Patch fixed the new borderlands
I was actually a bit surprised with some of the changes. They are definatly considering peoples opinions on the forums (just hope the forum opinion matches the majority of WvW). Reduced strength of walls/doors, WP in keeps now. Seems WvW is getting more love than PvP balance :P.
I would still like for the WP to be hidden until an objective reaches T2 but this is a start I guess.
Main Class – Ranger [Bezerker/Trapper Hybrid]
Main Mode – WvW [Gate of Madness]
‘- Added a veteran wurm, warg, and harpy event, allowing completion of the daily Veteran Slayer achievement.
- The daily Master of Ruins achievement has been changed to Master of Monuments and can also be completed by capturing shrines.’
Yep, cut and paste old pve veterans in to wvw as the fastest, cheapest and easiest way of fixing or replacing the daily.
I like the ‘also’. Are there still ruins? No. So there is no ‘also’ unless there is something in addition to shrines that counts?
I suppose I’ll give a grudging ‘thanks’ for them at least bothering to fix them.
The dailies were fixed, not the maps.
But that is fine too, atm. I really wished the veteran slayer would be more relevant to the actual map itself though. I mean, the monuments do make sense.
for there you have been and there you will long to return.
It fixed something, but not desert borderlands, since for that u would need more drastic measures.
Wp’s are still a problem if they get them at T0.
They need to do away with auto upgrades and move WP’s back to T3 if they want to see any activity on the bl’s other than the occasional karma train.
LGN
I like the ‘also’. Are there still ruins? No. So there is no ‘also’ unless there is something in addition to shrines that counts?
Why should there still be ruins (now)?
However this would make sense considering that I’ve red on reddit that someone heard about inofficial rumours that they’ve promised to look at putting a borderland rotation on the table.
I was actually a bit surprised with some of the changes. They are definatly considering peoples opinions on the forums (just hope the forum opinion matches the majority of WvW). Reduced strength of walls/doors, WP in keeps now. Seems WvW is getting more love than PvP balance :P.
I would still like for the WP to be hidden until an objective reaches T2 but this is a start I guess.
Agree, it’s a start, I’m curious how those changes will turn out. Some acknowledgement of player feedback would be nice, just to know if other issues (e.g. autoupgrade) are addressed or plainly ignored
Whiteside Ridge
this patch was a very good first step to increase the quality of play on the new borderlands. surprised in a positive way.
but I think they could have announced things like the waypoint change or the daily fix here in the forum, would certainly have clamed down some heated minds.
The new wp placement should help the non home bl. Not sure how much of a fix it will be but its should be better then it was before. I still kind of wish they add in water gates for all the keeps in the new bl that you can get to from the center of the map a kind of a long path that is hard to take but very right to the point and hard to tell if some one is using it or not.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Some more notable changes:
Reduced the health and defense bonuses provided by reinforced and fortified walls and gates at towers.
Updated the Mystic Forge vendor to also sell Siege Masters Guides in quantities of 10.
for there you have been and there you will long to return.
they have move the WP to the keep yes…. but only for 1 team…….. and at T0 ?
Seriously ? This is completly stupid…. I just don’t understand how they can have think about that….
We asked the WP in the side keep but for all team !!! at T3 !!
Not those stupid WP for 1 team at T0…..
How is this possible ?
Some more notable changes:
Reduced the health and defense bonuses provided by reinforced and fortified walls and gates at towers.
Updated the Mystic Forge vendor to also sell Siege Masters Guides in quantities of 10.
Both positive changes, but superior siege could be implemented in a diferent way. Instead of whole mystic forge thing, just put spirit shards, mithril, elder wood, blueprints as cost to purchase superior siege, and put it in quantities of 1 and 10.
they have move the WP to the keep yes…. but only for 1 team…….. and at T0 ?
Seriously ? This is completly stupid…. I just don’t understand how they can have think about that….
We asked the WP in the side keep but for all team !!! at T3 !!
Not those stupid WP for 1 team at T0…..How is this possible ?
Well no your wrong about your point of view. The problem with the new BL is how hard it is to get though it to points for ppt and fights. By having the wp in keeps from non home bl side you let them get into the fights a lot faster. Having the wp T0 lets the non home bl side get into fight a lot more. The home bl side always has its wp near the center so it could get into fight but often you would find that ppl would simply not get into it becuse death on the new BL means you have to walk all the way back.
Now we just need a means of getting any where from the center may be a type of port system that you need to channel to take you from the center point to far N or far S camps.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
they have move the WP to the keep yes…. but only for 1 team…….. and at T0 ?
