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Posted by: Caedmon.6798

Caedmon.6798

How long is it gonna stay like this ? With the recent stabi changes,wvw fights turned into a borefest.You effectively ruined lots of builds that used to be viable in wvw,all heavy melee builds have been rendered useless,everything is range,everything is aoe bomb,everything is kite.There is no melee going on anymore,i see less and less warrs running around,and if they do…they Run bow ! Great..you pushed warriors to start using bow in wvw aswell….just like they need to do in pvp.

You destroyed every possible melee warr build being viable in zerg fights..Before these changes we had a variety of melee builds with linebackers and kiters going on around…Atm the change only favors heavy kiting,and it favors the side with more people and if you’re melee you got no place in these fights.

Honestly,im getting less and less interested being in wvw..cant run the builds i love to run,and the fights are just a kitten snoozefest picking off 1 player at a time from 1200+ range with 60 ppl vs 60ppl…My god…Please,do something about this horrid playstyle.

(edited by Caedmon.6798)

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Posted by: Gladys.3542

Gladys.3542

They are doing There killing off all WvW play so ppl who want better wvw will leave and stop complaining. If there’s no one to complain then there’s no need to but some effort and they can fully consentrate on PVE and gem store sales.

by Hola.

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Posted by: L Step.8659

L Step.8659

It was still bad even before the stab change. The stab change means even lesser skilled guilds and people are pulling it off though. While it’d be nice for Anet to consider WvW in balancing we know they don’t, so honestly it’s up to the players if they want fun fights with eachother, or do they just care about being as cancerous as possible to win. GvG slowly dying because you can guess what option a lot of guilds chose.

ReRolled [Re] GvG Hero/Wannabe

Best NA rallybot on EU

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Posted by: Dawdler.8521

Dawdler.8521

Then change to ranged if you want. All proffessions can do it.

Its really just cascade effect. The stability change hasnt changed the meta that much, but when pug zergs go more ranged the melee become more exposed which means more melee chicken out to go ranged.

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Posted by: Menaki.6329

Menaki.6329

Yarr, tbh I like this new meta, over 2 years of melee-hammer-stun-train were pretty boring too. The ususally raid set-up was mostly 2 guardian, 2 warriors and 1 ele, only 3 of 8 professions. Where was the fun for the other professions in guild raids? You have risked a /gkick when you have shown up with your ranger.

[KILL] – Jade Quarry

(edited by Menaki.6329)

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Posted by: Offair.2563

Offair.2563

Yarr, tbh I like this new meta, over 2 years of melee-hammer-stun-train were pretty boring too. The ususally raid set-up was mostly 2 guardian, 2 warriors and 1 ele, only 3 of 8 professions. Where was the fun for the other professions in guild raids? You have risked a /gkick when I have shown up with your ranger.

Amen
/15 naked charrs

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: DarkSyze.8627

DarkSyze.8627

They are doing There killing off all WvW play so ppl who want better wvw will leave and stop complaining. If there’s no one to complain then there’s no need to but some effort and they can fully consentrate on PVE and gem store sales.

by Hola.

What is interesting: it only took me 3 months to see it-Not 3 years. What is even more interesting: you are a new player and you already see it.

Obviously:
Why wvw requirement= no challenge, no fun, no skill, no risk, no consequence for mistakes, no effort but rewards and more rewards only for doing nothing!

Very Good Observation!!

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

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Posted by: Olli.9028

Olli.9028

It was still bad even before the stab change. The stab change means even lesser skilled guilds and people are pulling it off though. While it’d be nice for Anet to consider WvW in balancing we know they don’t, so honestly it’s up to the players if they want fun fights with eachother, or do they just care about being as cancerous as possible to win. GvG slowly dying because you can guess what option a lot of guilds chose.

+1
the ship was there before(Ta/lag gvg e.g. ) but after patch it´s everywhere.
All frontliner reroll necro/ele looking for cancershare thief in mapchat and spam cc/dmg on targets/commanders.

that´s no fun for me + most people i talk with, but my fault my friends and i where pll who often only play gw2 because of wvw/gvg/fights . So players anet never care about.

