The current concept of superior siege is roughly designed and out of place in accordance to Anet’s design philosphy and in WvWvW. Addressing their flaws and proposing new ideas we can make superior siege a more dynamic and creative addition to WvWvW.
General formula for upgrading siege via the mystic forge:
2x siege blueprints
5 mythril ore
5 elder wood logs
3 siege masters book
Upgraded siege equipment generally does 50% more damage and has 50% more health and costs slightly more supply to build than their regular counterparts.
General upgraded siege changes
+Despawn timer changed increased to 90 minutes
+Maximum targets increased to 10
Superior flame ram:
Flaws
Lack of design
Superior rams are simply more durable and stronger flame rams which is okay, but they could be a little more creative.
Addition
+Steady stance-Gain stablity and protection for 7 seconds.
Omega Siege Golem
Flaws
The Omega Siege Golem is a gimmick and misleading, however it has what every other siege equipment doesn’t, creativity. Regardless, it simply doesn’t compensate enough in firepower, utility or durablity. for the price of 5 Alpha Siege Golems. It needs a considerable buff in most if not all areas.
Addition
+Omega Siege Golems require 2 less Alpha Siege golem blueprints
+Health increased to 360k from 270k.
+Infernal bubble (replace shield bubble)-Engage the suit’s bubble to burn foes and block projectiles for 10 seconds. Range extended to 1200
+Rocket salvo-demolishes the area with rockets (4x) 6000 damage, 1500 range.
+Rocket punch-(2x): 6000
+Whirling inferno-Range extended to 1200, damage changed from (4x): 4,088 5 second channel to (6x): 5,000 3 second channel.
Superior arrow cart
Flaws
Arrow carts are used for area denial, the 50% extra damage fails to adequately compensate for the cost of 2 arrow carts and the total amount of targets of 5 players instead of 10 (between 2 regular arrow carts).
Addition
+Range and AOE of arrows increased by 10%
+Glass arrows (replaces barbed and bleeding arrows)-inflicts bleeding, cripple and +vulnerablity at target area.
+Incendiary arrows-shoot a barrage of flaming arrows at the target
+Frosty arrows-Inflicts chilling at target area
-10% less damage
Superior Trebuchet
Flaws
The upgraded version lacks creativity and cost efficiency. Similiar to the regular model, from most distances you can’t see the enemy and you will be blindly firing into areas hoping to deal some damage.
Additions
+Damage is displayed regardless of distance (should be added to the regular version as well)
+AOE increased by 30%
Plagued cows-inflicts weakness and poison. Poison damage per tick increased considerably. Cloud duration extended by 5 seconds.
Decreased casting time-decreases casting time by 50%
Post your oppinions and ideas. If you disagree with the idea of changing superior siege, discuss;