I generally like the idea of Orbs, but as it stands right now I think they’re a bit overwhelming to the underdogs. I’d like to suggest just a couple small tweaks to the existing system:
-Add an Orb Proximity aura bonus. That is, the closer you are to your orb, the more bonus you get. Defenders (PC and NPC both) defending their orb receive significant stat bonuses as the power of the Orb is far more concentrated at that location.
-The Aura remains in effect even when your orb is stolen. That is, players from a Server fighting to retake their orb receive significant stat boosts. Enemy entities fighting near a captured orb are also under the aura effect, reducing their effectiveness.
The reason I would like to see a change like this is that it still provides a strategic reason to hold the orbs (Global bonus of stats and health) while making them more difficult and challenging to hold on to.
Thoughts?