All hail kitten simple/casual pve a trainend monkey can speedclear.

Stab Eins [aX] Axîom
professional WvW rallybotting since 2013

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Posted by: Kasteros.9847

Kasteros.9847

They are doing There killing off all WvW play so ppl who want better wvw will leave and stop complaining. If there’s no one to complain then there’s no need to but some effort and they can fully consentrate on PVE and gem store sales.

by Hola.

Exactly Why to improve WvW and make it more HC? Better to just force those good players who want to make something better and leave it as it is cos casuals will still be able to play :P

Tbh pirateship meta killed MT in blob fights, u can still fight gvg without any problem or zerg vs zerg but blob vs blob not anymore. The only way to play it now is necro/ranger/ele/staff guardian and range bomb cos who go meele 1. he die and coms are afraid to do so to not lose their groups or die and ruin whole fight.

So basically if u want to play EB or open raid take range class and bomb till enemy get bored and rush you.

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

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Posted by: Buell.3701

Buell.3701

The majority of the meta has shifted towards “pirate ships” yes, but there are still some guild comps that can be ran that allows melee to be effective. Key word here is stealth.

I do agree that it’s incredibly stale now when it comes to fights. It’s like two zergs are playing ping pong for hours on end with no outcome. I hope HoT brings another meta change that spices the game up a bit.

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Posted by: coglin.1867

coglin.1867

How long is it gonna stay like this ? With the recent stabi changes,wvw fights turned into a borefest.You effectively ruined lots of builds that used to be viable in wvw,all heavy melee builds have been rendered useless,everything is range,everything is aoe bomb,everything is kite.There is no melee going on anymore,i see less and less warrs running around,and if they do…they Run bow ! Great..you pushed warriors to start using bow in wvw aswell….just like they need to do in pvp.

You destroyed every possible melee warr build being viable in zerg fights..Before these changes we had a variety of melee builds with linebackers and kiters going on around…Atm the change only favors heavy kiting,and it favors the side with more people and if you’re melee you got no place in these fights.

Honestly,im getting less and less interested being in wvw..cant run the builds i love to run,and the fights are just a kitten snoozefest picking off 1 player at a time from 1200+ range with 60 ppl vs 60ppl…My god…Please,do something about this horrid playstyle.

I have hardly seen a shift at all.

Every other profession doesn’t have the health/toughness/condi clear/CC immunity of a warrior. There were 6 other professions that couldn’t play effective, large force melee in WvW. Personally, I feel some credibility in my opinion was lost when the OP specified that this came from a warriors only perspective. It opens my eyes to the fact that there is a warrior community out there that is oblivious to the limitations the other professions have and have had since the start.

What I gather out of the OP, is that the individual is specifically upset because they have more difficulty on a melee warrior. Specifically mentioning or at least “claiming”, he cannot run the builds he wants. Nothing is stopping you from running the builds you want but you. Period. What about all of the other player base that could not run the builds they want because warriors had the crutch of stability that nullified those builds? Crowd control builds have been a staple of MMOs since their inception, and were neutered by one boon.

The previous meta was extremely stale to me, and made everyone, who was not herding like sheep to the melee train, treated as second class. Personally, I enjoy the fact that warriors can not mindlessly rush in, and actually need a little more skill to play. They have to fear CC instead of neuter or ignore it absolutely. Take hard CC away and lets look at immobilize, chill, cripple, as soft CC. look at the options a warrior can combine to literally ignore those entirely.

The post is very clear that this is not an issue with any so called ‘pirate ship’ meta, it is clearly a direct complaint from a warrior who is upset that my other professions skills actually effect them now.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

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Posted by: Caedmon.6798

Caedmon.6798

I dont know what server you play on if you hardly see a shift at all,but in T1 the shift is heavy.Before the change,Every class could be made viable and there was a large mix of range/melee with melee being the frontliners and the range classes going around to kite.At this point,there is No melee at all period,everything is range..and that’s the problem.

