Greetings fellow players,
I want to first start off by stating that I am by no means a long time player of the GuildWars franchise and do not at all consider myself an expert or all knowing about this game and while I love it, there are aspects of it that are frustrating to me.
I am not beyond stating that I am also very new to WvW so pardon me if this post is not a valid one and I would love to hear input from anyone on this topic. Perhaps I am completely wrong or am overlooking something obvious and someone can set me straight or offer tips on how to make WvW an enjoyable experience?
As it stands today, I really can’t find enjoyment in it at all, it seems like most of the time there is a lot of chaos, a lot of running around and an awful lot of dying for casters. At times I’ve seen really well organized sieges taking place, but I’ve even then had a tough time finding a group.
I also admit that in general I’ve played a lot of MMO style games as I really enjoy them and 99% of the time I play a caster, so consider that when you read the next paragraph and also for the record I have not created a tank and tried WvW.
I see what in my opinion seems to be some rather big balance issues in WvW. One such example that I can quickly think of is this: It seems to me that being in a group is absolutely essential if you’re a caster, as a tank this does not appear to be the case. I’ve seen a tank spawn in at the same time as I did, and I’ve watched him jump into a group of enemies and just tear through them like they were paper dolls standing in his way. As a necromancer (I’m sure other minion/pet based classes also have this choice) I can sacrifice a minion to equip a signet that allows me to run 25% faster which means I actually move nearly as fast as everyone else around me but given how weak we are without our pets/minions, perhaps this is a hefty and unfair sacrifice? Of course I could equip a horn in my off hand, but the speed boon with that is so short lived with such a long cool down timer it makes virtually useless in WvW to carry that and say an ax or a dagger.
Also staff cast times are ridiculous. By the time I place my ring on the ground and cast the spell the player I’m targeting has long since moved outside of it and is usually beating me over the head with their sword. The only way to be somewhat safe is to be in a decent group and I’m sure this is the intended method of play anyway but it doesn’t address the core issue of slow cast times. Even in a group, I spend a lot of time waiting for spells to cool down and odds are good I’ve likely missed anyway unless I get lucky and happen to manage to cast the spell into a large enough group of people that I actually hit someone. As a Necromancer (can’t speak for other pet classes) my minions die so quickly that they are virtually useless in WvW so it begs the question of is there really any place for pet/minion based class types that use the staff as their primary weapon in WvW? BTW: I also DO have the minion traits to make them tougher, but that doesn’t seem to make them any tougher in WvW to kill.
Thanks for reading my rather long rant and I hope to read lots of feedback from this.
-Mog