Player Communication & the Commander Tag

Player Communication & the Commander Tag

in WvW

Posted by: baristaman.9472

baristaman.9472

As I have participated in WvW and observed some of the larger scale strategies and politics involved, I’ve noticed that reliance on map, guild, and say chat windows for coordination and communication between players is one of the games more frustrating aspects. The community of server and guild websites and VOIP servers as well as well as the official forums alleviate some of that pressure, but a more robust system of communication in the game would greatly improve player experience in WvW, especially those players who don’t frequently participate.

I think the commander tag and WXP is great vehicle for delivering a variety of communication tools. My initial thoughts are…

-Bulletin board/message of the day for keeps/garrisons/castle
-The ability to set squad or map wide waypoints(not for travel, think personal waypoints)
-Preset commands on hot buttons (Stack!, Push!, Defend!, ect.)
-Visual distinction and display options for commander tags to facilitate running multiple groups

Tl;DR – Commanders need better communication tools in WvW because, man…pubbies! amirite?

Player Communication & the Commander Tag

in WvW

Posted by: Faranox.4217

Faranox.4217

Communication hurts overall WvW more than any “bad” players could. I’d love to see a message board system in-place (maybe it could be a perk of Guild Claiming?) and have thought about this before. You could give new players a little welcome and advice even if they’re too shy to speak up.
Commander tools definitely need to be improved and I assume that it’s being looked into.

Chops Mcgee, of Anvil Rock

Player Communication & the Commander Tag

in WvW

Posted by: baristaman.9472

baristaman.9472

I like having the guild claiming factor in. I figure griefing and abuse are one of the bigger concerns in providing players more ways to communicate, especially given the cooperative environment GW2 promotes. Associating those communications with a guild could decentivize abuse of the system.