Youtubes: https://www.youtube.com/playlist?list=PLpXd26ZeABJNWi83dXDjtoZ8Lf-4IJ9Gu
PPK/PPT Ballance Change Suggestion
Youtubes: https://www.youtube.com/playlist?list=PLpXd26ZeABJNWi83dXDjtoZ8Lf-4IJ9Gu
I much prefer the suggestions of making PPK part of the outnumbered buff. Either way I don’t think anything will stop trolls from being trolls.
My question is how were they able to achieve spawn camping, was your server dead or something? Did you not have a keep waypoint to use? If you didn’t own your keep where was your servers zerg?
It took them years to implement PPT and they couldn’t even do it in a manner that helped the losing servers catch up to the winning server. I think you guys expect too much, now that this is out WvW will be on the shelf for another year as every tier dissolve into nothingness.
Since PPK is just now back in game, I would prefer that it stays in place for a time to get a feel for how it is working out before changing it already.
PPK is a good balance to PPT since it allows a side that may not field as many a chance to regain points if they are losing the PPT race by simply fighting smarter/better than their opponents.
Gank groups will be a side effect, but…if they are deploying 5 to hunt 1 player than odds are they may be short handed else where. So the 1 kill they might have gained would be over shadowed by the 20 kills they paid for by being outnumbered else where and losing the bigger group fight.
You never want to encourage people to tell realm-mates to leave the map, which would occur if PPK is only for the outnumbered side.
Most people don’t like to get jumped, but that’s why there are numerous ways out of spawn and considering there might also be open WPs to use, its a matter of out gaming the gankers or bringing in people to wipe them as they try it.
Good hunting!
De Mortuis Nil Nisi Bonum.
SM=15 points
Keep=10 point
Towers=5 point
Camps=1 point
PPK=1 point
Dont want to get spawn camped, call for help.
Nobody wants to help, git gud or git rekt.
Gate of Madness
1 kill equaling 1 point is all that needs to happen. We don’t need to make a complex system for all this. It encourages fighting, killing the enemy and trying not to die…
The last thing wvw needs are convoluted requirements upon restrictions upon conditions for players to meet in order to achieve or accomplish something…
Devs are working on population balance so numbers are closer to equal. You’re also not going to have kill trading on some massive scales either.
WvW needs to be more about players killing other players, not rules and restrictions and gimmicks.
WvW would be a hell of a lot more fun if they took away 50% of all structures and dolyaks and road markers and camps and pve… and shifted the focus more on kicking kitten and kick kitten personal rewards and kick kitten “stuffs” for your guild.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
you sure PPK is enough to encourage fighting?
Gate of Madness
you sure PPK is enough to encourage fighting?
“Enough”? As in sole reason to fight?
If so, look at the last paragraph.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Please no more pve/objects/capture/lick/kick/smell vb in wvw. It is already a tacticless blobtrainfest. An it is losing players fast. Game is losing players fast.
you sure PPK is enough to encourage fighting?
“Enough”? As in sole reason to fight?
If so, look at the last paragraph.
that last paragraph….
you want WvW to look like this…. have you played CS before?
you’ll understand what i meant if you have played CS though……
Gate of Madness
you sure PPK is enough to encourage fighting?
“Enough”? As in sole reason to fight?
If so, look at the last paragraph.
that last paragraph….
you want WvW to look like this…. have you played CS before?
you’ll understand what i meant if you have played CS though……
“kick kitten personal rewards and kick kitten “stuffs” for your guild.”
PPK credit promotes players fighting + personal rewards and incentives to fight and win + guild rewards and incentives by fighting and winning… These things encourage combat more often than not… Along with good professions and combat, these are the core elements to a healthy players vs other players experience…
Fighting to win and get rewarded for doing so is the spirit of wvw/rvr/pvp… Those were the lager points I was making.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
I like ppk, but its like its come a bit late, alot of fight guilds have gone on break or quit, so the potential effect it could of had is much, much less.
I can also see the downsides, such as gank groups, kill trading, players using siege, hiding inside towers, all that stuff, but ppks inclusion, is more positive, even with whats left of the population.