There arn;t any pushes going on,so for you saying “Just roll the build you want” shows that you clearly don;t see the issue at hand.If i go melee,i’d be the only melee around standing there doing nothing while the rest is playing ping pong,comms dont push,they kite and they aoe bomb.I did switch to range…thats the point,range is the only thing viable at this point where melee has been rendered useless.It seems you really dont understand or have seen the pirate ship meta at hand,i can talk to 10 people and they all say the same thing,eventhough of a different class…This meta is stale and boring as kitten.The previous meta allowed for more diversity in builds and playstyles.

(edited by Caedmon.6798)

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Posted by: coglin.1867

coglin.1867

I dont know what server you play on if you hardly see a shift at all,but in T1 the shift is heavy.Before the change,Every class could be made viable and there was a large mix of range/melee with melee being the frontliners and the range classes going around to kite.At this point,there is No melee at all period,everything is range..and that’s the problem.

Jade Quarry.

Your claiming every profession was “made viable” before the change? Yet now they aren’t? Define viable here.

Now the GWEN religion is not as zealous, because the stability does not make guardians and warriors a must have to compete as before. In my experience though, running with my guild, I see limited change in the fights over all.

One thing I do not get is the term “melee” in this case. There were guardians/warriors, and then everybody else in this specific example.

There arn;t any pushes going on,so for you saying “Just roll the build you want” shows that you clearly don;t see the issue at hand.If i go melee,i’d be the only melee around standing there doing nothing while the rest is playing ping pong,comms dont push,they kite and they aoe bomb.I did swith to range…thats the point,range is the only thing viable at this point where melee has been rendered useless.It seems you really dont understand or have seen the pirate ship meta at hand.The previous meta allowed for more diversity in builds and playstyles.

yeah, there are absolutely pushes, going on. I do not see your ’claimed issue" at hand, because I do not feel it is really much of an issue at all. Some Coms do push. Simply because you do not, does not define the rest of us.

Personally, I feel if your claiming “ranged is the only viable option”, then I feel that is a short coming on your behalf. The previous meta didn’t offer more build diversity. It literally only offered the warrior, the ability to build around ignoring CC in its entirety, in my personal opinion.

You do not have to like it, but my opinion and experience suggest a skill and organized group is perfectly capable of pushing, and does not need to completely depend on kiting as you may chose to do yourself.

,i can talk to 10 people and they all say the same thing,eventhough of a different class…This meta is stale and boring as kitten.The previous meta allowed for more diversity in builds and playstyles.

And? I an talk to 20 people who disagree with you and agree with me, what’s your point there?

People tend to guild up, play with, and spend time with other, like minded people. I am not entirely clear as to why you feel that 10 people you know are like minded friends, is relevant to our different views.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

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Posted by: Baldrick.8967

Baldrick.8967

More squishy targets in the ‘new meta’, what’s not to like?

Ok, I admit it, I’ve always prefered playing ranged classes and only play guard when the lag is too bad to play anything else.

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

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Posted by: Caedmon.6798

Caedmon.6798

Clearly your server is still stuck in the same way of playing,whereas things in EU has changed alot.I made my point clear enough several times now.How can you say I should push while i’m merely showing a point from a view based on tagging along with a pug comm and how these fights has drastically changed on both sides,you want me to push alone ? I can’t change the mindset of how people are willing to play,as im not commanding.

Also,i’m talking about the zerg fights,im not talking about gvg’s im not talking about organized guild fights either..I’m talking about the regular pug fights wheras i’m seeing the trend of melee being completely useless where in the past there was a great mix of Both melee and ranged…melee now being useless and range consisting 99% of the zerg and the one idiot that does dare to roll double melee will drop in an instant or stands around doing nothing.

And i really dont get how you can say i claim range is the only option and that it is a shortcoming on my behalf..What’s the point in going melee if both sides of servers have all range ? Again..you have not seen this meta at all,im positive of that.Saying i should roll melee vs 100% range blobs is an idiotic thing to say.

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Posted by: FrownyClown.8402

FrownyClown.8402

frontline can still be run in this meta. It requires more bomb dodging and timing pushes but its possible. Frontline is at a disadvantage when vastly outnumbered now. Hymn has an aggressive frontline that still works in even numbered fights. Wait until the meta changes again when expansion comes out.


