Outmanned buff?
Your right it’s not good enough and many aspects need to be better.
This is a good read:
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/The-Self-Balancing-System/first#post262453
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
Agreed. A bonus to magic find, experience, and karma don’t do kittens if you can’t kill anything because you are vastly outnumbered in every single encounter. What the outnumbered side really needs is a bonus to health, damage, and maybe even run speed.
[CO] Cryptic Omen
Parroting myself again: Outmanned buff is not meant to balance things or make things “fair”.
It’s meant to reward those who take the risk and manage to do things.
There is no mechanic in WvW that’s meant to make things “balanced” or “fair” by making the losing side stronger or the winning side weaker.
Parroting myself again: Outmanned buff is not meant to balance things or make things “fair”.
It’s meant to reward those who take the risk and manage to do things.There is no mechanic in WvW that’s meant to make things “balanced” or “fair” by making the losing side stronger or the winning side weaker.
‘WvW is designed to accommodate players that would not normally participate in PvP’.
Go play sPvP please.
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
‘WvW is designed to accommodate players that would not normally participate in PvP’.
Go play sPvP please.
No, no, you must’ve misunderstood me.
See, sPvP is made completely fair to anyone by giving everyone the same gear, stats, level, skills.
WvW was never meant to be fair or balanced, that’s why there isn’t any game mechanic that tries to “level” the playing field.
sPvP is the fair one. WvW is the unfair one.
Asking for the outmanned buff to make the losing side stronger is asking for fairness. WvW doesn’t care about fairness.
Parroting myself again: Outmanned buff is not meant to balance things or make things “fair”.
It’s meant to reward those who take the risk and manage to do things.There is no mechanic in WvW that’s meant to make things “balanced” or “fair” by making the losing side stronger or the winning side weaker.
I have to disagree with this statement completely because 1 vs 100, the 1 will always lose unless you go super saiyan. Now if the outmanned buff could make you go super saiyan that would own.
What’s the point of having a persistent game if no one is actually playing it? If this is a continuous problem people are just going to quit gw2 and find some other means of pvping in other games/mmos.
I have to disagree with this statement completely because 1 vs 100, the 1 will always lose unless you go super saiyan. Now if the outmanned buff could make you go super saiyan that would own.
What’s the point of having a persistent game if no one is actually playing it? If this is a continuous problem people are just going to quit gw2 and find some other means of pvping in other games/mmos.
Why should the server where only one person cares about WvW stand any chance to win against a server where a hundred people care about WvW?
WvW seems to have been designed to reward servers that are able to organize and coordinate their war effort.
You may have your own idea of what WvW should be, a fair playing ground where everyone can enjoy the game without the horrible feeling of “losing”, but it’s clear WvW wasn’t designed for that.
It’s a ruthless war game where what matters is what your server as a whole does, not what you as a lone hero do.
The general overall point that is getting missed here is the fact that it is a game. It is meant to be played. If some random person joins a WvW at any given point when one side owns the whole map than that person cannot play the game. So they leave.
100 vs 0 isn’t a game.
Yeah, but WvW doesn’t care about that.
If you server is so powerful that you have no game to play, and you simply must play the game, you are free to transfer to a lower population server and play your game. If you don’t want to because you don’t want to lose your “winning” status, WvW says “too bad”.
Be on a strong server and not play, or move to a weaker server and play.
The problem is self-fixing, the servers are self-balancing.
If you’ve been paying attention to the updates you will notice that arenanet slowed down server transfers and eventually you will have to pay to transfer.
And the solution to the problem is to avoid the problem? Not to solve it?
If you log in just once and week and try to play you could end up in a perpetual downward treadmill that goes nowhere.
Yeah, but WvW doesn’t care about that.
If you server is so powerful that you have no game to play, and you simply must play the game, you are free to transfer to a lower population server and play your game. If you don’t want to because you don’t want to lose your “winning” status, WvW says “too bad”.
Be on a strong server and not play, or move to a weaker server and play.
The problem is self-fixing, the servers are self-balancing.
I had to check you weren’t bumping your own post here, what are you an Anet employee in disguise? lol
I find it amusing at what point your logic makes sense?
There’s already an ‘outmanned buff’ disproving your fair/balanced theory.
-‘WvW is designed to accommodate players that would not normally participate in PvP’.
-It’s a ruthless war game.
Those 2 statements just fly in each others face.
The problem is self-fixing, the servers are self-balancing.
- Assuming its even working, assuming there’s not broken mechanics, assuming what the PR machine is telling us is true (WTB Flyhack?)
koneko.3701
The general overall point that is getting missed here is the fact that it is a game.
You something, hes right <.< Whats fun about being dominated with no right of reply or in fact dominating with nothing to do?
You mention transfers? Sure, leave behind your friends, your guilds, upgrades etc. and start over again……. kitten that, you know what people will do? (Hint: Play something else).
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
(edited by SoPP.7034)
If you’ve been paying attention to the updates you will notice that arenanet slowed down server transfers and eventually you will have to pay to transfer.
And the solution to the problem is to avoid the problem? Not to solve it?
It’s a cost that you as a player have to choose to pay if you wanted to WvW so badly. It’s ruthless.
There’s already an ‘outmanned buff’ disproving your fair/balanced theory.
But the outmanned buff doesn’t make you stronger.
Instead of motivating you to do something by making things easier, the outmanned buff tries to motivate you by offering more rewards.
Those 2 statements just fly in each others face.
I didn’t make the first statement.
Assuming its even working, assuming there’s not broken mechanics, assuming what the PR machine is telling us is true (WTB Flyhack?)
You’re right, it’s not quite working yet. ELO ranking systems take time to stabilize, and they haven’t even implemented world transfer costs yet to let the servers sort themselves out, population wise.
Your something, hes right <.< Whats fun about being dominated with no right of reply or in fact dominating with nothing to do?
You mention transfers? Sure, leave behind your friends, your guilds, upgrades etc. and start over again……. kitten that, you know what people will do? (Hint: Play something else).
Sure, play something else. There are plenty of people who care enough about WvW to pay those costs. If everyone who cares about WvW leaves your server, your server will naturally fall down in ranks to be matched against other servers that are about equally as weak in WvW.
I had to check you weren’t bumping your own post here, what are you an Anet employee in disguise? lol
This isn’t my post, but when i engage in a conversation, i enjoy exchanging ideas with others and am able to do so without taking anything personally.
You really believe this company does not want you to engage the game at all? That you have to “pay the cost” of being a player? When everything else in the game is geared towards being able to participate in the activities.
Seems counterintuitive.