Orbs are what is causing the ridiculous snowballing.
Orbs are only a small part of the problem.
The actual problem is that WvW can simply be translated to “whoever has the biggest zerg more often auto-wins”, coupled with “we at Arenanet couldn’t be bothered putting in hard counters to stop achieving complete map domination despite being told in no uncertain terms it would become a huge problem, because we thought the match-making system would automagically create perfectly balanced servers in groups of 3”.
Meh.
Agree, change them.
Just switch the Orb Buff with the Outmanned Buff.
Easy.
Just switch the Orb Buff with the Outmanned Buff.
Easy.
I agree, this is making the stronger servers more buffed and the weaker servers worse off. The 15% stat bonus should go to the underdog servers to even out the odds(Which 15% won’t do it in some cases.) The stronger server should just get some bonuses like the out-manned buff.
I think the orb bonus would need to be reworked in this case. You get a certian percentage based on how much you are out-manned. so if the other server had 5% more than you population wise, you should only get 5% buff. If the server had 30% more population, then you would get a 30% buff. This is how tenacity worked in Wintergrasp in WoW… But ti didn’t work to well, so idk how well this would work in WvWvW.
80 ~ Thief/Guardian