PPK Addition and Removal
Ignoring WvW for so long has caused more revenue loss for them than anything else. Its like they fail to realize that WvW players spend money too and also play other aspect of the game as well. Not only that they are guild mates with and friends with people that don’t WvW but whom they influence.
The truth about this game is that you get rewarded for not fighting players in WvW. The best way to get PPT is by being where your enemy is not, and that is very obviously inclusive of ‘coverage’. In fact, the ‘coverage’ discrepancies only further accentuate that fact.
So yeah, the game has been inherently flawed from a design standpoint since the very beginning.
Ignoring WvW for so long has caused more revenue loss for them than anything else. Its like they fail to realize that WvW players spend money too and also play other aspect of the game as well. Not only that they are guild mates with and friends with people that don’t WvW but whom they influence.
The truth about this game is that you get rewarded for not fighting players in WvW. The best way to get PPT is by being where your enemy is not, and that is very obviously inclusive of ‘coverage’. In fact, the ‘coverage’ discrepancies only further accentuate that fact.
So yeah, the game has been inherently flawed from a design standpoint since the very beginning.
Has nothing to realty do with ppk being removed or added more seems to be some type of “soap box” talk about the worse that you have with wvw. The sec you start talking about wvw being Ignore your comply off point making every thing else you say pointless to read.
Any way Ppk helps even out coverages so if you can make the well covered times by both side more point rich then the down times where one side may have better coverages then the others will not comply win out the week. As things stand the ppk was not high enofe to comply fix this that or ppt was still to high. The best “fix” would be to lower ppt over all and make keeps towers more points of attk / def for a fight more then simply just holding.
The big problem with this is it makes other time zones or ppl who play in the odds times are simply not that important to the points that week so with out ppk even one is equal if the coverages is equal with ppk only the prime times are going to be the main points.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
PPK was rewarding good combat performance, it had a significant effect on the score, more so than the lack of white swords had.
From my relatively casual WvWer perspective, it made the fights more meaningful and intense. It meant there was more to WvW than rubbing doors and then holding on to said doors.
So yeah, I’d like to see it return. But I’d also look a lot of other things, such as the removal of rally, the introduction of new mechanics, new maps, new siege, new classes and abilities to break up the meta, more use for badges (ascended gear)... Here is to hoping the expansion delivers some of it.
Thorny Scrub – Thief
Desolation
(edited by Raap.9065)
Here is to hoping the expansion delivers some of it.
And what if it doesnt?
How will WvW players react?
PvE got LS almost ever 2 weeks, and now a possible expansion? What additional and meaningful content did WvW get?
Oh boy not yet another of these " MIRACLE of Expansion will save WvW" topics.
Nothing will come from that thing its not even expansion its LS3+ feature patch what will bring many new thing to PVE. Specially new 20 ppl raid.
Sniff the air and look around there hasn’t been any WvW dev in this section since that every year CDI for WvW what is BS.
There isn’t even 1 red topic here and last thing they posted here was some guy claiming GM was Cheating.
Has nothing to realty do with ppk being removed or added more seems to be some type of “soap box” talk about the worse that you have with wvw. The sec you start talking about wvw being Ignore your comply off point making every thing else you say pointless to read.
Any way Ppk helps even out coverages so if you can make the well covered times by both side more point rich then the down times where one side may have better coverages then the others will not comply win out the week. As things stand the ppk was not high enofe to comply fix this that or ppt was still to high. The best “fix” would be to lower ppt over all and make keeps towers more points of attk / def for a fight more then simply just holding.
The big problem with this is it makes other time zones or ppl who play in the odds times are simply not that important to the points that week so with out ppk even one is equal if the coverages is equal with ppk only the prime times are going to be the main points.
I realize english isn’t your primary language from your wording here and I am having difficulty responding. Perhaps this same language barrier is preventing what I posted in making sense to you the way I intended it.
Yes I did soapbox a little, but as a WvW player, I more than am justified in doing so… but I didn’t ‘just soapbox’. What I posted was completely valid and relevant.
My post is pointing out the face that only have PPT in place is inherently flawed and always has been. PPK is something to remedy that as it gives a rewards for actually fighting players and beating them. Less points should be given that currently are for PPT so more weight is given to PPK and having bloodlust. Is PPK the only answer? No.