Bad Elementalist

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Posted by: Kanebrake.6192

Kanebrake.6192

Obviously:
Why wvw requirement= no challenge, no fun, no skill, no risk, no consequence for mistakes, no effort but rewards and more rewards only for doing nothing!

Let’s be honest, that statement applies to all GW2 game modes and is not limited to wvw by any stretch of the imagination. It is a game that is after all aimed at the casual player more than anyone else.

BG

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Posted by: Kanebrake.6192

Kanebrake.6192

I’m not sure what the big deal is about the “pirate ship” meta. So many people whining about it and I honestly have no idea why. Adjust your builds, adapt your play style. Whatever. Guards and warriors are still relevant to this meta. You just can’t play them exactly as you had been for ages. No idea why anyone thinks that’s a bad thing.

BG

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Posted by: Caedmon.6798

Caedmon.6798

frontline can still be run in this meta. It requires more bomb dodging and timing pushes but its possible. Frontline is at a disadvantage when vastly outnumbered now. Hymn has an aggressive frontline that still works in even numbered fights. Wait until the meta changes again when expansion comes out.

When expansion comes out..that is,6+ months from now ? Also i cant change how several servers choose fight,they choose to go all range,as my server is doing.

@Kanebraka,the issue is that the only viable builds to run is everything including range where melee has no more place,where many other previously viable builds have now become useless>I main a warr because i enjoy double melee builds,those builds have already been pushed out of pvp and now also out of wvw,besides that the fights atm are just a borefest.

(edited by Caedmon.6798)

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Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

How long is it gonna stay like this ? With the recent stabi changes,wvw fights turned into a borefest.You effectively ruined lots of builds that used to be viable in wvw,all heavy melee builds have been rendered useless,everything is range,everything is aoe bomb,everything is kite.There is no melee going on anymore,i see less and less warrs running around,and if they do…they Run bow ! Great..you pushed warriors to start using bow in wvw aswell….just like they need to do in pvp.

You destroyed every possible melee warr build being viable in zerg fights..Before these changes we had a variety of melee builds with linebackers and kiters going on around…Atm the change only favors heavy kiting,and it favors the side with more people and if you’re melee you got no place in these fights.

Honestly,im getting less and less interested being in wvw..cant run the builds i love to run,and the fights are just a kitten snoozefest picking off 1 player at a time from 1200+ range with 60 ppl vs 60ppl…My god…Please,do something about this horrid playstyle.

I honestly don’t see much difference. In any event, how is it worse than what it was before? Oh, right, you were immune to all of my cc before while now it can possibly affect you with your bazilion years and sources of stab… From my perspective they made some skills that were not relevant, relevant again. CC are supposed to, you know, crowd control some… Beside, if I can charge into the fray with a zerker staff ele a big bad war probably can manage. Just saying…

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Posted by: Spoone.1268

Spoone.1268

I’m not sure what the big deal is about the “pirate ship” meta. So many people whining about it and I honestly have no idea why. Adjust your builds, adapt your play style. Whatever. Guards and warriors are still relevant to this meta. You just can’t play them exactly as you had been for ages. No idea why anyone thinks that’s a bad thing.

From my perspective, the stab changes were too extreme. There was no reason to change the hammer train meta as much as was done. Sure it could have been toned down a little bit, but most players/groups really weren’t able to pull it off all that effectively. Now the deck is strongly tipped to ranged classes, oh certainly guards and warriors are still viable but their role got a major nerf not matter how much you dodge.
People who suggest that we have a more balanced gameplay in WvW must really like playing ranged, ganking, and sniping. For me personally, I am not a big fan of the changes and my main is a necro these days, changed from warrior/guard long before the stab changes. Which I might add, was another lovely benefit from the “adopt a dev” program, pure genius.

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Posted by: Malediktus.9250

Malediktus.9250

The new meta is terrible and boring

1st person worldwide to reach 35,000 achievement points.

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Posted by: bloodletting wolf.2837

bloodletting wolf.2837

The new meta is terrible and boring

The old meta was terrible and boring. Move along.

