Player Kill Loot Quality

Player Kill Loot Quality

in WvW

Posted by: Scumbag Mawile.6384

Scumbag Mawile.6384

Took a quick glance and didn’t see anything, but is there any mention of what the drops are like for killing a player?

The odd lopsided farming spree aside, human players are generally much less consistently killed than mobs can be, and you sure as hell don’t get a champ box for stomping the tricky ones. You might even say player kills should merit higher rewards just for the significance of having beaten another player character versus some bad AI monster spawned to be killed.

I haven’t ever noticed a difference in quality of loot for player kills over any mob that drops bags. While WvW rewards have come a long way since launch (kill credit bug fix + expanded badge vendors + rank-up chests), they’ve been boosted from abysmal to sub-par; between upgrades and siege, the more responsible players still spend much more for the benefit of all than they’ll ever make.

I sure wouldn’t mind even +50% loot quality for player kills to add a little more much-needed bueno to the only game mode that can hold my attention.

tl;dr i’m greedy and jealous of the PvEers’ shekels, give us more shinies for smacking up reds

Disciple of Quag

Player Kill Loot Quality

in WvW

Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

I usually get spikes, white helmets/swords and heavy material bags from player kills. I get greens and blues from npc kills. For me it is incredibly rare to get anything other than junk or materials from killing players.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

Player Kill Loot Quality

in WvW

Posted by: Littlefeather.8623

Littlefeather.8623

Very true/password -l admin password

Crazy Leg

Player Kill Loot Quality

in WvW

Posted by: Straegen.2938

Straegen.2938

The loot bags that players drop are actually pretty decent. They sell for four-point-five silver give or take but more importantly…. they STACK! I get tired of GW2 loot management which is at best a chore so these are welcome drops.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

Player Kill Loot Quality

in WvW

Posted by: Dean Calaway.9718

Dean Calaway.9718

The problem is exploits, as always.

Imagine you’d get guarantee champ loot from stomp.
What’s stopping you from teaming up with a player from another server and rez rush to him without armor and let yourself be killed?
At places you can get very close without the fear of other people attacking, so we’re talking about less than a minute per box with no down time.

Put a debuff, a player only drops a champ bag once per 15 minutes

That would be another thing the server would need to keep track.

Maybe it could be tracked client side

No, insta hack.

As much as I’d like better rewards, that’s something hard to put in place thanks to a certain kind of people.

Victoria Cross [VC] – Desolation [EU]

Player Kill Loot Quality

in WvW

Posted by: Scumbag Mawile.6384

Scumbag Mawile.6384

Straegen: Many lv80 mobs drop heavy bags. It’s far from exclusive to WvW. I can go run through the Grawl chasm in five minutes and get the same quality of loot from 40 Grawl (including their heavy trinket bags) as I would in a climax raid night battle where I tagged 40 players (and no doubt some of those would be uplevels with inferior loot).

Calaway: I never suggested champ loot from stomps, that’d be ridiculous. It was just a supporting comparison of how many players are harder/take longer to beat than any champion but give regular mob loot. Nothing to dwell on.

Obviously you can’t equate loot quality by player skill, and the occasional zerg wipefests mean they couldn’t bump it up too much, but a blanket +50%-100% increase in drops would still have WvW much less profitable than any PvE farm, but still a lot brighter for WvWers.

And definitely not something to make world ranks out of, mind. That’d be like MF armor all over again. Maybe a scaling MF bonus in WvW based on rank? (+1% per 10 rank, maybe)? Oooh, I like that idea. Rewards the core players.

Disciple of Quag

(edited by Scumbag Mawile.6384)

Player Kill Loot Quality

in WvW

Posted by: Jeknar.6184

Jeknar.6184

And definitely not something to make world ranks out of, mind. That’d be like MF armor all over again. Maybe a scaling MF bonus in WvW based on rank? (+1% per 10 rank, maybe)? Oooh, I like that idea. Rewards the core players.

Make a Scavanger Mastery? Increase your Magic Find when looting players…

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

Player Kill Loot Quality

in WvW

Posted by: Scumbag Mawile.6384

Scumbag Mawile.6384

And definitely not something to make world ranks out of, mind. That’d be like MF armor all over again. Maybe a scaling MF bonus in WvW based on rank? (+1% per 10 rank, maybe)? Oooh, I like that idea. Rewards the core players.

Make a Scavanger Mastery? Increase your Magic Find when looting players…

Yes, but then you’d have pugs running around saving their points for scavenger mastery instead of carrying extra supply or getting stacks off of guards. No bueno.

Maybe each level of rank (Invader = 1, Assaulter = 2, etc.) could award a point you could invest as a permanent +3% boost that applies while in WvW, either to MF, XP or Karma. Would probably want to cap it at maybe 150% or so (which would mean you’d need to be rank 1695 before you could have 150% in one bonus).

Where mastery is applying our warfare experience into expertise, a rank-based personal reward bonus could be our increasing wages as we’re promoted in rank through the Mist War =P

Disciple of Quag

(edited by Scumbag Mawile.6384)