Over the top Treb location in Eternal
Yeah, I saw a video about that.
I would support keeping it as-is if it wasn’t so insanely easy to defend a jumping puzzle against attackers. So not only is it a REALLY GOOD spot in terms of what the trebuchet can hit but it’s also effectively unassailable. First to arrive wins the prize. Not a big fan of that type of gameplay.
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained
An interesting solution would be to add a ramp.
ooo that’s hot, logging in now.
Its just a gimmic. To exploit it you just build a balista below. Similarly trebs on top of stonemist devastate all siege weapons in range also. If you stand just below, you can nuke the top of that tower with AoEs too.
There are plenty of spots for good siege weapons placement.
That’s… really funny. I’m for leaving it (and other interesting places to build siege weapons) in the game, even if I’m aware I’ll only be in position to use it 1/3 of the time.
That’s funny, I tried to climb that tower and was unable to. I’ll have to give it another shot when possible.
Keep it. Player creativity like this is what keeps WvW more fun in the long term. It’s simple enough to counter anyway, either build another treb, or a ballista, or charge it.
Other than the player spawn point areas, no other areas should get these ‘no build’ zones!
Thorny Scrub – Thief
Desolation