Kaa Mchorror NSP grenadier [hayt]

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Posted by: Aberrant.6749

Aberrant.6749

It was still bad even before the stab change. The stab change means even lesser skilled guilds and people are pulling it off though. While it’d be nice for Anet to consider WvW in balancing we know they don’t, so honestly it’s up to the players if they want fun fights with eachother, or do they just care about being as cancerous as possible to win. GvG slowly dying because you can guess what option a lot of guilds chose.

WvW and balance shouldn’t be in the same sentence. WvW has always been the least balanced part of the game for far more severe reasons… it’s a numbers/coverage game mode.

Sounds to me like a lot of people in here are taking WvW far too seriously.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

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Posted by: Hule.8794

Hule.8794

The old meta was terrible and boring. Move along.

You mean GWEN that turned into EN? As thats what you lately, eles and necros. Lot of necros.

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Posted by: Coldtart.4785

Coldtart.4785

Back in my day I had to actually look at the screen while playing to be an effective ele.

Edit: btw rangers and engis still suck since they rely almost entirely on blockable projectiles when pirate shipping.

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Posted by: Olli.9028

Olli.9028

I honestly don’t see much difference. In any event, how is it worse than what it was before? Oh, right, you were immune to all of my cc before while now it can possibly affect you with your bazilion years and sources of stab… From my perspective they made some skills that were not relevant, relevant again. CC are supposed to, you know, crowd control some… Beside, if I can charge into the fray with a zerker staff ele a big bad war probably can manage. Just saying…

Ever play other mmo than gw?
There you often only have a single cc per profession on high cd. it´s more like the elite in gw.
Stab was op but it must be, cause cc is op in gw too.(large scale combat)
Only skill in game without target limit?
On most professions more than 1 cc skill often with low cd.
cc in gw is in big fights everywhere and spammable while rolling over your keyboard.

so the counter of the cc must fit to the cc in game.

Old cc but please only with old stab
or new stab but then target limit on all cc(like most other skills in gw) +cd increase

the ship is boring as hell.

Stab Eins [aX] Axîom
professional WvW rallybotting since 2013

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Posted by: Rocketmist.5436

Rocketmist.5436

The pirate ship meta imo is a good thing. It makes the game a lot more skillful as frankly it punishes blobs of guardian/warriors pressing all their buttons in a very low skill fashion. The pirate ship meta seems more chaotic and more like a roaming fight, which requires A TON more individual skill than the typical wvw encounter of push in a straight line with our melee blob.

The guy that mentioned stealth was correct. The best fights guild in the game still uses melee, prolly around 40%, but they engage in stealth everytime. Wanna keep playing your warrior? Find a good d/p thief to run with.

[TL] Guild Leader, Sea of Sorrows, SoS Council

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Posted by: Schtizzel.5497

Schtizzel.5497

The pirate ship meta imo is a good thing. It makes the game a lot more skillful as frankly it punishes blobs of guardian/warriors pressing all their buttons in a very low skill fashion. The pirate ship meta seems more chaotic and more like a roaming fight, which requires A TON more individual skill than the typical wvw encounter of push in a straight line with our melee blob.

The guy that mentioned stealth was correct. The best fights guild in the game still uses melee, prolly around 40%, but they engage in stealth everytime. Wanna keep playing your warrior? Find a good d/p thief to run with.

Pirate ship more skillful then the previous meta?

Yeah i totally get it. Let’s nerf the counter to CC by letting the things, which should get countered by it, counter their initial counter. It makes totally sense. “Ohh the enemy guards have stab on them to counter my hard CC and move freely but whatever. I don’t care. Just mindlessly spam the kitten out of my hard CC.”
I dont need to look at the buff bars of my opponents anymore because my whole guild just can spam their fairly low cooldown CC when the enemy wants to push me.

Now i can let the opponent take the first move, not doing anything against it except for placing all my fields inside of my guild/blob/pug when they’re inside of us and in the end im gonna win the fight regardless of my incompetence to initiate.

