Outnumbered buff suggestion

Outnumbered buff suggestion

in WvW

Posted by: Serious.7083

Serious.7083

At the moment this isn’t worth very much. Originally it stopped your armor getting damaged and gave a slight buff to XP and drops IIRC.

Now your armor is repaired free, which means the buff isn’t really worth having.

This could be improved considerably by including a large cash bonus and applying it to any server with half or less people than the top server on the map. Also a stats buff.

Include a loot debuff for a server that greatly outnumbers the competition, by at least 3 to one.

This would mean that players on the server with the lowest numbers on map would get more cash and loot while it would dry up for one with lots of people more than everyone else. A Karma train going around empty bordelands would get very little loot.

The buff/debuff is only applied if there are more than a minimum number of people on, say 20 total? Can be adjusted later.

Outnumbered buff suggestion

in WvW

Posted by: Ragnarox.9601

Ragnarox.9601

Outnumbered:

Increase lords hp and toughness by 3×. or something like that.

Outnumbered buff suggestion

in WvW

Posted by: Chinchilla.1785

Chinchilla.1785

Outnumbered buff was discussed in this topic: https://forum-en.gw2archive.eu/forum/game/wuv/Outnumbered-and-Points-per-Kills-PpK
There were concerns with stats increases, and increases to AI.

In short, permanent stats increases to players is not wise in a 1v1v1 setting.
Server 1 has 10 people, Server 2 has 15 people, and Server 3 has 30 people. It is bad when the outnumbered buff gets turned on/off in the midst of combat (if it provides raw stat increases).

Example:

Server 1 gets the outnumber buff while fighting Server 2 (who does not get the outnumbered buff). Server 3’s 30 people is disruptive by turning on/off the out number buffed.

For AI, people didn’t like increase the stats to the “pve” aspect, especially when lords scale pretty high already.

At best, in that topic, killing the players who are outnumbered won’t grant PPK was suggested.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

(edited by Chinchilla.1785)

Outnumbered buff suggestion

in WvW

Posted by: Loosmaster.8263

Loosmaster.8263

This has been discussed many times over. No matter what changes you do, it was countered with how it could be manipulated by the other side.
They should just remove all the buffs and display a message on the screen when you acquire it " YOU’RE FOOKED"…


Tacktical Killers [TK]
We’re looking for players.
PM me here or ING.

Outnumbered buff suggestion

in WvW

Posted by: LilBiM.3581

LilBiM.3581

At the moment this isn’t worth very much. Originally it stopped your armor getting damaged and gave a slight buff to XP and drops IIRC.

Now your armor is repaired free, which means the buff isn’t really worth having.

This could be improved considerably by including a large cash bonus and applying it to any server with half or less people than the top server on the map. Also a stats buff.

Include a loot debuff for a server that greatly outnumbers the competition, by at least 3 to one.

This would mean that players on the server with the lowest numbers on map would get more cash and loot while it would dry up for one with lots of people more than everyone else. A Karma train going around empty bordelands would get very little loot.

The buff/debuff is only applied if there are more than a minimum number of people on, say 20 total? Can be adjusted later.

While I do agree that the outnumbered buff does very little to motivate servers that are facing an overwhelming number of opponents, caution should be taken when implementing bonuses. These new bonuses or nerfs should not influence the game mode in the following ways:

1) Discouraging any players from playing on a specific map for any reason,
2) Provide overwhelming advantages to either side,
3) Make objectives neigh-impossible to take by offensive forces.

I do not believe that a loot debuff will do anything but to discourage players from playing on the new desert borderlands map and encourage further stacking on the Eternal Borderlands map instead.

Stat buffs are a very sensitive matter that has been removed from WvW Level traits and have been significantly buffed on Guild Claimed Objectives (for those guilds that have the time, cash and or player numbers to meet the requirements). Either way I do not believe static stat buffs to be the right direction since in each tier the scale of these buffs could affect the outcome of engagements differently.
Players should instead be encouraged to use Guild Claimed buffs appropriately and like-wise WvW players should be able to meet objectives required to gain Guild Claiming perks through WvW.