Seriously ? This is completly stupid…. I just don’t understand how they can have think about that….
We asked the WP in the side keep but for all team !!! at T3 !!
Not those stupid WP for 1 team at T0…..How is this possible ?
oh come on.
it’s better than the wp in the towers since it makes the keeps more important again.
and it leaves room for further changes/improvements.
we should play the maps with those changes, see what effects they have and then we can leave feedback if further changes to the waypoints should be done.
just saying: I also think it might be better to have the wp available for all 3 teams. otherwise I don’t want to have my spawn keep (garri if it’s homelands) to be on t3 with wp after a night of enemy nightcapping. would be a pain to get it back.
this design is supposed to help people getting their “spawn” keep and to make it easier to start building up something when you come to the map.
(edited by rdb.9258)
This just kill the Home BL concept… Where you can controll all your home map…. Now we just have 4 EB…. I can’t understand why give WP to only 1 team, and directly at T0……
Sorry, probably to dumb to understand…
At least 1 good thing, the 2 south doly for the keep are working now.
Thanks for the PSA!
This just kill the Home BL concept… Where you can controll all your home map…. Now we just have 4 EB…. I can’t understand why give WP to only 1 team, and directly at T0……
Sorry, probably to dumb to understand…At least 1 good thing, the 2 south doly for the keep are working now.
Home bl is your garrison that is all you need to make it your home bl. Beyond that your just asking for maps comply untakable by the other teams.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
but why would it good if one side can permanently control the complete map?
ok, “home” concept, but would’t it be better to have some more action than one side sitting in fully upgraded stuff all day long?
Holy misleading title. I was excited for a second there. I’m guessing most actual WvW players don’t really care much about master of ruins and dailies. It’s nice for some ppl that this was looked at, but the BLs were definitely not “fixed”. I think a red post saying they’re taking in all complaints and really looking into the problems that have flooded every GW2 WvW forum on the internet. I know not “everyone” is hating on the Desert BL, but a good 95% of the posts are people who are upset, and many have great ideas to fix them. Players just want to hear something is being done. GW2/WvW is hemorrhaging players, and I think a dev post or two would really help the game or at least the negativity a bit. No?
Maguuma & A Few alts on other NA/EU servers
The side WP’s don’t seem to be working… anyone else seeing them contested on every map?
LGN
The side WP’s don’t seem to be working… anyone else seeing them contested on every map?
Well the original design of the tower waypoints was that only the nearest enemy team could access them. So if they just moved them to the keeps and kept the functionality the same…then you won’t be able to use the fire/air keep waypoints on your home BL.
I liked the wp’s in the towers idea, but now anybody attacking an enemy borderland(which is what my guild does 95% of the time) will have a much stronger position if they claim their corner’s keep. It also seems to make the southern towers less important except as a buffer zone between your keep and the other “attacking” server…kinda lame though.
Tri-Lead of Ascension [WAR] of Borlis Pass
The side WP’s don’t seem to be working… anyone else seeing them contested on every map?
I think its a bug where only the attacking servers can use them
Hope they fix it soon
Daily fixes better late than never… a great mistake to release HoT without fixing the WvW dailies… but ok fixed.
WP back to Keep is a good start.
Rangrorn Charr Necromancer
Ultimate Legion [UL]
The side WP’s don’t seem to be working… anyone else seeing them contested on every map?
Well the original design of the tower waypoints was that only the nearest enemy team could access them. So if they just moved them to the keeps and kept the functionality the same…then you won’t be able to use the fire/air keep waypoints on your home BL.
….smh
LGN
Daily fixes better late than never… a great mistake to release HoT without fixing the WvW dailies… but ok fixed.
WP back to Keep is a good start.
I don’t think this is a bug. God kitten . I was so happy about the patchnotes. Now… Hello eotm 2.1
The dailies were fixed, not the maps.
But that is fine too, atm. I really wished the veteran slayer would be more relevant to the actual map itself though. I mean, the monuments do make sense.
How is it fine, all they fixed was something for the PvE crowd to do, in no way will what they did today improve the rapidly falling WvW numbers or empty BL’s
I went to look and the waypoints are still contested even if there is nobody on the map.
The dailies were fixed, not the maps.
But that is fine too, atm. I really wished the veteran slayer would be more relevant to the actual map itself though. I mean, the monuments do make sense.
