(edited by Ethano.9706)
Orbs will be removed from WvW in an upcoming build.
No, no, and no.
The orb stat buff is fine the way it is. Everyone wants bigger numbers. Orbs are a great motivator and point of WvW contention. They make WvW more fun.
The #1 problem is the cheating.
The #2 problem is that they’re not all that hard to take (compared to DAOC).
People are strawmanning the losing servers losing because of the orb bonuses. Orb stat bonuses do not play a critical role in the winning server winning. They are more of a symptom and result, not a cause. The cause relates to [player skill x organization] and supply mechanics.
As I said before, fix supply pooling and the poor supply decay of the currrent game, and you fix the domino (as much as it should be fixed). Make siege a bit cheaper to purchase to compensate their faster decay. And you have GG.
@EasymodeX – lol the orb stat bonuses are fine? After the patch last night our server went from being completely dominated in the spawn to holding territory again. Fights were fair. You can’t explain actual results away. AN calculated the results of what the orb buffs were doing, along with the exploit problem, and hence we have no orbs in the game at present. They will bring them back, but you can kiss those buffs goodbye.
[DIS] and [TTC]
Tarnished Coast
Great idea, thanks!
Thank you so much ArenaNet! WvW is 1000x more fun without the orb bonus.
I <3 you all!
What about the outmaned buff? It’s probably one of the most useless things i’ve seen in a pvp game so far….and that includes pokemon and hello kitty world.
/sarcasm
Outmanned could obviously use tweaks. Outmanned players should get +5 supply carry capacity automatically. Possibly some other WvW-relevant tweaks. Outmanned supply camps / yaks could probably use fringe buffs as well.
@EasymodeX – lol the orb stat bonuses are fine? After the patch last night our server went from being completely dominated in the spawn to holding territory again. Fights were fair. You can’t explain actual results away.
Anecdotal. Your opponent server probably stopped playing since it’s Thursday and matches reset Friday. This flow of population has been evidenced in almost every tier almost every week almost every match.
Losing servers will still lose without orbs. Orbs or no orbs really won’t make the kind of difference you want.
(edited by Moderator)
@Cloud – wasn’t it glorious last night melting those OMGWTFBBQSAUCE glass cannon players whose build relied on these orb buffs? I was playing all day before the patch and our enemy was mercilessly charging in swaggering and stomping. After the patch? At first they tried charging in like before, the only problem was their twitching corpse left smoking on the ground. Tactics are needed again. Fair play is returned. Tonight will be a glorious night indeed!
[DIS] and [TTC]
Tarnished Coast
remove the outmanned buff also pls
Tactics are needed again. Fair play is returned. Tonight will be a glorious night indeed!
Tactics … like acquiring Orbs?
If you didn’t have the tactics or capacity to take or hold Orbs before, you will continue to lose after the change.
(edited by Moderator)
I always told my friends, orb bonuses are over powered but I never knew how over powered they where. Glass cannon builds actually had survivability, now it’s actually fair and I’m a lot less demoralized. Even if TC is losing badly, I still really enjoy WvW.
(edited by Moderator)
Anecdotal. Your opponent server probably stopped playing since it’s Thursday and matches reset Friday. This flow of population has been evidenced in almost every tier almost every week almost every match.
Losing servers will still lose without orbs. Orbs or no orbs really won’t make the kind of difference you want.
Sorry, but no. No sense in arguing over something that has been removed anyways. We’ll see how things turn out tonight, but my suggestion is that if you are a glass cannon thief used to charging in and bombing the enemy, you better consider your traits again. Bad players can’t hide behind buffs anymore. A lesser population with better strategy has a chance. On your server, you might want to start recruiting more bodies.
[DIS] and [TTC]
Tarnished Coast
Tactics are needed again. Fair play is returned. Tonight will be a glorious night indeed!
Tactics … like acquiring Orbs?
If you didn’t have the tactics or capacity to take or hold Orbs before, you will continue to lose after the change.
We had no problem doing so. This is why our server is in a decent tier. Not 1-2 but 3 at least. Someday 2. I’m proud of where we are at. We don’t need bandwagon jumpers to win. Let’s not devolve this conversation into what you -think- makes you a better server when we know for a fact its server transfers that have resulted in the current dominating servers. These aren’t tactics – they are bodies… Moving on, since there is no debate here – the orbs are gone. The buffs won’t be back and the general population thinks that is a good thing.
