The only thing that WvW feels like it lacks, for me (ie: my opinion), is a sense of personalized advancement and reward. Badges are kind of a joke right now, and Id much rather spend them on siege items to help my realm, than for my own person armor/weapon skins.
Id really like to feel like im working towards progressing my character as I play. I dont feel WvW is some quick 30 minute Doom Death Match game, that doesnt need any sort of character progression or rewards. It could be more like what was done in Dark Age of Camelot. These dont have to be game breaking things either, and they can be kept soly on the WvW battlefield (ie: not usable in sPvP or PvE).
First off, the system needs some sort of “WvW rank system”, so that you can earn points of some sort to spend on “advancements” or rewards.
Some examples of types of WvW rewards:
- Custom “Finish them” banners. Similar to banners in Diablo 3. As you play, you can unlock graphical elements to customize your own personal banner. everything from color, to pattern, to emblems on the banner. Some of these customizations should be unlockable via achievements, others via gaining ranks in WvW.
- Purchasable stat boons. These would only take effect in WvW, and you would buy them with ranks you earned in WvW. For instance, there might be a WvW Power boon you could buy, that had 5 ranks.
Rank 1: +10 Power while in WvW, and would cost a minimal amount of WvW Rank points.
Where as Rank 5 might give +100 power while in WvW, but would cost a LOT of rank points to get to rank 5.
- Add an F5 (and maybe even an F6) ability slot. Specific to WvW only. This slot(s) should only be used with WvW specific abilities that you can unlock via the rank system. These abilities would only work in WvW, no where else, and they would be highly specific to WvW gameplay. Both active and passive abilities that would be universal to ALL classes, to help them perform WvW tasks better. Things such as:
—- Heavy Lifter: Carry an additional 5 supply
—- Siege Mechanic: Move 1 siege weapon to a new location. 500 feet range, 15 minute cooldown
—- Caravan Master: Double the speed of any supply caravan that is within 50 feet of you.
—- Stubborn: Your downed timer takes twice as long to count down, giving you more time to rally
—- Just wont die: You cant be “finished”, enemies must deal damage to defeat you while downed. You no longer can use your #4 ability while downed however.
—- Combat Medic: Instantly rally or rez a group member (15 minute cooldown)
—- Siege Tactician: Do an additional 25% damage with siege weapons vs siege and buildings
—- Siege Warfare: Do an additonal 25% damage with siege weapons vs players
—- Defender: Take 20% less damage while inside of a keep
—- Assaulter: Do 20% more damage to players inside of a keep
—- Roamer: Extends any movement boons duration by an additional 25%
These are just some examples of WvW specific abilities. Clearly, i lack the developers experience to know the balanced numbers and mechanics, so dont get all enraged
yelling “OMG 25% are you out of your mind?!?!?” Its just an example.
And there you have it, my ideas of incentives, advancements, and character progression that could be done in WvW. The devs dont have to implement these specific examples, or even this system. I just feel they need to add something, becasue right now, its a pretty plain system that has no real element of progression.
(edited by Gadzooks.4687)