Outmanned Buff

Outmanned Buff

in WvW

Posted by: The Dude.6942

The Dude.6942

Something needs to happen with it. I’m pretty sure this is an important part of balancing WvW better. Maybe it could increase the survivability of the outnumbered team by similar/equal stats as three orbs offer. “Grand Wizard XYZ channels his protective spells upon Z’s army”.

Also there should be very high magic find and gold/karma/exp gains for the team which is badly outnumbered to balance the killing-dying ratio against overwhelming odds. Otherwise people just quit and I think we all can agree that if only one team is in WvW its fun for nobody.

Outmanned Buff

in WvW

Posted by: Pixel.6397

Pixel.6397

Outmanned buff sucks, give me 10% more damage or something like that…

Outmanned Buff

in WvW

Posted by: kefro.9312

kefro.9312

Or just balance the players numbers joining, or soon there only be 1 server populated and all the others empty.
Imagine a empty server with only the top guild pvp, that server will win cause of skills and players will see that and they will move from those full servers with 5h queue times to those with no queue.
This will also reduce the queue in the full servers cause the population will spread more to the less populated servers…
I think balance will make the game more fun, cause right now wvwvw is broken

Outmanned Buff

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Posted by: Mithrilendil.4713

Mithrilendil.4713

The WvW isn’t meant to be balanced, regarding population.
But I agree that the outmanned buff (and the orb one) should be modified.
Exchange them. Orbs should give more gold/xp/karma/items and outmanned should give more damage and more resist

Outmanned Buff

in WvW

Posted by: Sevati.6724

Sevati.6724

The out manned buff needs modification. The current buff has ZERO incentive to attempt a defense or comeback when server populations are grossly out of proportion.

I would love to know what threshold even triggers that particular buff. Is it two to one, is it 4 to one. It feels like it doesn’t even kick in until a 3 to 1 ratio at the minimum.

Regardless, I would prefer seeing a +stat increase for the underdogs, relative to the imbalance against their opposing teams. Such that of the 3 teams in WvW lets assume team A(100players), B(50players), and C(25players). Teams B and C are huge underdogs, even combined against a team A.

Members of teams B and C should get a +%_to_all_stat/dmg_buff that allows them to take on more at once from team A in that map. That buff would scale differently for team B players compared to team C players.

It would make things much more interesting and help in the night capping problem and population imbalance problems that occur.

They way things are now its just silly and demoralizing and not fun in any sense for the severs who do not have an active or organized WvW community 247.

Its also is skewing server populations and transfers to the most winning servers. If you look at the full US servers, the FULL ones are the top WvW ones, with the expception of the unofficial RP server that has its own reason for being attractive and popular outside PvP.

Imho, week long matchups are TOO long. I liked the shorter a 24 hour matchups.

(edited by Sevati.6724)

Outmanned Buff

in WvW

Posted by: forever.6908

forever.6908

I’m wondering when the outmanned buff kicks in. Is there an official clarification in what situation the buff kicks in? If the player limit of each map each server is 166, then how many players will trigger the buff? Less than 150? Less than 100 or less than 83? I hope devs can give us some more information about this.

Outmanned Buff

in WvW

Posted by: Amonde Daneren.2380

Amonde Daneren.2380

No matter what other changes they make to the out-manned buff, they need to add the following effect to it:

“Equipment does not get damaged on death.”

Outmanned Buff

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Posted by: Lonewolf.5869

Lonewolf.5869

hehe make you think whos the genius that came up with this idea

Outmanned Buff

in WvW

Posted by: Clexzor.6351

Clexzor.6351

Yeah the current out manned buff is a joke to say the least…