Orb Solutions

Orb Solutions

in WvW

Posted by: Minty.9803

Minty.9803

This thread is not to discuss whether Orbs should or should not be in the game. This thread is to help stimulate some ideas that Anet can use to improve Orb implementation using the mechanics that already exist in the game.

What if the Orb was not carried from one altar to another by a player character but instead by an NPC. For example, reaching an enemy controlled Orb altar could start a scripted dynamic event escort quest where you defend a Golem or Dolyak carrying the orb to your keep.

Problems with this are npc pathing issues, the enemy would know exactly what route you are taking and will ambush you, etc.

What other solutions can you guys come up with?

Orb Solutions

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Posted by: Xyanide.8650

Xyanide.8650

to be honestly, i’m afraid that dynamic event=more bug and exploit

[Ele]Sereniah/[Nec]Xyanade
[NöPë] from Stormbluff Isle
In morte ultima veritas

Orb Solutions

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Posted by: Cato.3547

Cato.3547

Imo would be best to make orbs only affect on keep they are located at, giving mby some boost to walls and doors, less dmg taken or more hp, faster/cheaper upgrades just to name some. This way orbs would still have strategic role in wvw and this would encourage to move them between keeps for example to give more defenses on keep thats under heavy attack etc.

Orb Solutions

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Posted by: Clouded Judgement.7834

Clouded Judgement.7834

I vote they they reverse the buff. Make it a debuff, that way anyone in control of all 3 will have a -15% debuff making it so the oppsing teams are stronger

Orb Solutions

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Posted by: Yeti.5267

Yeti.5267

It’s probably better if they just reduce the bonus by 50%.

Orb Solutions

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Posted by: Ethano.9706

Ethano.9706

Change the orbs so they grant a bonus to server scoring with a staggered stat buff to the opposing servers. This would give the server trying to win more points per tick but at the cost of increasing the strength of their rivals which is a fair trade off. When each server holds one orb, everything is even with points and stats. When a server holds 2 orbs they get a buff to scoring and the server without gets stat buffed. If one server holds all 3 they get a bigger buff to scoring and both other teams get a bigger stat buff.

Or they could give a stat debuff to the team holding an orb while the team holding the orb gets an increase to scoring. That might be simpler. So when each holds one they are even and with each additional orb they get weaker stats but score more points. Either way, this is how I think it should be. There should be a tradeoff for having them.

Orb Solutions

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Posted by: Ender.4256

Ender.4256

i have write another subject about that :

https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/proposal-about-night-cap-orb/first#post616946

i also think that orb must give debuff, but with buff too ^^

Orb Solutions

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Posted by: Ruggy.7819

Ruggy.7819

Remove the physical orb object, change it into a boon that only transfers on death (and goes to whoever dealt the most damage to the target) Whoever has the boon in has a large unique look so is easily identifiable (map icon as well)

Once inside keeps the boon is transfered to the keep lord, who must be killed to have the boon stolen (no stupid altar breaking hacks)

Orb Solutions

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Posted by: Tegart.2709

Tegart.2709

Why don’t they give a debuff for every orb you have and also give you say 50 points for everyone one you posses?

Orb Solutions

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Make the orbs into keys required to open mini-dungeon sections in the Borderlands maps, at the end of which there’s some nice shines and stackable consumables that give you 10 supply when used and stuff like that.

Get all three, and an actual Dungeon opens near your base in Eternal Battlegrounds. Complete that dungeon, and you get a item that can be donated to an NPC in a building. Once enough of those items are donated to a building, one or more of GW1’s legendary Henchment and Heroes are summoned to reinforce the garrison of that building for a week or until it’s conquered by the enemy.

Don’t tell me you won’t want to have Little Tom, Nika, Jora, Zhedd, Talon Silverwing or Mhenlo+Cynn defending your keep for a week.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Orb Solutions

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Posted by: Kyma Grey.9410

Kyma Grey.9410

I vote they they reverse the buff. Make it a debuff, that way anyone in control of all 3 will have a -15% debuff making it so the oppsing teams are stronger

And not only that! Disable any interaction with the orb as one “entity”, you have to be with a certain amount of players near the altar to be acutally able to steal/remove it.

You like to I-I/-\(I< ? Ain´t working no more..

Or Anet could actually add an additional incentive/task to every enemy keep, like a chest well protected by the Lords Pet -> you need the chest content to be able to remove or even interact with the Orb (one alone obviously can´t do that).

There are many ways to address this.

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