[DIS] and [TTC]
Tarnished Coast
(edited by Moderator)
There are a lot of opinions on both sides of the orb buff discussion. You’re pretty delusional if you think you speak for everyone.
He never said anywhere he only wants to win, he only wants fairness. Winning isn’t a priority to some.
He obviously wants to win, because pre-change was already fair.
It’s the same as all the servers crying about old-HOD 24×7 map presence. If you don’t have the capacity to win, then you lose. Taking and holding orbs is a demonstration of capacity — whether that is sourced from raw skill, tactics, population, motivation. PPT is the exact same. Orbs are a result of server disparities, not a cause of them.
Hence, there is little difference and people will still be crying about domino WvW matchups 7 days from now.
The real change to game flow balance is going to be with supply. Supply is the currency of WvW, and it’s Nth tier scrubs that think that +50 stats makes them lose. Hopefully ANet will tune the flow of supply and toss Orbs back in for fun at the same time.
All you have to do balance-wise is switch the Outmanned & Orb buffs.
I just hope the removal of the orbs doesn’t encourage clumping even more….
Red Guard
There are a lot of opinions on both sides of the orb buff discussion. You’re pretty delusional if you think you speak for everyone.
He never said anywhere he only wants to win, he only wants fairness. Winning isn’t a priority to some.
He obviously wants to win, because pre-change was already fair.
It’s the same as all the servers crying about old-HOD 24×7 map presence. If you don’t have the capacity to win, then you lose. Taking and holding orbs is a demonstration of capacity — whether that is sourced from raw skill, tactics, population, motivation. PPT is the exact same. Orbs are a result of server disparities, not a cause of them.
Hence, there is little difference and people will still be crying about domino WvW matchups 7 days from now.
The real change to game flow balance is going to be with supply. Supply is the currency of WvW, and it’s Nth tier scrubs that think that +50 stats makes them lose. Hopefully ANet will tune the flow of supply and toss Orbs back in for fun at the same time.
Denial is strong in this one. No reason to argue, the buffs are gone. You don’t know me from Adam, so you don’t know what I want. I speak for the majority when I say this was a needed change. I’m not going to call you delusional if you think otherwise, I’ll just let the post count and replies from people speak for me. Have a nice time with a fair game tonight!
[DIS] and [TTC]
Tarnished Coast
There are a lot of opinions on both sides of the orb buff discussion. You’re pretty delusional if you think you speak for everyone.
He never said anywhere he only wants to win, he only wants fairness. Winning isn’t a priority to some.
He obviously wants to win, because pre-change was already fair.
It’s the same as all the servers crying about old-HOD 24×7 map presence. If you don’t have the capacity to win, then you lose. Taking and holding orbs is a demonstration of capacity — whether that is sourced from raw skill, tactics, population, motivation. PPT is the exact same. Orbs are a result of server disparities, not a cause of them.
Hence, there is little difference and people will still be crying about domino WvW matchups 7 days from now.
The real change to game flow balance is going to be with supply. Supply is the currency of WvW, and it’s Nth tier scrubs that think that +50 stats makes them lose. Hopefully ANet will tune the flow of supply and toss Orbs back in for fun at the same time.
No, no it is not the same.
15% health/150 stats = over powered characters. Some people like to PvP in WvW and even capping camps is a struggle with the orbs, sorry, over, powered.
Giving players a “statistical advantage” in pvp is never a good thing. This is why the SPVP in this game is so great. No one has “more gear points” to steam roll “newer players”.
It’s all about balance.
As far as Orbs go, they were giving teams (often the more coordinated and powerful team in the fight) a huge statistical advantage as well. Which as we all know, is pretty stupid in terms of pvp balance (If you don’t, then go educate yourself). Frankly it should have been the other way around if anything (For example, a team with orbs gains more points per round, but all other teams get the +stat increase). That would make the orbs worth getting, but wouldn’t make the already strong team, stronger.
It’s just like PVP gear in other games. Why should a veteran, practiced, skilled, dedicated player, NEED, a statistical advantage over newer / less skilled players? They don’t.
I do hope orbs make a return, but I hope that they provide zero statistical advantage to the holder. +WvW Points or bonus exp/karma/gold, something to make them “worth fighting over”, without making pvp imbalance issues.