They apparently don’t know what to do:
1: Design maps for a capture the Orb gameplay
THEN: remove the orb instead of fixing it and stopping hackers, they replace it with nothing at all. Core gameplay element is gone
2: They add the ruins that everyone finds too boring to do because of the “stand in a circle mechanic”. Then we are told that “stand-in-a-circle mechanic” is supposed to replace the previous CTF element…
3: They spend a year making a great looking new map (EOTM) and then rush the implementation, doesn’t add it to the competitive borderlands, give it 4 times the rewards of all the other maps and turn it into a karma train where upscale avoid fight for PvE loot.
4: They make a WvW CDI discussion thread, where out of the hundreds of great ideas that were proposed to improve the game only commander tags make it into the game a year later.
5: After 95% of the matchups have completely predictable tournament results for the third time in a row they finally decide to implement PPK, only to remove it and bring us back to the same old predictable stale games less than a month later.
6. Then there is all the smaller stuff: crit nerf, arrow cart wars, getting stuck in terrain bugs, teleport skills not working on bridges, AoE limit, stacking zergs, impossible achievements, dated graphics, broken matchups, empty servers, scattered population, unsupported GvG arena not on mega server with no selectable overflow, etc.
The expansion has better be good.
(edited by Xillllix.3485)
Has nothing to realty do with ppk being removed or added more seems to be some type of “soap box” talk about the worse that you have with wvw. The sec you start talking about wvw being Ignore your comply off point making every thing else you say pointless to read.
Any way Ppk helps even out coverages so if you can make the well covered times by both side more point rich then the down times where one side may have better coverages then the others will not comply win out the week. As things stand the ppk was not high enofe to comply fix this that or ppt was still to high. The best “fix” would be to lower ppt over all and make keeps towers more points of attk / def for a fight more then simply just holding.
The big problem with this is it makes other time zones or ppl who play in the odds times are simply not that important to the points that week so with out ppk even one is equal if the coverages is equal with ppk only the prime times are going to be the main points.
I realize english isn’t your primary language from your wording here and I am having difficulty responding. Perhaps this same language barrier is preventing what I posted in making sense to you the way I intended it.
Yes I did soapbox a little, but as a WvW player, I more than am justified in doing so… but I didn’t ‘just soapbox’. What I posted was completely valid and relevant.
My post is pointing out the face that only have PPT in place is inherently flawed and always has been. PPK is something to remedy that as it gives a rewards for actually fighting players and beating them. Less points should be given that currently are for PPT so more weight is given to PPK and having bloodlust. Is PPK the only answer? No.
Talking about how you think Anet is not doing something with nothing to back it up is not the answer too and has been done countless times before it adds no wight to your argument at all.
All the other active points generation are part of ppt more then ppk. Ppk is purely killing a player making attking large number of ppl at once more point rich then killing small groups for spikes (its imposable to spike ppl for blood lust in a big fight and tends to be more of a waist of time then good). Its posably the best answer to coverage problems that cant be fixed beyond some forced play time that your simply unable to ask of ppl. That or simply cut off wvw when “your not playing” or whom ever is making the current argument.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
@OP:
Please show me where you can see your PPK scores for the week. I hear people say that it is valuable or not valuable, but I’ve never seen any data to back it up.
Well the PPK table can be put up, and its scores can be portrayed onto the main channel/score shower when its perma, this was just a testing phase. And you can see on mos and via basic math you can subtract the scores you gained via ppt. That is beside the point, point is yes, there was improvement and it was for the better.
But one thought that i was getting ( many might had proposed it before too) The amount of ppt that paper structures, and the fully upgraded structures give is the same, thus no initiative in holding them. Thus the back flippers gain the advantage too (ah, you get the point).
TL;DR: ppk is good, and it has less cons, they need improvement in their ppt style, that we all know and they might know that as well!
@OP:
Please show me where you can see your PPK scores for the week. I hear people say that it is valuable or not valuable, but I’ve never seen any data to back it up.
https://forum-en.gw2archive.eu/forum/game/wuv/PPK-does-it-even-matter/first#post4686333
Not exactly accurate though, more like a rough estimate.
