Guild Wars 2 Forever
(edited by SweetPotato.7456)
My feedback, report of the new wvw patch in hope the problems will be fixed.
This new patch is suppose to address the problem of outnumbered servers but it actually created new problems.
1) Players looking for outnumbered map to leech on, players standing around to let the pip collect itself by doing the minimum possible amount to help the server. While the other players are busy keeping stuffs in check they also don’t get to enjoy the outnumbered created to counter the outnumbered problem in the first place because these idle leeching players are taking up the space. And the outnumbered servers are still outnumbered, just not in numbers this time.
2) Players not reporting on possible attack as they want the map to stay outnumbered
3) High population maps means they don’t get as many new players into their wvw population compare to the Low populated ones. Even if they did get a new influx of players the odds are with them always. Because they already have the stable number of players who know WvW enough to carry the new players around.
4) Low population maps has lots of new WvW players who came in the hope to get pip /rewards resulting in a new kind of Outnumbered, now the low populated servers are Outnumberd by newbies vs veteran from high populated maps.
5) Players actually sabotages own server by pulling tactivator in the hope the keep will be taken so that they can flip it later for the Daily Keep Capture.
6) Any players with a tag is happily taggin up in WvW so that they get the Commander extra pip earned. Resulting in various dramas and griefings. (suggest: rank 2000 and above only can tag or come up with something good)
7) And then theres is the ever presence problem of players not keeping the sieges alive on low population servers, simply because they don’t care. There is no co operation what so ever resulting in 2-5 persons alwasy have to be on the same duty of dropping/building/ticking the sieges because big servers attack constantly, and without this sieges, when your are shot on players, towers and keeps are gone in an instant. Please check out my siege change suggestion on my other thread. (cant find thread: read here, Paying the sentry npc to tick sieges)
Thank You.
(edited by SweetPotato.7456)
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