In any case, those who are against this change are a tiny minority, and it’s done. You can argue all you want, but common sense has prevailed. GG. See you on the battlefield. (I’m interested to see how good some people are now that they can’t get carried by orb bonuses :P )
We’ll see how things turn out tonight, but my suggestion is that if you are a glass cannon thief used to charging in and bombing the enemy, you better consider your traits again. Bad players can’t hide behind buffs anymore.
Really, why? I’ve been playing my glass cannon thief on a seriously losing server for a long time now against those with 3 orb bonuses. I’ve been doing just fine but thanks for your concern
While I support the temporary solution, I hope people aren’t overlooking the fact that they’re basically admitting they can’t beat the cheaters/exploiters. That’s a far bigger issue than orb removal, in my opinion. I hope they can solve the core problem, and not continue to just remove things that are being used by exploiters.
In addition, the current implementation seems to be irresistible to hackers/cheaters and will require significant modification to prevent cheaters from having an unfortunately large impact on the state of any given WvW game.
Any solution that is a blow to the hackers is a good solution in my book, even if this solution removes some of the thrill.
Good move.
We’ll see how things turn out tonight, but my suggestion is that if you are a glass cannon thief used to charging in and bombing the enemy, you better consider your traits again. Bad players can’t hide behind buffs anymore.
Really, why? I’ve been playing my glass cannon thief on a seriously losing server for a long time now against those with 3 orb bonuses. I’ve been doing just fine but thanks for your concern
Well I clearly remember yesterday when thieves like you were doing quite well bombing folks. Those same thieves were unable to do the same after the patch. You may be an exception where skill is a measure, but in the long run, these players relying on extra buffs for damage and health were sadly faced with reality last night. Oh and its not concern, its glee.
[DIS] and [TTC]
Tarnished Coast
You don’t know me from Adam, so you don’t know what I want. I speak for the majority when I say this was a needed change.
I know what you want with the same certainty that you know what the majority wants (or needs).
15% health/150 stats = over powered characters. Some people like to PvP in WvW and even capping camps is a struggle with the orbs, sorry, over, powered.
I cap camps solo with no orb buffs. If your entire server has a struggle to cap a single supply camp, the problem is not with orb buffs.
Orb buffs are basically the last thing in a long list that impacts the results of any battle. Bad players hold the buffs out as some sort of holy grail of balance or some panacea for their poor performance. It’s simply pointless.
As I said previously, it’s good that ANet took it out to deal with the cheater/hacking/exploit issues. However, Orbs add a lot of entertainment and dynamics to WvW, and they should definitely be added back when they can.
Meanwhile, tuning of the real WvW imbalances would be very nice.
(edited by EasymodeX.4062)
You don’t know me from Adam, so you don’t know what I want. I speak for the majority when I say this was a needed change.
I know what you want with the same certainty that you know what the majority wants (or needs).
15% health/150 stats = over powered characters. Some people like to PvP in WvW and even capping camps is a struggle with the orbs, sorry, over, powered.
I cap camps solo with no orb buffs. If your entire server has a struggle to cap a single supply camp, the problem is not with orb buffs.
The only thing you know is you want the buffs. The only thing I know for sure is that they are no longer there. Now we have reality.
[DIS] and [TTC]
Tarnished Coast
, the current implementation seems to be irresistible to hackers/cheaters and will require significant modification to prevent cheaters from having an unfortunately large impact on the state of any given WvW game
Why you just don"t ban all the cheater ? .
You act like when Mythic remove the Fortress in Warhammer… very disappointing.
Jade Quarry
No, no, and no.
The orb stat buff is fine the way it is. Everyone wants bigger numbers. Orbs are a great motivator and point of WvW contention. They make WvW more fun.
The #1 problem is the cheating.
The #2 problem is that they’re not all that hard to take (compared to DAOC).People are strawmanning the losing servers losing because of the orb bonuses. Orb stat bonuses do not play a critical role in the winning server winning. They are more of a symptom and result, not a cause. The cause relates to [player skill x organization] and supply mechanics.
As I said before, fix supply pooling and the poor supply decay of the currrent game, and you fix the domino (as much as it should be fixed). Make siege a bit cheaper to purchase to compensate their faster decay. And you have GG.
I appreciate your personal view on this but it is in the vast minority sir. I also predict much much larger participation from servers being dominated after the first couple of days.
I also do not agree with other posters talking about giving the unmanned buff the current orb bonuses. It is not your opponents fault your server can not muster an army to compete in WvW. ANET has similarly expressed these views witht heir post on nightcapping
(edited by Jonathan.1580)
I like it.
