Maguuma Server
Ranger and Necromancer.
I’m kind of wondering if the player limit has been or will be increased for the new borderlands maps…I mean if you pull up your map, these borderlands are HUGE. They’re bigger than Eternal, bigger than EOTM and probably easily atleast twice as big as the old borderlands.
Running around in them, it takes a long time to get anywhere, and they just feel so empty. I feel like pretty much only T1 servers will be able to cover these maps- if they can. It seems to me like if you’re doubling the map sizes, you should increase the player cap as well. Obviously 60 (or whatever the current cap is) players CANNOT cover, or defend one of these maps. It’s just not possible.
Does anyone know if the caps will be raised to allow for more players or what?
60 players can cover the entire map; a ZERG of 60 cannot. It’s to encourage (Not necessarily roaming or havok small), smaller group play. With a map this large there’s no reason for every person on the map to be in the same spot at the same time.
One of these new maps would be sufficient, 3 BL is just too much given the populations of most servers for most of the time.
In SFR today the BL were like ghost towns, with most people I chatted with saying they felt vast, pve based and empty, with contact with the enemy minimal as well as being a real pain if jumped by 2-3 enemies after running for so long to reach anywhere.
The balance doesn’t feel right- I felt like I was wasting my valuable leisure time meandering around some Ok scenery without gaining anything from it or even seeing any combat. Not to mention clocking up wexp to grind out those masteries might be a trifle difficult if there are either no enemies or some defending totally upgraded towers, etc.
Huge queues for EB incoming.
Running around in them, it takes a long time to get anywhere, and they just feel so empty. I feel like pretty much only T1 servers will be able to cover these maps- if they can.
Even in T1 the new borderland’s seemed very empty today. (Then again that might be due to the event, and reset being Saturday.)
60 players can cover the entire map; a ZERG of 60 cannot. It’s to encourage (Not necessarily roaming or havok small), smaller group play. With a map this large there’s no reason for every person on the map to be in the same spot at the same time.
Not really sure about that though. And it seems a little contradictory to encourage smaller groups, while at the same time making the keeps much harder to take….
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