pretty sure ‘roaming guilds’ are the main zerg these days. If you can’t pop OJs you’re not solo roaming properly
I told a guy who was running a 5 man on a map with solo and duo roamers congrats on zerging small scale. Then after conversation he told me 15 people was small scale…smh
if you want to win whilst outnumbered, they are key.
But one should discern between roamers who play the objective, and roamers who only kill stragglers.
Now i’ll say it sounds a bit disengineous to constantly harp on thieves, for doing what they were created and intended to be.
Currently @ some T1 server in EU
if you want to win whilst outnumbered, they are key.
But one should discern between roamers who play the objective, and roamers who only kill stragglers.
Now i’ll say it sounds a bit disengineous to constantly harp on thieves, for doing what they were created and intended to be.
Yeah, the line between a thief I respect and a thief I don’t is thinner than for most other professions. Which should say more about me than it does about thieves, but I have the feeling it isn’t a feeling unique to me heh.
Roaming Guild
- Captures objectives. Occasionally makes a move on larger objectives such as keeps or SMC. Capable of defeating resistance.
- Often times uses a similar composition to zergs but with less players. Frontliners, backliners, etc.
- Tagless, rarely being followed by outsiders.
- Always on the move, rarely lingering in any particular spot or on any specific map.
- Kills what gets in their way, will engage larger groups.
- Will show up to zerg v zergs to support the pugs and provide a more co-ordinated bomb.
- Often runs between 5 and 10.
Gankers
- Captures supply camps, rarely attempts anything larger.
- Doesn’t usually have defined roles although more co-ordinated groups sometimes will. Said roles are similar to zerg roles but with more self preservation in mind. Rezbots and glassy ranged builds are common.
- Often tagless but occasionally will attempt to rally pugs.
- Often lingering in high traffic areas such as between a spawn and a waypoint or other important objective like SMC.
- Kills anything that moves. If they can catch it they’ll hurry after it. Engages larger groups only if they’re distracted.
- Occasionally will show up to large scale zerg v zergs to focus bomb vulnerable/low health targets or to CC/corrupt spam commanders.
- Often runs between 2 and 6. Depending on the guild, up to 10.
“Roaming guild” can by some be considered a PPT guild. They will make a focused effort to capture objectives but are not unfamiliar with fights. Cross their paths or try to prevent them from reaching their goals and they will likely kill you but will not be distracted.
“Gankers” are strictly KDR farmers. They don’t do much besides running after anything that moves and contesting objectives to bait scouts.
Roaming guilds are rather uncommon at this point in GW2’s life. There are only a handfull that come to mind and most are crappy fighters and very PPT focused. There are plenty of gankers about however, many of which frequent roamers will recognize. Most people dislike these groups because of their high level of aggression and strategies of baiting and hard focusing.
How do I feel about these groups? I think they both add a dynamic to WvW that people should be aware of and that they, like everyone else, contribute in their own way.
Don’t threaten a roaming guild if you’re not prepared to fight back and don’t fall for ganker traps if you know they’re around. Support your roaming guilds by communicating with them and making co-ordinated attacks. Respect and pay attention to your gankers and use them to your advantage.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
Anet should shut down wvw for good. It’s using up precious server performance they could use for pve.
Speak for yourself. Some people enjoy WvW (roaming) and think PVE is brain numbingly boring.
“Buff my main class, nerf everything else. "
Roaming is dead since 2013. Today you only find a lot of bad players, playing the most overpowered builds and stacking with other bad players that either run on equal numbers or kill you when they outnumber you.
With the options from sigils, runes and ascended gear everything went to kitten. Anet should shut down wvw for good. It’s using up precious server performance they could use for pve.
Pretty much this but then what do I know, I just got called the complete counter to warrior berserker on my core power mesmer without chaos line…
- There’s nothing you can do to stop their existence
- They are part of what makes WvW great: variety / the sandbox
Roaming is ruined as has been so since they tried to add stuff for roamers like bloodlust; LOL
And sentries that mark you on the map when solo or duo plus buffing condi which were already strong and not designed for small scale.