I just would like more “motivating features” implemented when a Guild claims some fort/keep.
Kaosberg De Lay
Deflora Pulzelle
The only thing you know is you want the buffs. The only thing I know for sure is that they are no longer there. Now we have reality.
I also know that losers will still lose, and winners will still win.
I also know that the servers in 3rd place will not be able to make comebacks due to the supply mechanics.
I also know that I’ve played with 0 orbs against 3 plenty of times to know exactly how much difference it does (or does not) make.
The only thing you know is you want the buffs. The only thing I know for sure is that they are no longer there. Now we have reality.
I also know that losers will still lose, and winners will still win.
I also know that the servers in 3rd place will not be able to make comebacks due to the supply mechanics.
I also know that I’ve played with 0 orbs against 3 plenty of times to know exactly how much difference it does (or does not) make.
Really? Do tell. How many moves have you made? I know that losers transfer to better situations. Winners are people who don’t give up. Winners understand sometimes you lose. Winners understand that in order for a win to mean anything at all the game has to be fair. You make a lot of assumptions. You assume just because servers are in a top tier they are there because of skill. While it is the case that there are very good guilds and players on these servers, the bandwagon situation has completely invalidated the results. Come back to me in a few months when the servers even out and then brag about your so-called experience. The top tier servers have only proven to fall apart at this point.
I’ll tell you what, next time we play a match with your server, whatever it is, I’ll meet you out in the open field, just me and you, and we will see who walks away alive. You blow out a lot of hot air. Face the fact, the buffs are gone and there really is no argument here. Be mad about it but it won’t change anything.
[DIS] and [TTC]
Tarnished Coast
Really? Do tell. How many moves have you made? I know that losers transfer to better situations.
Two: I xferred off of JQ two weeks ago when JQ won by a kittening landslide during the collapse of HOD and picked up a kittenon of transfer trash. I xferred back to group up with some guildies because the server I xferred to was winning by far too much.
I’ll be xferring back there today because they’ll probably have a very, very interesting matchup this week.
You assume just because servers are in a top tier they are there because of skill.
No, I don’t. Perhaps you should start reading what I post so you can make more accurate assumptions.
I specifically said capacity, which includes a composite of population, motivation, leadership, and skilled players.
Come back to me in a few months when the servers even out
The servers will never “even out” any more than the current spread. Some servers will be stronger than others. Some servers will not even be part of the competition.
I’ll tell you what, next time we play a match with your server, whatever it is, I’ll meet you out in the open field, just me and you, and we will see who walks away alive.
1V1 REMATCH SOLO MID
Face the fact, the buffs are gone and there really is no argument here. Be mad about it but it won’t change anything.
The buffs are gone for good reason — the cheating and exploiting surrounding them is absurd. I remember when we had to assign people to literally keep their eyes on the orb to look for bugs occurring with the altar or with enemy players exploiting through geometry to attack the altar or take the orb. And that’s not even touching on the recent b.s. various servers have reported.
However, they are a fun mechanic. Nothing like holding the only orb for your server due to raw skill when the only thing you own is the inner keep at Bay, and the entire map is painted by the other servers, not even a supply camp to call your own.
And as I said before and I’ll say it again: the orbs were never what prevented the losing team from getting a foothold or making a comeback. That roadblock is 100% supply mechanics and zero changes are being made to those.
Increase the outmanned buffs’ stats and have it so you keep it after you die. Right now when you die it disappears.
Server – Fort Aspenwood
Orbs do not determine every battle and an organized strike team overcomes them, IoJ recently showed this in our defense of our homeland since mid week. Several epic nights of battles bewtween us and SoS with them having a 3 Orb bonus.. Once actually in our Garrisons Lord room a battle was waged for two hours
However… that does not mean a team that already has substantial point/map control deserves and or needs any additional crutch like 15% HP and an obnoxious 150 buff to all stats.. as Easymode says winners will win and losers will lose. Great! now do it w/o the crutch.
I am happy they are gone and really know this will motivate ppl to come out and fight.
I think a pretty good tweaking of the buff would be +50/80/100 rather than just 50/100/150.
Other than something as direct as a stat buff, ANet doesn’t have many options to throw in extra fun objectives like Orbs.