As for rewards bonuses I believe that changes could be done here in the magnitude of the following:

While outnumbered you gain the following bonus each time you take an objective. Stacks 5 times.
1) +30% Magic Find
2) +10% Gold Find
3) +10% Karma

The following static buffs could be applied to outnumbered fighters:
1) +33% Experience
2) +25% WvW XP
3) Camp Supervisors and Tower Lords drop two random T5/T6 mats.
4) Tower Lords have an increased chance to drop 1 additional rare valued item.

The following objective buffs could be applied to outnumbered fighters after defending an objective successfully:
1) Defender’s Chest -> Contains one T5 mat at random.
2) Valued Defender’s Chest -> Contains four T5/T6 mats at random.
3) Esteemed Defender’s Chest -> Contains four T5/T6 and two T6 mats at random.

Defender’s Chest is acquired if you sink supply into walls, doors, etc.
Valued Defender’s Chest is acquired if you kill 1 to four enemies around the objective.
Esteemed Defender’s Chest is acquired if you kill five or more enemies by the objective.

This is done this way to encourage actively defending your objectives instead of farming wall/gate repairs.

The following objective buffs could be applied to outnumbered fighters after taking an objective successfully:
1) Chest of Valor -> Contains 5 Badges of Honor, 5 Silver, chance for a Food item from the Box of WvW Supplies list, +50% Magic Find for 20 minutes.
2) Chest of Great Valor -> Contains 10 Badges of Honor, 7 Silver, 1 random blueprint of regular or superior quality, chance for a Food item from the Box of WvW Supplies list,, +50% Magic Find for 20 minutes.

Chest of Valor is awarded to a player cap of 10 or more who take an objective. Chest of Great Valor is awarded to less than 10 total players involved in taking an objective.

This is done this way to encourage outnumbered players to continue to fight. They gain much needed siege, badges of honor to get them geared up, a few silver for their troubles and an increased chance of getting better loot in the future.

I believe these outnumbered changes could encourage players to visit and stay on less used maps and or to fight in times of hardships for their server.

Also is it pointless to have this discussion because of the depth of the ‘upcoming’ WvW overhaul?

(edited by LilBiM.3581)

Outnumbered buff suggestion

in WvW

Posted by: miriforst.1290

miriforst.1290

Well if we want a substantial buff to outnumbered how about all supply is twice as effective? Meaning its easier to both defend and build against a larger force (easier to gain a foothold and initiate sieges, faster to counter siege and easier to sustain).

Outnumbered buff suggestion

in WvW

Posted by: Subversion.2580

Subversion.2580

The logical result of being outnumbered lie in point generation and thus it should be tied to scoring. Not just the PPK aspect (PPK has more to do with the stability issue) but by making the objectives tied to the outnumbered side considerably less valuable. In fact, the buff should be tiered, display figures and gradually devalue objectives on the side of the defensive positions on a map.

That will encourage equally matched servers to fight each other more in a matchup and encourage an outnumbering server to maintain its own side plus few offensive objectives in a onesided matchup. It won’t stop a dominant side (at a given time) from scoring and extending a lead, but it will stop their score from rushing away in off-hours and after various demoralization pushes (ie., commander sniping, with a commander tagging down and leaving a map outnumbered).

Ultimately, it should be tied to the idea of dynamic map/overflow generation too, so we don’t get boring queues or unecessary alliance/multiserver systems. All we need is a proper scoring- and map generation system to encourage players of any and all timezones to spread even and thin.

It surprises me that it has not been talked about more yet, since it is a reasonably easily implemented change and would solve many high-priority issues like nightcapping, bandwagon transfers, queues and depopulated tiers/leagues (population imbalance).

(edited by Subversion.2580)

Outnumbered buff suggestion

in WvW

Posted by: Jaruselka.5943

Jaruselka.5943

One idea that was brought up long ago was to make the outnumbered “buff” override RI. If you are outnumbered RI is effectively ignored. The idea being that the larger force would have to split up to defend their territory against a smaller force that could immediately take back anything gained by their opponent.

IOJ → NSP after FA purchased all our WvW guilds