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Posted by: SDZz.8260

SDZz.8260

Overreaction much?
GvGs are still fun and exciting. Develop tactics around the meta instead of crying about the game having 0 build diversity.

Team Aggression -
@Staff Ele

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Posted by: Belenwyn.8674

Belenwyn.8674

  • kick Guardians and invite Revenants
  • stack Resistance from all sources
  • spam streets of stability
  • place force domes and walls
  • sink the opponent ship by ramming it

A future beta test on the new WvW map will give us more hints what is possible after HoT release.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

  • kick Guardians and invite Revenants
  • stack Resistance from all sources
  • spam streets of stability
  • place force domes and walls
  • sink the opponent ship by ramming it

A future beta test on the new WvW map will give us more hints what is possible after HoT release.

lol yep create a Roadway and the old Style will still work , this stability change just opened options for different types of Zerg / pirate ship combat so yes peeps you have two Choices and Rangers+ engis when combined with Revenants also have options to advance due to that wonderful Moving Reflect wall , meaning both Pirate ship meta and the old Meta Are merged together.

when the Revenants are unleashed from hell , a new more stabile open a free standing meta will emerge.

its not just about Gwen or EN anymore.

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Posted by: Dawdler.8521

Dawdler.8521

I keep reading that GvG hasnt changed (which I agree with as noted above) and that blobs have more ranged than melee.

So… uhm… whats changed?

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Posted by: coglin.1867

coglin.1867

I honestly don’t see much difference. In any event, how is it worse than what it was before? Oh, right, you were immune to all of my cc before while now it can possibly affect you with your bazilion years and sources of stab… From my perspective they made some skills that were not relevant, relevant again. CC are supposed to, you know, crowd control some… Beside, if I can charge into the fray with a zerker staff ele a big bad war probably can manage. Just saying…

Ever play other mmo than gw?
There you often only have a single cc per profession on high cd. it´s more like the elite in gw.
Stab was op but it must be, cause cc is op in gw too.(large scale combat)
Only skill in game without target limit?
On most professions more than 1 cc skill often with low cd.
cc in gw is in big fights everywhere and spammable while rolling over your keyboard.

so the counter of the cc must fit to the cc in game.

Old cc but please only with old stab
or new stab but then target limit on all cc(like most other skills in gw) +cd increase

the ship is boring as hell.

List some. I am curious which ones only have on CC per profession. As well, you suggest other MMOs have them on lower cool downs. Yet you say GW is CC spam. Wouldn’t they be spammed more in the games with lower CDs?

Most MMOs I have played have plenty of options for CC. In fact, they often have entire professions designed around it or devoted to it

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: luce.8106

luce.8106

Overreaction much?
GvGs are still fun and exciting. Develop tactics around the meta instead of crying about the game having 0 build diversity.

Agree! TA recent videos vs HoW and dF are a great example.
Gj guys keep up and thanks to all top guild for entrataining with streaming and videos!

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Posted by: Rocketmist.5436

Rocketmist.5436

This game actually has very little cc spam compared to other pvp. You can’t get slept/rooted for 10+ seconds from single skills, most dazes/stuns in the game are 1-2s as they should be. Also the game has a great use of stunbreaks and instacast condi clear making counterplay, not to mention stability is still very strong. On my warrior which I have 1000+ hours only wvw in I really haven’t noticed any times where my stability stacks ran out because I was running through so much cc. 5 stacks is a lot.

[TL] Guild Leader, Sea of Sorrows, SoS Council

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Posted by: Spoone.1268

Spoone.1268

  • sink the opponent ship by ramming it

I lol’d. best analysis of current WvW zerg strateeeegery evar! Well played, well played indeed!!

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Posted by: ammayhem.5962

ammayhem.5962

If stability is useless, and cc is more effective against melee, then doesn’t that mean stability is just as useless and cc is more effective to ranged classes too?

Port Sledge University [PSU]
Sorrow’s Furnace

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Posted by: dodgycookies.4562

dodgycookies.4562

stab changes made wars less tanky but more powerful. High risk, high reward due to glassy ranged and less stab for them. Requires actual tactics, positioning, timing and skill to pull off a great melee push that destroys the ranged.