@EasymodeX
I think you should read what I said. All of this preaching as if you understand the game mechanics better than I do is a waste of your time. Now that the orb buffs are gone, it will be on you to prove they didn’t make a difference. I never said once in my posts, which you completely ignore or make some silly assumption about, that the orbs were the difference in winning or losing a match. I did say the buffs were a silly advantage that were not needed for a winning team. It seems to me that your goal is to prove to everyone else that the buffs were not needed to win a match. Quit trying to do that with me. Anyone that knows the server I come from knows we don’t care if we win or lose as long as we have a good fight. We don’t do too bad either. We also don’t hop servers.
In fact, as long as you jump around servers the way you do, whatever your excuses are, I won’t respect your opinions much. Sorry.
[DIS] and [TTC]
Tarnished Coast
(edited by sceptus.9415)
[quote=619264;EasymodeX.4062
And as I said before and I’ll say it again: the orbs were never what prevented the losing team from getting a foothold or making a comeback. That roadblock is 100% supply mechanics and zero changes are being made to those.[/quote]
Easymode.. this is pure kitten. I saw you posting this earlier and let it go now you want to emphasize it.. it is only true in a literal sense ( IE a strong organized force quickly mounts an attack to eventually be overcome by a 3 ORB zerg.. great they got a foothold and then pounded out by the buff. Done it, seen it
Easymode.. this is pure kitten. I saw you posting this earlier and let it go now you want to emphasize it.. it is only true in a literal sense ( IE a strong organized force quickly mounts an attack to eventually be overcome by a 3 ORB zerg.. great they got a foothold and then pounded out by the buff. Done it, seen itAlso I dont have a problem with supply mechanics as they stand. People need to treat Supply camps like theyre actually important..Def them and Def their yaks. It’s not sPvP so if it takes time for your supply to get to where it needs to go ? Fine too
Easymode.. this is pure kitten. I saw you posting this earlier and let it go now you want to emphasize it.. it is only true in a literal sense ( IE a strong organized force quickly mounts an attack to eventually be overcome by a 3 ORB zerg.. great they got a foothold and then pounded out by the buff. Done it, seen itAlso I dont have a problem with supply mechanics as they stand. People need to treat Supply camps like theyre actually important..Def them and Def their yaks. It’s not sPvP so if it takes time for your supply to get to where it needs to go ? Fine tooPlain and simple once a server attained all 3 orbs it became demoralizing for all but the most hardcore to go in and compete against them. Many would just log in see the 3 orb buff and log out.
Easymode.. this is pure kitten. I saw you posting this earlier and let it go now you want to emphasize it.. it is only true in a literal sense ( IE a strong organized force quickly mounts an attack to eventually be overcome by a 3 ORB zerg.. great they got a foothold and then pounded out by the buff. Done it, seen itAlso I dont have a problem with supply mechanics as they stand. People need to treat Supply camps like theyre actually important..Def them and Def their yaks. It’s not sPvP so if it takes time for your supply to get to where it needs to go ? Fine tooPlain and simple once a server attained all 3 orbs it became demoralizing for all but the most hardcore to go in and compete against them. Many would just log in see the 3 orb buff and log out.I suspect your a troll =) Well written posts w half truths so not going to respond anymore hehe
Easymode.. this is pure kitten. I saw you posting this earlier and let it go now you want to emphasize it.. it is only true in a literal sense ( IE a strong organized force quickly mounts an attack to eventually be overcome by a 3 ORB zerg.. great they got a foothold and then pounded out by the buff. Done it, seen itAlso I dont have a problem with supply mechanics as they stand. People need to treat Supply camps like theyre actually important..Def them and Def their yaks. It’s not sPvP so if it takes time for your supply to get to where it needs to go ? Fine tooPlain and simple once a server attained all 3 orbs it became demoralizing for all but the most hardcore to go in and compete against them. Many would just log in see the 3 orb buff and log out.I suspect your a troll =) Well written posts w half truths so not going to respond anymore hehe
this is a sad sad day for wvw, any form of strategic value, and tactical warface just got removed from wvw…
this is a sad sad day for wvw, any form of strategic value, and tactical warface just got removed from wvw…
That’s not true at all.
FANTASTIC!
Thank you Anet for listening to your players and for seeing the negative impact it was having on the player experience!
After playing a game developed by Funcom, I am truly impressed with your ability to adapt to an evolving game
As you stated in your opening post, the orbs provided the winning team with an advantage that was hard to overcome. I like to fight people on even footing. I think the removal of the orb is a great first step to a well balance WvW system.
