for there you have been and there you will long to return.
Organizing parties in squads?
for there you have been and there you will long to return.
General idea is that you put all that NEED stability in guardians parties first. Having necros in frontline parties can increase presure, since they will most likely have 25 might. Having tempests in frontline can increase sustain, as well with druids. But yea it’s realy dependant on builds. Any frontliner (class) has atleast 1 midline build and every backline (class) has 1 aswell.
Squad A:
Party 1(commander party):
G(commander), G, G, W, R
Party 2(melee party 1):
G,G,W,R,N
Party 3, 4 (ranged party 1, 2):
N,N,E,E,E
Squad B:
Party 1(commander party):
G(commander), G, W, W, R
Party 2, 3, 4, 5(melee party 1, 2, 3, 4):
G,G,W, W, R
Party 6(ranged party 1):
N,N,E,E,E
Party 7(ranged party 2):
N,N,N,E,E
Or if you want ranged revenants and with that more ranged presure you can switch all necros with revenants.
Squad C:
Stop playing and cry yourself to sleep, as your composition sucks. Also pirateship like hell.
But yea probably this is best you can do:
G,G,W,W,R
R,E,E,N,N
4X E,E,N,N
Edit: Thiefs tend to go to their own subsquad so they can target opponents, unless their using venshare, in which case put them with necros, but bevare of enemies rage.
(edited by SloRules.3560)
Ah, that’s what I was looking for. Thanks for the advice.
for there you have been and there you will long to return.
2-3 guardians in each party, then work your way down from the most important classes with least amount of stability onwards. 2 guards in each party only provides around 40% stability uptime. You might want to throw one more in a commander party to let the commander not have to use his own stability except in an “oh kitten” moment.
Beastgate | Faerie Law
Currently residing on SBI