Guard gs pulls + war Hammer stuns actully do something now!

But most people like taking the safer choice and go ranged which leads to indecisive engagements

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Posted by: Belenwyn.8674

Belenwyn.8674

If stability is useless, and cc is more effective against melee, then doesn’t that mean stability is just as useless and cc is more effective to ranged classes too?

The question will be how fast can you stack stability in HoT by using all sources of stability the expansion will provide in WvW. So far we have no solid answer for this. I addition we have no idea how accessible resistance and break bars will be.

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Posted by: Aggrostemma.1703

Aggrostemma.1703

I don’t mind the stability changes… You just have to work around them. I found another keys worth to use apart of the W and 1… A, D… they all count.

Guardian frontline main.
Staff ele if needed.
Necro if bored.
Teef if roaming.

#I no words have"

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Posted by: Hamster.4861

Hamster.4861

I keep reading that GvG hasnt changed (which I agree with as noted above) and that blobs have more ranged than melee.

So… uhm… whats changed?

Here’s a great post-stab change GvG, it’s an excellent example of pirate-shipping:
https://www.youtube.com/watch?v=hISfvGpFY4I
(language warning)

What HAS changed, is that small groups are much more limited in their ability to take down larger groups. After the stability nerf, using ranged pressure to soften up enemies for the melee is something you MUST do. Melee still push, but its really just a clean up/secure kill. ZvZ now includes a lot more baiting, and “peeling the onion” of an enemy zerg. Before the change, Melee were a hefty part of your engagement. It was easy to open with a melee strike, and put your enemies on the back foot. Now, you try to open with your melee and you will get melted before your melee get anywhere near an enemy zerg.

If a small group tries to melee train down a group larger than them by even as little as 1/3, they’re going to get ping-ponged, unless the larger group was AFK, or PvDooring, or otherwise not paying attention.

We still have Stability, it wasn’t ever a push to win boon. Now that stab has stacks, we simply have to choose when we close a little bit more carefully.

In all probability, revenants will not bring back the melee train. Their stability road will be useful, but not for initiating. If you were to run up to your enemy, on a stab road or not, you’ll still get nuked before you can touch them. Resistance will be nice, but it’s not really going to affect Soft CC, which causes most players to get brought down by focused AOE or melee training.

In terms of your raid meta, I do think that the stab change has weakened warriors. However, stability was not their claim to fame in WvW. They take the cake for their condition clear and high mobility. a 25 man raid group will still need 3-4 warriors in order to keep them mobile. It’s a poor group that requires the Battle Standard to carry them through the day, but 3 warriors in a 20 man group is definitely sufficient post stab change.

Guardians are STILL the heart of your zerg. They are unparalleled in their ability to give boons, sustain in fights, BLAST finish, and they have access to as much CC as Elementalists do. Focused symbol bombs are very effective ( 6 guardians hitting you with symbol of swiftness, for 1k on critical hit) and can force an enemy to dodge-roll into a well bomb. Between your elementalists, and your core of guardians, you can strip ALL of Stand Your Ground, and Virtue of Courage stabilities before an enemy even closes with you. When they do get to you, you STILL have the rings of warding, and your 1200 range, line style immobilize.

Guardians are definitely still here to stay.

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Posted by: Cufufalating.8479

Cufufalating.8479

I can see why some people dislike the change, I mean everyone has their preference… But I can’t see why it’s objectively worse.

I mean before, the only thing people wanted was GWEN, with a very heavy focus on the GW part and just a few of the EN part. To me, that was pretty boring. With things as we are now, pretty much every class can get in on the action… so objectively I would say things are better now, even if you personally prefered the 2 class melee train.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Vavume.8065

Vavume.8065

60 ppl vs 60ppl

Here is your problem, stop being a zergling all your life and learn to do something skilful instead.

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Posted by: Flamealchemist.2681

Flamealchemist.2681

Well here I am not getting half the argument, that all the melee class lost their brains in the hammer trains in all these last two years?

Ever tried to waste the CD of the other zerg by making false pushes???