(PS all this QQ my orbs are gone is hilarious. Blame it on the hackers/exploiters, they took away your candy guys)
Roamer: 99.99% BLs / 0.01% EB
(edited by Furiousbeard.7602)
i think the main problem with the orbs are they are just over powered if you have 2 or 3 a few times this week i have seen 10 people take down a 30man zerg just because they get 150+ buff from 3 orbs, i think they should be on a random timer as they reset to make things more fun and intresting.
The Night Pact Legacy [NP]
Now that the orb buffs are gone, it will be on you to prove they didn’t make a difference.
Sorry, but I played when we were down orbs and winning map control. I’ve been there and done that.
As I’ve said previously, they make a difference but they are far down the list of things that affect server balance.
I did say the buffs were a silly advantage that were not needed for a winning team.
The buffs are a very fun advantage that provide motivation and varying WvW map dynamics. E.g. something I mentioned in my first post, if we want to get into a discussion about illiteracy.
It seems to me that your goal is to prove to everyone else that the buffs were not needed to win a match.
You have poor interpretation skills. My only claim are that orbs are fun (because they are, for several reasons), and that they do not determine a match. E.g. ANet should add them back in when they can deal with the cheating.
Plain and simple once a server attained all 3 orbs it became demoralizing for all but the most hardcore to go in and compete against them.
And what happens when the hardcore take an orb or hold it against the larger server?
That possibility is now removed from WvW. WvW is now more stale and there are now fewer opportunities on the map to gain advantages.
u could leave the orbs but remove the buff. then they would just be for bragging rights basically
@EasymodeX – what is your point? I’ve been there too. The game has been out how long? Also, which server are you vacating this week?
The buffs are too big of an advantage for an already dominating team. I don’t see how that is so hard for you to comprehend. I could understand all of your arguments for the orbs if you didn’t keep whining about the buffs. Because of this, it looks to me like you depend on them to have an advantage. I would love to have the orbs still, but the exploits would have to be fixed first, and of course the buffs are not needed. There could be any number of rewards for a team having the orbs, and yet you keep whining for the buffs. I wonder why?
They very obviously do affect server balance. I’m sure ANet has the statistics to prove it. Server transfers are worse.
How was I supposed to interpret your posts? You come off haughty and act like you are a better player than everyone else. Yet you transfer servers all the time and are here telling us you think the orb buffs were fine. Sorry man, but you just don’t have me convinced.
[DIS] and [TTC]
Tarnished Coast
@EasymodeX – what is your point? I’ve been there too. The game has been out how long?
If you don’t see the point of fun war stories, then you’re probably playing the wrong game / format and should head out of WvW tbh.
The buffs are too big of an advantage for an already dominating team.
Except they’re not. The tiered elevation / siege placement is the largest advantage. Control of supply camps is a much, much larger advantage. The pooling of supply, upgrades, and defensive siege are enormous advantages.
The stat buffs pale in comparison.
I could understand all of your arguments for the orbs if you didn’t keep whining about the buffs.
I’m not whining about the buffs. You are whining about the orb buffs and I refute thee.
I would love to have the orbs still, but the exploits would have to be fixed first, and of course the buffs are not needed. There could be any number of rewards for a team having the orbs, and yet you keep whining for the buffs. I wonder why?
Because very few other things matter or are interesting.
PPT is stupid — every objective in WvW is already worth PPT.
Any flavor of PvE buff is stupid — kitten PvE. In addition, no motivation would be added to make the orb relevant.
Miscellaneous WvW mechanics buffs? (E.g. Supply, Yak speed) — these are inherently the same as stat buffs, except they provide less cool factor. Supply-related buffs would actually be more damaging to the losing team than raw stat buffs depending on the values.
They very obviously do affect server balance.
Sure, but less than a dozen other factors.
How was I supposed to interpret your posts?
1. Read. 2. Comprehend.
Always a good start.
You come off haughty and act like you are a better player than everyone else. Yet you transfer servers all the time and are here telling us you think the orb buffs were fine. Sorry man, but you just don’t have me convinced.
1. I am, in fact, a better player than most.
2. I’ve xferred servers once (from a winning server to an even one) for 1 day since release. Oh yeah, I’m a big bandwagoner lololol. Try way harder bro.
