Overtaking friendly siege
I can see some major griefing with this… imagine, anyone could tag up and take a piece of siege then sit on it.
On this subject however, they do need to allow golems to be taken by the person who dropped it like any other siege.
King Arcturus X~80 Ranger | Suki Serra~80 Thief | Count Charon~80 Necro | Regulus Leo~80 Ele
HoD since launch
How would you handle when two different commanders are there? Could also see people quickly tagging up and down to get siege, hence it would be easy to abuse. Not to mention it would be easy to disrupt an enemy attack by running 2 accounts and stopping the ram from swinging. Current system seems to work pretty well, if you deploy and build you can manage it. If you paid for the siege and deployed it, you should be able to use it.
De Mortuis Nil Nisi Bonum.
Yh only people taging to overtake would be problem but still I think it will bring more advantages then disadvantages .
Ideally, a commander should drop all siege in the first place, then he/she has control to kick anyone off if needed.
King Arcturus X~80 Ranger | Suki Serra~80 Thief | Count Charon~80 Necro | Regulus Leo~80 Ele
HoD since launch
Ideally, a commander should drop all siege in the first place, then he/she has control to kick anyone off if needed.
Then the commander switches maps and back and loses rights to whatever siege they dropped.
On this subject however, they do need to allow golems to be taken by the person who dropped it like any other siege.
I would go even further and suggest that the only person who can operate a siege golem is the person who put the print down. Yes, I realize that many commanders would like to be the only person to put prints down and yet not have to be operating the golem, but I am tired of my 2g omega being walked off a cliff 15 minutes after I build it. If you enjoy suiciding golems, build one yourself.
~ There is no balance team. ~