Plays completely opposite professions to his main Teef.
(edited by CrimsonNeonite.1048)
Here’s one way to balance it – Have some map XP percentage that Activates PPK for the Player.
Get objective – Get map xp – activate PPK for that person. Add rewards that scale with the tier the player works up to.
Like Auric Basin or any other of the pve maps – PPK would be activated by the percentage gained by the player through events completed.
Player wants PPK? Player can work for it by doing events – but have it diminish per score tick so eventually they would have to take something to get it back up.
gw1 – healing signet/frenzy/charge
PPK won’t make a difference in score at all. tops 10k points which means nothing in the grand scheme of things. ppk needs a buff cause night capping scum are what decides who wins instead of the combat deciding things.
PPK is a barely added score metric designed to make player kills seem like they matter. All the kills on one night in EBG can easily be made up for in 2 hours of backcapping in OCX.
ah ,then you dont understand what i meant then,
too open map will make WvW boring as PPT does now…
so what we need is a complex system to which you disagreed earlier…
we need to combine the likings of both worlds in order for the WvW to be successful whether PPT or PPK is involved
Gate of Madness
Have you guys even looked at the kills stats (wvwintel). The numbers are so small that PPK is completely insignificant.
I like ppk, but its like its come a bit late, alot of fight guilds have gone on break or quit, so the potential effect it could of had is much, much less.
I can also see the downsides, such as gank groups, kill trading, players using siege, hiding inside towers, all that stuff, but ppks inclusion, is more positive, even with whats left of the population.
Yes, the effects of PPK for total score is obviously very small due the low population (at least here in EU, generally only 1 map out of 4 has any decent action).
But I think the downsides of the PPK, like you illustrated: gank groups, kill trading, players hiding inside towers + keeps and using siege, just got worse. The WvWvW game experience is now even worse for new comers. What this game mode needs is to make it more friendly towards first time players as well. The new borderlands are much more complex to travel and include additional game mechanics, such as the jump pads, shrines, lava you can dive into etc. which were missing from the original Alpine border. The addition of guild defenses, banners etc. were yet another layer of added complexity to an already quite complex game mode. This can be fine for many veteran players, but from game design point of view, I see they were all very bad choices and will lead to decreasing player base. Arenanet WvWvW developers really don’t seem to understand: keep it simple, stupid.
I vote for removal of PPK and reinstanting the old original Alpine border. What we need is more fast paced action and I am afraid to only way achieve this is removal of the Desert BL + merging servers to have enough population so that maps could actually be filled with combat and the travel time and distance is very low, even for new comers in case you happen to die in combat.
PPK is a barely added score metric designed to make player kills seem like they matter. All the kills on one night in EBG can easily be made up for in 2 hours of nightcapping.
Nightcappers > all.
Reports are that we made 2000 PPK points last night fighting RoF and DL… We’re last in this match by a long way due to lack of coverage in non-peak (eu) time.
Funny tho… we have a queue if a commander comes on at primetime. #PopulationNightmare
Some of you are not taking into account that “population balance” is on the radar.
PPK should mean something because it’s the main spirit of wvw.
1 kill 1 point. It’s fine and appropriate.
Kill trading when populations are equal is not going to be an issue on some massive game breaking scale like some assume. The devs can also implement timer measures on kills and they can track kill trading with alerts…
Right now nothing matters given the state of wvw and population disparities and mess. The devs are just dropping stuff in to do stuff that goes along with the"secret" plan.
Points don’t matter at all right now, just play or don’t play. Worry about points after the update and after tournaments come back…
And overall, WvW needs less pve and more pvp…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
PPK won’t make a difference in score at all. tops 10k points which means nothing in the grand scheme of things. ppk needs a buff cause night capping scum are what decides who wins instead of the combat deciding things.
Remember all sides are getting kills as well – that 10k might be 2-3 k difference…l
Ppk is meaningless without a ppt overhaul. Just compare the total score and the kill differentials of the 3 servers in a match. Are any weekly matches in the 2-3k difference? Maybe the difference between 2-3rd, but 1st and 2nd?