How is it fine, all they fixed was something for the PvE crowd to do, in no way will what they did today improve the rapidly falling WvW numbers or empty BL’s
Well, clearly the fix wasn’t addressed at those problems, nor did I had the expectation that it would. That’s why I said the map wasn’t fixed, just the dailies— at least they’re doing these small fixes at the moment.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
I like the ‘also’. Are there still ruins? No. So there is no ‘also’ unless there is something in addition to shrines that counts?
I suppose I’ll give a grudging ‘thanks’ for them at least bothering to fix them.
The old borderland map with the ruins will return in the future, so I assume the option was left in there for that.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
So they changed the tower waypoints to be on the keeps – does this mean that they get them at tier 0 like before? And that the “home” server can’t hold them? If so, that’s kind of…. weird, right? It’s a big buff to the two south servers. In fact I would guess it puts the north server at a disadvantage.
I like that Anet made a significant change to the map, but I would’ve rather those waypoints (and the rampart one) showed up at tier three instead.
apparently the WP are at T0, but didn’t work for no one…..
Desert Borderlands are still bad and full of problems that are way harder to fix. But the change in WPs and nerf in fortified/reinforced structures are a step in the right direction.
I like the ‘also’. Are there still ruins? No. So there is no ‘also’ unless there is something in addition to shrines that counts?
Why should there still be ruins (now)?
However this would make sense considering that I’ve red on reddit that someone heard about inofficial rumours that they’ve promised to look at putting a borderland rotation on the table.
They said it when they first announced the extention, that there would be map rotations.
They also stated they would keep the new bl at least a month – I guess to allow players to get used to it, and get data to work on.
I havent tried the gates, but the walls are really soft now on towers at least… 2 of us with 1 cata got through a T3 tower wall faster than 25ish peeps with 3 rams on a T3 keep gate. Doesnt give us a reason to actually cap them or even be in the borders, but at least it should help small scale.
Also a skysplitter event was done on our home border… zero damage to any gate we could see. Would be great if they bugged out an event no one even want.
(edited by Dawdler.8521)
apparently the WP are at T0, but didn’t work for no one…..
For me they worked. But they don’t work me on the home-bl. They work exactly like they worked on the towers. Try one on an enemyborderland when your server holds the sidekeep next to your spawn.
I think this is NOT what we meant when we wanted the waypoints back in the keeps.
What is wrong with these developers? Put the waypoints back to normal and have them on T3 upgrades for whatever side owns the keep. It’s obvious the intentions of moving the waypoints around for new tactics and strategy on the new map is a failure, so move gameplay back to the alpine map as close as possible.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
why you trolling? Please read full notes.
Fixed a bug at Valley Keep that was causing three sets of patrols to stack and patrol at the same location.
Everything is ok.
actual troll post
I’ll take what I can get when it comes to the waypoints. For alpine it wouldn’t be great but Desert really needs the waypoints closer together. It’s something that might could be changed after the community is more familiar with the maps, but right now they really need to put you into the map instead of on its perimeter.
Overall it’s a very, very, very promising iteration.
Very happy too. Feels like we are being heard.
Now if only they nerfed the laser …..
(edited by Jayne.9251)
Dawdler.8521 said above that the laser doesn’t work now.
I’m seriously disappointed that the Fire and Air keep WP’s are contested for the home team. One of the complaints I see most when reading these forums is that it takes forever to get back to the action if you die. Making the WP’s contested for the home team sort of takes away the meaning of “home borderlands”. It should be harder for the enemy to move around OUR borderland than it is for us, NOT the other way around.
(edited by Sinbold.8723)
I solo’d the laser, and went and looked and the fortified keep gates were about 70% (I didn’t look before I did the laser). Previously they would go down to just over 50%
Then I went to our home BL and the fortified gates on a keep were all about 70% and each required 160 supply (11 supply runs of 15) to fix completely. Previously, laser damage required 220 supply (15 supply runs of 15).
Seems like it is working…
World vs. World
General:
Fixed a bug with the map marker for repair NPCs.
Fixed a bug that caused some outfitter NPCs to sell siege blueprints instead of their standard wares.
Fixed a bug that caused keep lords to really hate flame rams.
Reduced the health and defense bonuses provided by reinforced and fortified walls and gates at towers. ****
Updated the Mystic Forge vendor to also sell Siege Masters Guides in quantities of 10.
Desert Borderlands:
Fixed a bug that prevented the citadel supply depot from being interacted with. ****
Moved the tower waypoints into the keeps. *
Fixed a bug that caused dolyaks entering the west keep to take lava damage.
Added a veteran wurm, warg, and harpy event, allowing completion of the daily Veteran Slayer achievement.
