Outnumbered Idea (not about No. of Pips!)
If I understand you right this is a very bad idea.
You have only one big zerg. The zerg jumps to a map with the outnumbered buff.
I fail to see why people should be rewarded for one hour while they are now the main force on the map and the outnumbered buff just moved to the map they came from.
Then home calls for help.
Bye bye home.
Hardly anyone would want to jump if this would mean you’ll lose your one hour buff.
Yep, I get that, I do. But that kind of ppt blob happens already when there is a karma train commander. Only some people are into that and here, at least, they are very heavily encouraged to go to near empty (cough! Desert! cough!) maps.
Personally, I can’t see any of the popular/proper WvW fighting commanders hoping maps just to earn a few extra pips and they would probably be very happy to see those players who wanted such action going to a map where they are not. How much help would a bunch of ppt farming rallybots be defending garri etc. anyway! And those true WvW roamers would come home from an outnumbered map as they do already, they can always go back and gain their buff later after collecting their lootbags.
Some good commanders might choose to start a raid on an outnumbered map but that seems like a good thing to me.
And although, this thread was supposed to avoid the subject pip allocation, if this did get so popular it overwhelmed other play it could be balanced by reducing the bonus pips. The 1 hr suggestion is also just a first stab suggestion. If that’s too strong we could go with 30 or 45 mins – enough to reward choosing to go to a quiet map, without over-rewarding play on a map that is no longer outnumbered.
But it would need to be something to watch, I agree.
(edited by Jong.5937)
5 minutes just to guarantee a tick, instead of an hour and I think you have the right idea.
I do feel the pip generation from the outnumbered buff is a little too potent, but I feel the other way for people who play on a map that’s outnumbered for 4 minutes and 45 seconds until all of the AFK pip heroes port to a map with the buff (thus removing it).
~ Kovu
Fort Aspenwood. [CREW], [TLC], [ShW], [UNIV]