Gamemode is not fun and not even playable anymore.
If you think fighting condi mesmer and condi thieves all day long is fun you need shooting in the face.
There looks like there’s a alot of confusion what roaming is. And take the negativity with a grain of salt lolz peeps take this way to seriously. Anyways here’s my way too indepth explanation.
Theres 2 types havocing and roaming
Well first off roaming is small very small 1-4 peeps usually lightly or unorganized, usually just friends looking for fights, can they be effective? Well ya a few ways
1st they can back cap objectives,
2nd they can frustrate maps, I’ve personally had a ebg zerg come after me and my one friend since we were on a roll and capping and killing everything, lots of hate pms there. Which is great cause it can take the pressure off of the main tags in other maps
3 going for the sniping/gank when their tag is attacking an objective, think of ambushing the enemy to prevent reinforcements, if you show you are decent enough tags will occasionally ask you to do your thing and help out
Finally roaming is hella fun, I’ve made some good friends on enemy servers just cause we enjoyed the fight. Spent many a day just milling about chating and dueling. A bit more rare these days cause everyone’s getting more and more toxic as Anet’s been weak with the updates, (for cats sakes it’s been a year since they promised an overhaul and passing things out in phases)
Now on the down side has roaming got wayyy harder well yes, back in the day due to the less boons and restriction of stats, very limited non cc aoe and less reset buttons 2-3 good full zero players could wipe zergs
Since the condi change and elite specs it’s kitten near impossible to lazer a decent tag who’s in to as all the members have perma everything which means you cant cc, or do enough damage, not to mention whenever you down someone mercy guards and ect can install red them. it can still happen but it’s hard and thus roaming has been nerfed.
Now for the more effective havoc. Well havocing is 5-10 super organized guilds, think mini fight guilds, who aggressively hit objectives either ppting, fighting, or zergbusting. They can be super effective, laying waste and building off each others builds, and generally can do whatever “roamers” or on the other hand what zergs do just way more efficiently. Although sometimes you get the baddies who organize and just gank solo roamers
Now to roaming guild and havoc guild can be one in the same, for example my guild is usually very loose and disorganized, on rare occasions when my guild leader is on and my guild decides to actually play a Comp, we can do some pretty crazy fights, and I’d say last year we were in our prime and even took on a few fight guilds, now due to the absence of certain key players we’re now very loose roamers with varying degrees of skill. Some are good some are well leave much to be desired.
Anyways I hope this helps
Do you think it’s worth it having them instead of them sticking with the main zerg?
Are you imagining that anyone can order players around or define how should they play or what they should do? Anet could, with game rules and so on, but not the players.
We can’t kick that troll that is there building trash siege just to waste supply, those who troll in chat for years and reporting them leads to a temporary ban in the best case, or all those other players that are hurting the team more than if they weren’t there. We can’t kick hackers and cheaters… and we are then called names because these lovely teammates. If one does this, the whole server does that – at least that’s the mindset of those accusing blindly, without thinking. Ever you heard that server X does that and that, and they should wake up and make their players do that something else?!!
Nobody can tell a server what to do, the most that can be done is pleading and begging and imploring: please get on discord, please run useful builds for team fights, please do that and please don’t do that. What a mess, right? Yes, it is.
Don’t ever accuse or blame or even use a way of talking about a server, the whole server or any kind of majority or minority like an entity: because it’s not. Guilds are, because their members agree to adhere to some common objectives, but only regarding those.