The daily Master of Ruins achievement has been changed to Master of Monuments and can also be completed by capturing shrines.
Fixed a bug with missing resource nodes at the southwest tower.
Increased the event rewards for participating in the Oasis event.
Lowered the Skysplitter’s damage by approximately 25%. *
Fixed a bug that let the Skysplitter’s attack also destroy a wall at the southeast tower.
They should have ditched the Veteran dailies for something else but these changes are step in the right direction, especially the waypoint moved to keep.
The waypoint shouldn’t be active immediately though.
PLUS Squad UI!
Enhanced Squad UI
The enhanced squad UI feature provides functionality to manage large groups of players in all areas of the game.
Players with commander tags will be able to create squads of up to 50 players, which can be split into as many as 15 subgroups.
The squad commander can also create a “raid” squad type, which is limited to 10 players and required for entering into raid instances.
The squad commander can broadcast to any subgroup individually or to the whole squad at once.
Permissions can be set by the commander to allow potential squad members to join at will, to request permission to join, or to require an invitation to join.
Commanders can also organize subgroups with a simple click-and-drag interface or allow the squad to organize itself, including sending invites to other players.
Members of a squad will be able to see each squad member’s name, profession icon, health bar, and downed or defeated status.
Commanders can initiate a ready check for squad members to respond to, and the whole squad will see a visual indication of their response.
It will no longer be possible to be in a squad and a party at the same time, but just as in a party, your entire squad will be shown on the map, with special icons for your subgroup.
A Toggle Squad option allows squad members to show up to 10 members of their subgroup using the traditional party UI that displays boons and conditions.
In World vs. World, squad members will see the supply carried by each subgroup as long as you’re in the same map area as your supply-carrying squadmates.
Players that have not bought a Commander’s Compendium may create a commanderless squad that is invite only, limited to 10 players, and has reduced functionality.
Special Action Skill
A new skill button has been added that can appear above the skill bar during certain context-specific phases of encounters (initially raids). When the button appears, the skill displayed for use will be driven by the encounter. Players can keybind this skill under Options > Control Options > Skills.
In your backline: Elementalist+Mesmer+Necromancer
(edited by Infusion.7149)
The dailies were fixed, not the maps.
But that is fine too, atm. I really wished the veteran slayer would be more relevant to the actual map itself though. I mean, the monuments do make sense.
You want to talk relevance? These adjustments cater to the PvE’rs entering WvW looking to get their dailys.
It doesn’t get anymore relevant than PvE’rs for Anet.
The dailies were fixed, not the maps.
But that is fine too, atm. I really wished the veteran slayer would be more relevant to the actual map itself though. I mean, the monuments do make sense.
You want to talk relevance? These adjustments cater to the PvE’rs entering WvW looking to get their dailys.
It doesn’t get anymore relevant than PvE’rs for Anet.
If it gets new blood for WvW then I’m all for it. It starts with Veteran Slayer, and soon, Keep Capturer… they will soon add to the WvW Population
I solo’d the laser, and went and looked and the fortified keep gates were about 70% (I didn’t look before I did the laser). Previously they would go down to just over 50%
Then I went to our home BL and the fortified gates on a keep were all about 70% and each required 160 supply (11 supply runs of 15) to fix completely. Previously, laser damage required 220 supply (15 supply runs of 15).
Seems like it is working…
I haven’t had a chance to login since the patch. This makes me very happy! Thank you! Xox
“Increased the event rewards for participating in the Oasis event.”
Ehhhh, dare I ask if anyone knows what the rewards were before the update?
If the new rewards are Heavy Loot Bags, vaults of flax/flax fibers, etc. etc. people might be lured in.
Can anyone post what the rewards are now?
chopping wood one day, dropped a piece,
all I could say was, “…fell…foot…”
The dailies were fixed, not the maps.
But that is fine too, atm. I really wished the veteran slayer would be more relevant to the actual map itself though. I mean, the monuments do make sense.
You want to talk relevance? These adjustments cater to the PvE’rs entering WvW looking to get their dailys.
It doesn’t get anymore relevant than PvE’rs for Anet.
I really wish people would stop rattling off their laundry list of issues that might be tangentially related to the topic at hand, regardless of topic. That being said, you have a point.
But hey, the pve population is larger, and maybe one could actually convince them to stay if the content was actually good. Of course, if.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Here’s the updated rewards for completing the Oasis event.
https://forum-en.gw2archive.eu/forum/game/wuv/We-asked-for-more-rewards/5769452
chopping wood one day, dropped a piece,
all I could say was, “…fell…foot…”