Organization in WvW/Guild Menus
+1 this. This is Guild Wars. Please give the guild features some love.
seems legit, gogo ANET devs . . . make it so. And just for the sake of my guild commander who enjoys flooding the forums with guild commander threads . . . something, anything that allows more than 5 guildies in WvW to coordinate with each other besides VOIP or pinning up for the whole map to see is strongly needed in WvW to give guild groups more meaningful structure. Private squads, gold guild dots, guild commander pins . . . whatever it takes. WvW is losing so much potential for guilds and turning all us WvW lovers into sadists with this prolonged tantric delay of getting something good out in WvW for guilds. o.O
Xyleia Luxuria / Sweet Little Agony / Morning Glory Wine / Precious Illusionz /
Near Fanstastica /Ocean at the End / Blue Eyed Hexe / Andro Queen / Indie Cindee . . .
Really good for group composition as well.
If I’m a guardian I can see what party doesn’t have a guardian in it and join them.
/signed
My fun laughs at your server pride.
something, anything that allows more than 5 guildies in WvW to coordinate with each other besides VOIP or pinning up for the whole map to see is strongly needed in WvW
I’ve seen a few Nord posts on this and I am in 100% agreement.
What I find amusing is that if ANet is serious about breaking down the zerg this should have been a given. It takes a lot of unnecessary work to coordinate a skirmish/havoc group.
Also +1 to anything that can make WvW a more user friendly experience.
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
Please do this! Even right click functionality to add/join group in guild would make life so much better. I truly don’t understand why this isn’t in the game yet.
Tarnished Coast [Crit]
+1
These are some minor stuff that shouldn’t have passed the beta, but would be an enormous help indeed
I’ve seen a few Nord posts on this and I am in 100% agreement.
What I find amusing is that if ANet is serious about breaking down the zerg this should have been a given. It takes a lot of unnecessary work to coordinate a skirmish/havoc group.
“It takes a lot of unnecessary work to coordinate a skirmish/havoc group.”
That line you posted Sopp says it all. It should NOT be this difficult to group and form squads they way you want, and play the way you want. Two choices in game – either run a 5 man group or zerg. Any other way players try to coordinate is clunky, frustrating and usually requires 3rd party programs to communicate. There is no dedicated in-game chat channel for anything above 5 players that is not a public zerg.