Would be a dream, having alliances between guilds and players that are aspiring to work together. WvW should be Alliance vs. Alliance, where anyone who is actively working against the alliance or not contributing – are removed by the Alliance. But no, WvW has to be “inclusive” – and it is… now try to compete while your “own” members are playing against your team, willingly or not knowingly and so on… Try to be a member who deeply cares about own team: welcome to hell poor soul; you can even cry and bleed, but no matter how much you will suffer, you won’t be able to change those who don’t care or are against team play. And then you will have to read things like these: insert your server name, is doing this and this, and is like this and that (bad things), and they should do x and … You will be heartbroken, like many of my friends who cared and played WvW before me…
This ideea of “let’s have an inclusive” team vs. team game mode, without caring of solving the problem of trolls or the non team player mentality players domino effect on the entire game mode is just… not smart (to say it politely).
Simple question. How does everyone feel about the existence of WvW Roaming guilds?
I think they are entertaining and it’s surprising how much damage they can do. So many small guilds will camp an area (whether it be a keep or spawn) and their presence just obliterates. They essentially can cut off life support from a main zerg by killing all reinforcements.
Do you think it’s worth it having them instead of them sticking with the main zerg?
Abso-frickin’-lutely. When I tag up, I prefer to have 4 main groups. The zerg itself, a 5 man sentry team, a 5 man roaming team, and a 5 man ninja team. When I hit something, I want the roaming team moving to cut off the connected camps, and starving the place out, and I want the ninja team hitting a larger objective on the other side of the map. When all the teams are working in unison, you can really really do some damage.
Simple question. How does everyone feel about the existence of WvW Roaming guilds?
I think they are entertaining and it’s surprising how much damage they can do. So many small guilds will camp an area (whether it be a keep or spawn) and their presence just obliterates. They essentially can cut off life support from a main zerg by killing all reinforcements.
Do you think it’s worth it having them instead of them sticking with the main zerg?
Abso-frickin’-lutely. When I tag up, I prefer to have 4 main groups. The zerg itself, a 5 man sentry team, a 5 man roaming team, and a 5 man ninja team. When I hit something, I want the roaming team moving to cut off the connected camps, and starving the place out, and I want the ninja team hitting a larger objective on the other side of the map. When all the teams are working in unison, you can really really do some damage.
Translation: “when I tag up, I want a map queue”
I have a dream – Our Anet Senpai will make WvW Great Again!
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Guess I’m a ganker…
[DIS][STAR]
On EU most of the top tier servers roaming guilds are pure can*er, all they do is camping near SM or spawn points and killing those who are in a mass scale build(relies on others), then making youtube videos out of it, most of the time they have above average players but they really dont get the point of roaming a good example to this are: LAPD, CAKE etc..
But atleast they sometimes do something usefull however its a rare thing.
On the other hand there are even more ca**er guilds, who just hunt down people, throw ballistas on them, using up 5 – 10 spaces on their servers jsut to do this, in zerg vs zerg they kill only those who are they “enemies” a very good example to this is SA systematic abuse.
if you want to win whilst outnumbered, they are key.
But one should discern between roamers who play the objective, and roamers who only kill stragglers.
Now i’ll say it sounds a bit disengineous to constantly harp on thieves, for doing what they were created and intended to be.
Yeah, the line between a thief I respect and a thief I don’t is thinner than for most other professions. Which should say more about me than it does about thieves, but I have the feeling it isn’t a feeling unique to me heh.
Thief, sadly, does not allow for a varied playstyle. I main ranger, and i can choose between at least 3 meta and 5-8 good/strong builds, without being penalized for it. Thieves have 3 builds (dagger backstab, evade bot, condi spam) – Daredevil does improve selection a bit, but nothing like with other classes.
The fact that EVEN with daredevil, a thief’s playstyle is still fairly linear, use steal or shadowstep to approach, stab/slash, teleport/evade out of range of counter attacks. keep distance while trying to land flanking or stealth shots.
