Spirit of Faith [HOPE] – RIP
(edited by Quick Mouse.7635)
Updated
Not my idea, props to Jaruselka for mentioning it in the armor repairs thread. I thought this idea was good enough to deserve it’s own thread.
I think [Outnumbered] should negate [Righteous Indigation]: that way the zerg blob will have to actively guard what they take since the buff allows the other side to reclaim structures immediately. The more they take, the more resources they have to expend to keep it.
How about making Outnumbered stack, like bloodlust?
If you are outnumbered in:
1BL: +25% xp, wxp, mf, no repair
2BL: +50% xp, wxp, mf, no repair
3BL: +50%, no repair and immune to effects of RI
That way you can’t just stack Home BL and EBG. You need to be outnumbered on 3 maps to gain immunity to RI effects.
This would make the Outnumbered buff actually useful for servers that are outnumbered. Although it wouldn’t make a huge difference in ppt for lower coverage servers, it would help a little.
Anyone see a downside to doing this?
(edited by Quick Mouse.7635)
Here are some thoughts:
Imagine one dominating server running a full blob in one map, taking everything with golems and 70+ man blob. Then the same dominating server has 3-5 man teams in other maps and nobody else, using guild catapults and superior rams to quickly reset enemy keeps.
I have been part of the 3 man team taking down enemy keep at busy prime time and while enjoying the outnumbered “buff” on our side. So I know this is not just some theoretical example, but it is also possible.
Thieves and mesmers are already popular roaming professions. When the enemy server is outnumbered, I can often see enemy players almost solely rely on these two professions and run even 5 thief teams. Now with the suggested change, I can see that almost all of the outnumbered players would be playing these professions. Why? Because, mesmers can portal in people and thieves can easily access perma stealth. You don’t need more than just 2 competent players to kill an enemy keep or tower lord quite quickly. This would make defending structures a nightmare.
But I agree on one thing: Outnumbered buff should be do something more useful. And stealth in this game needs to be rethought for WvWvW.
(edited by Deniara Devious.3948)
Both of you bring up good points. The question is:
With the removal of RI for outmanned servers, would the enemy blob relocate their numbers to other parts of WvW or leave WvW altogether?
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