[OSC] Lohengrin Fenrir – Norn Warrior
Seafarer’s Rest
Seafarer’s Rest
(edited by Lohengrin.8573)
This build is the one that most of hard-core wvwvw guilds use. you ask: “why?” because WvWvW is all about: speed, burst aoe dps, aoe boons and combo fields.
Primary set is double axe, why?: loads of combo finisher and massive aoe damage.
Secondary is Sword-Horn, why?: leap with ridicolous cooldown, mobility, cc breaker and buff-debuff (also the bleeding, that improove axe damage)
Important rule: NO RANGED WEAPONS! you are not a hunter, your best position is in the middle of the battle with melee weapons. warriors and guardians are the first-line in the battle, with good tankiness and imba 1337 aoe dps. who should charge the enemies? thief or elementalist?
TRAITS
Strenght 20; V – X
Arms 30; III – V – XII
Discipline 20; V – VI
Axe/Axe – Sword/horn
UTILITY SKILLS
Endure Pain / Bull’s Charge / Stability / Signet of Rage / Mending
RUNE
Axe – Bloodlust (stack POWER 25x)
Axe – Sigil of rage
Sword – what you prefer
Horn – Regen for vigor (dodge) when you swap
GEAR:
Armor wtih power vitality and toughness (5 pices from karma gods, the head from wvwvw badges)
Everything else Berzerker, but if you want to be harder you can put some knight jewels.
Rune are: what you prefer. I’m using superior divinity and they works like a charm.
This is not a 1vs1 build (even if you can handle most of players), but for “organized” groups-zergs. it works perfectly with Staff-elementalist (massive aoe snare-combo fields) and Guardians with shouts build.
Hope it helps. warriors are imba in wvwvw. dont use rifle and bow!
Crap! I open this thread in the wrong section!
(edited by Lohengrin.8573)
Alternatively you can also use the warhammer…aoe CC XD
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