And despite all this, the meta for thieves does not change. They are still hopelessly weak against LB rangers, despite what all the “pr0’s” here say, i can regardless of your skill level still, to this day, as i did 2.5 years ago. Activate Signet of the Wild, Quickening Zephyr and press 2 on longbow while watching the thief melt. And as a thief you have next to zero defense against it, even if you know it is coming, you risk taking 8-10k damage in 1.25 seconds flat… meaning unless you are absolutely sure the ranger cannot block or evade you (staff makes LB rangers a PITA for anyone), you got no surefire way to stop said ranger.
The thief fares equally poorly against a skilled zerker DPS guard. if one rotation lands, thief is gone.
Currently @ some T1 server in EU
Most of the “roaming” guilds these days are just gankers, either preying one smaller numbers, or pin snipers.
Dam lol, you just defined the piece of trash QQ guild lol, they are the perfect example of what you said.
Thats funny when i roam with QQ before i had less real lofe issues to atend to, we would prefer to poke larger dumb numbers than ours rather than gank smaller groups. Altho as soon as zerg or bigger group saw me in a QQ tag they would run for miles ignoring batle objectives Just to get ONE kill of me and pm me about how bad i was lol
Most of the “roaming” guilds these days are just gankers, either preying one smaller numbers, or pin snipers.
Dam lol, you just defined the piece of trash QQ guild lol, they are the perfect example of what you said.
Thats funny when i roam with QQ before i had less real lofe issues to atend to, we would prefer to poke larger dumb numbers than ours rather than gank smaller groups. Altho as soon as zerg or bigger group saw me in a QQ tag they would run for miles ignoring batle objectives Just to get ONE kill of me and pm me about how bad i was lol
You’re a talker, and listening to talkers makes us thirsty, blood thirst.
Most of the “roaming” guilds these days are just gankers, either preying one smaller numbers, or pin snipers.
Dam lol, you just defined the piece of trash QQ guild lol, they are the perfect example of what you said.
Thats funny when i roam with QQ before i had less real lofe issues to atend to, we would prefer to poke larger dumb numbers than ours rather than gank smaller groups. Altho as soon as zerg or bigger group saw me in a QQ tag they would run for miles ignoring batle objectives Just to get ONE kill of me and pm me about how bad i was lol
hahahahaha please stop
I have a dream – Our Anet Senpai will make WvW Great Again!
WvW Forum is more competitive than WvW
lolz. “Roaming guilds”. These guilds are dead. Pretty sure you mean ganking squads with fotm cookie cutter cheesy builds grabbed from metabattle because thinking and learning your class is so hard.
Roaming dead bruh. BLOBBLOBBLOBBLOBBLOBBLOBBLOBBLOBBLOB
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Simple question. How does everyone feel about the existence of WvW Roaming guilds?
I think they are entertaining and it’s surprising how much damage they can do. So many small guilds will camp an area (whether it be a keep or spawn) and their presence just obliterates. They essentially can cut off life support from a main zerg by killing all reinforcements.
Do you think it’s worth it having them instead of them sticking with the main zerg?
Abso-frickin’-lutely. When I tag up, I prefer to have 4 main groups. The zerg itself, a 5 man sentry team, a 5 man roaming team, and a 5 man ninja team. When I hit something, I want the roaming team moving to cut off the connected camps, and starving the place out, and I want the ninja team hitting a larger objective on the other side of the map. When all the teams are working in unison, you can really really do some damage.
Translation: “when I tag up, I want a map queue”
Let’s do the math. 5 man sentry team. 5 man roaming team. 5 man ninja team. 20-30 man zerg. 5+5+5+20 to 30=35 to 45. A full squad is 50. The map queue on the borderlands is around 80. Please don’t try to translate for me, because you did a very poor job of it.
BG had a roaming guild of 50 hit our mendons today. Never seen such synergy and blast fields executed!
lolz. “Roaming guilds”. These guilds are dead. Pretty sure you mean ganking squads with fotm cookie cutter cheesy builds grabbed from metabattle because thinking and learning your class is so hard.
tbf the roaming guilds are probably the originators of some of these “cheese” builds.
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They paid for the game ergo they do what they like within the confines of TOS.