They have ignored WvW and as such lost 90% of the known big MMO guilds. Alot of a games advertising now comes from the players with services like Twitch, but who the hell streams PvE?
WvW is a competitive mode that has always had more interest than SPvP, but been neglected by Anet so badly that if it were a puppy they would be up on charges of abuse.
If the 24th comes and goes and not a mention of WvW we can assume the game mode will be left to die.
Yep. Our server, Piken Square, is currently facing Baruch Bay (the Spanish server). I have never witnessed our zerg losing a battle against one of theirs, never. For the whole daytime we have superior PPT too, but when the nighttime comes, I suspect the latin Americans get up and cap everything.
Something should be done about this problem. Just not sure what that something could be. Maybe making all servers “global” and ensuring a more or less even distribution of players on each server, around the clock.
They have ignored WvW
So many dishonest posters in the WvW area of the forums.
-They took out the water and added an entire new mechanic for points for spiking.
-They added righteous indignation to prevent flip spamming. Made multiple changes to it.
-Siege disablers
-Slimmed down ram build sites
-Fixed the getting stuck on building site bugs
-Added siege names to the build sites to prevent troll siege from being built
-Removed orbs from EB.
-Added WvW seasons.
-Added, restructured WvW trait lines.
-Ran tests for PPK
-Ran test for sword removal.
-Completely changed population cap per server map.
-Completely changed AoE cap to 5 due to massive community outcry.
-Completely changed boon buff cap due to massive community outcry
-Added different PIN colors.
-Added Art of war upgrades.
-Added siege razor to aid with under populated times on a server.
-Added new maps through edge of the mist due to massive community outcry
Please do not dishonestly claim that nothing has evolved and claim being ignored. Lets offer the legitimate complaints, certainly, but the insane level of uneducated hyperbole around here is just insane.
and as such lost 90% of the known big MMO guilds. Alot of a games advertising now comes from the players with services like Twitch, but who the hell streams PvE?
Literally thousands of people stream PvE. They have an entire speed run, dungeon community, amoung other things.
WvW is a competitive mode that has always had more interest than SPvP, but been neglected by Anet so badly that if it were a puppy they would be up on charges of abuse.
Eh, based on some of what you said, you would probably have been taken to the pound for barking annoyingly at thin air all night to, so……………………For example, you have evidence yo back up this claim? I Would suggest a good deal of WvW player play PvP as well, and vice versa.
If the 24th comes and goes and not a mention of WvW we can assume the game mode will be left to die.
I doubt it. I have a good time playing. Most folks I know do as well. Besides, why should we worry about your assumptions? You pretend nothing ever changed in the least, when a great deal has, so clearly your not being genuine either way.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
I reckon PPK should take priority over bashing wooden Gates over and over, the only problem is ganking and kills by siege – which doesn’t promote much fair play in WvW.
The conquest side of WvW is a failure, as a competitive mode with the PPT as it is, is a failure.
Plays completely opposite professions to his main Teef.
(edited by CrimsonNeonite.1048)
I do not understand what you refer to with the “fair play” comment.
At what point is a war or battle, which is exactly what WvW is designed to be, have anything “unfair” about using all of the tools at your disposal? Any claim that siege in a battle isn’t fair play, is very misplaced.
https://www.youtube.com/watch?v=6q3em9s5I4c
It is when somebody feels the need to build open field siege in equal number fights or ZvZ, doesn’t matter if it’s at their disposal – the point is, when it comes down to that, it should’nt be about how much Siege you use and more about coordinated Team PvP.
Plays completely opposite professions to his main Teef.
(edited by CrimsonNeonite.1048)
Intelligent coordination would be to use siege to destroy your enemy as easily as possible. It precisely should be about how much siege you use, if it part of you battle plan. In my opinion, a lack of sportsmanship comes from belittling them here, for beating you with it. You have siege available to you. If you want to display comparable, intelligent coordination, you would destroy the siege before it is complete.
A true lack of fair play in my opinion, is speaking poorly of other for beating you with in the rule set. Simply because you want them to follow different rules, means nothing. That is a personal hurdle you are creating, then falsely attempting to hold them up to it. That is your short coming, not theirs.
https://www.youtube.com/watch?v=6q3em9s5I4c
At end of the day it matters if you want to farm bags or you want to have nice long fun fights. Nothing more.