Well yes the meta has certainly changed to more ranged, but if you waste the CD’s of the other zerg first, you are more likely to crash into them more hard, and viable to do more damage. From where i have been seeing, yes there are more ranger or i should say more ranged classes, but the frontliners are always there. Its not the same, where you can push from all those red circles, without any worry. That was unfair too….all those immunes to CC and if you have stab you will come on top. But now i guess, the mesmer veils, the false pushes and many other stances have brought a new taste to the stale hammer train zerg fest before.

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Posted by: Reverence.6915

Reverence.6915

The old meta was terrible and boring. Move along.

You mean GWEN that turned into EN? As thats what you lately, eles and necros. Lot of necros.

More like REN. Rangers with their ridiculous range just plinking away at you so you have to move even further out of range of your enemy zerg or risk getting spiked down with 5+ rangers hitting their 2 button

Expac sucks for WvW players. Asura master race
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Currently residing on SBI

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Posted by: Ario.8964

Ario.8964

Honestly, I’m glad the stab changes are doing things to zergs, now they just need to nerf more stuff so the nonsense zergs will stop and we can get back to actually having some fun small scale fights. Maybe we can even roam without everyone running away unless they 4v1 you and have a tower, zerg, or siege placement for backup in case they get hit by something.

Who knows, maybe anet is trying new things for the game to entice other types of players to try different game modes. Maybe the zerg nerfs will encourage people to come back in small groups and wvw again because they don’t get blobbed by a bunch of people who don’t even know how to 1v1 a rabbit.

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!

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Posted by: Coldtart.4785

Coldtart.4785

Ever tried to waste the CD of the other zerg by making false pushes???

Ah the classic ‘hope your enemies are unbelievably bad’ strategy. It’s trivially easy to wait until it’s too late to feint and cc bomb then.

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Posted by: Caedmon.6798

Caedmon.6798

Honestly, I’m glad the stab changes are doing things to zergs, now they just need to nerf more stuff so the nonsense zergs will stop and we can get back to actually having some fun small scale fights. Maybe we can even roam without everyone running away unless they 4v1 you and have a tower, zerg, or siege placement for backup in case they get hit by something.

Who knows, maybe anet is trying new things for the game to entice other types of players to try different game modes. Maybe the zerg nerfs will encourage people to come back in small groups and wvw again because they don’t get blobbed by a bunch of people who don’t even know how to 1v1 a rabbit.

Zerging won’t stop..the recent changes favors the side with more people,where everyone now keeps standing in a ball making one step forward and 3 steps back playing ping pong.While the melee class stands around doing nothing,then when a push happens..which only happens after lots of people from the other side got ranged down,melee can smack away at downed people..cleaning up.Thats not why i play…i do not play to stand around doing jack kitten and then only running along with a push over downed bodys to clean it up.

Yes,i have other options..before you gonna reply then “simply run something Range”..it is what im doing,still its not changing a thing about these borefest fights.How anyone can say they like this meta….i just cannot for the life of my understand it,its a complete kittening borefest with Less tactics being used ,definetely not more.Where in the past lots of different builds were viable,where most have been made useless now since range is king.
I’m not about to wait for the exp pack to get released,i made this thread out of pure annoyance,and frustration,boredom to see the last gamemode i still enjoyed playing get turned into a kittenfest and im losing interest to get on by the day…So no,im not overreacting,ive been playing wvw since day one of release,ive seen it all..And this meta is absolutely killing it for me and i feel less and less inclined to logg in.

(edited by Caedmon.6798)

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Posted by: Olli.9028

Olli.9028

I’m not about to wait for the exp pack to get released,i made this thread out of pure annoyance,and frustration,boredom to see the last gamemode i still enjoyed playing get turned into a kittenfest and im losing interest to get on by the day…So no,im not overreacting,ive been playing wvw since day one of release,ive seen it all..And this meta is absolutely killing it for me and i feel less and less inclined to logg in.

same here only still active in gw2 because i can not find any alternatives atm.
kitten you anet for spoiler me with your modern/active fightsystem so i can´t enjoy my old mmo´s anymore

Stab Eins [aX] Axîom
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