@EasymodeX – I don’t need to try. You are making my point for me. You somehow think you are some great mastermind and yet you keep repeating the same silly information. You are basically just playing a virtual game of “I know you are but what am I.” The orb buff is gone. Let reality set in. No matter how many posts you quote or how think -think- you are some Sun Tzu, the fact is you are no different than anyone else – except you want those buffs back. Admit it. Move on.
P.S. I am also a better player than most but I don’t need to prove it with forum posts. Harsh words are for fools and cowards. Your first two replies to my post were simply thinly veiled insults, one of which was edited by a moderator.
[DIS] and [TTC]
Tarnished Coast
(edited by sceptus.9415)
You somehow think you are some great mastermind and yet you keep repeating the same silly information.
I’m not some great mastermind. I simply play the WvW game and pay attention to what causes winning or losing.
No matter how many posts you quote or how think -think- you are some Sun Tzu, the fact is you are no different than anyone else – except you want those buffs back.
Sure, I want orbs back because they were fun. Strategies circle around orb movement or orb plays. It adds a new layer to WvW strategy.
The simple reality, as you put it, is that orb buffs are the least stack factor for a winning team.
P.S. I am also a better player than most but I don’t need to prove it with forum posts. Harsh words are for fools and cowards.
I never attempted to prove it with forum posts. I only confirmed what you accused me of. It seems you try to start a lot of kitten but you can’t really finish it when you have no leg to stand on.
You somehow think you are some great mastermind and yet you keep repeating the same silly information.
I’m not some great mastermind. I simply play the WvW game and pay attention to what causes winning or losing.
No matter how many posts you quote or how think -think- you are some Sun Tzu, the fact is you are no different than anyone else – except you want those buffs back.
Sure, I want orbs back because they were fun. Strategies circle around orb movement or orb plays. It adds a new layer to WvW strategy.
The simple reality, as you put it, is that orb buffs are the least stack factor for a winning team.
P.S. I am also a better player than most but I don’t need to prove it with forum posts. Harsh words are for fools and cowards.
I never attempted to prove it with forum posts. I only confirmed what you accused me of. It seems you try to start a lot of kitten but you can’t really finish it when you have no leg to stand on.
Like I said above your first two replies were insulting to skill, be it server or individually. You shouldn’t need to insult me if you have a good debate. You have excellent writing skills but your delivery needs work. I think the orbs are fun as well, but I don’t agree that buffs of that magnitude are necessary and are counter to a fair match. That is ALL I want out of my gaming. A fair match. Win or lose, I don’t care. I’ve already finished this by explaining to you that your information isn’t even important anymore. The buffs are gone and you are arguing for no reason.
[DIS] and [TTC]
Tarnished Coast
I think the orbs are fun as well, but I don’t agree that buffs of that magnitude are necessary and are counter to a fair match.
Some advantage of some significant magnitude is necessary for orbs to be orbs, and stat buffs provide the largest fun. TBH it would probably better to provide a DPS buff but 0 defensive buff (e.g. +50/100/150 power and condition damage, but 0 to other stats). This way the total effect would be less, but people would still get a stiffy off their big numbers and still key in on the orb as a significant non-PPT objective in WvW.
Sidenote: This is how it was in DAOC, *cough*DAOC mention strikes again.
That is ALL I want out of my gaming. A fair match. Win or lose, I don’t care.
Then play sPvP, because WvW is inherently not “fair” for about a thousand reasons.
The buffs are gone and you are arguing for no reason.
Then you are an idiot because we (I) are not discussing the orbs-that-were, we are talking about the return-of-the-orbs-to-be-when-ANet-mitigates-cheating.
Welcome to an infraction. Like I said about harsh words… ANet said themselves the buffs were part of the problem. Good companies fix problems. End of topic for me. Good luck, hopefully this is your only infraction.
[DIS] and [TTC]
Tarnished Coast
(edited by sceptus.9415)
THANK YOU!
I might actually come back and play now!
/Bow to ArenaNET
@Gedwyn – it seems pretty clear that you need to learn to fight without the buffs at this point. See you in the war.
[DIS] and [TTC]
Tarnished Coast
Dear Habib,
I think I speak for a great many players when I say that I want the orbs back, but not in the current form. I think your decision is wise and that the reasons you give are all the right ones.
Thank you, and I look forward to the return of the orbs in a more hack-resistant, more-fair-bonus manner. Please do not forsake them.
(edited by Svarty.8019)