Player Walls and Hit Caps... Why?
I completely disagree. Spent every day in WvW, both as smaller guild group (about 15) and as pug blob and nothing is unstoppable. We wiped much bigger enemy zergs both as smaller guild group and as pug blob. Sure, you have to adapt to the changes, you need to create new strategies and update builds and skill rotations.
Just last night our pug comm ran into enemy zerg 3 times in a row and got us all killed. But, he then changed our tactics completely and for the most part we won next fights against same zerg. So, again, I can not agree that big zergs are unstoppable.
Guardians were OP and needed to little nerf. They are still backbone of every WvW fight, they simply can not replace every other class as easily now.
Hammer train is fairly decent after the last update and there were great updates to guardian shouts…atm blobbs just overpower small groups by engulfing them with aoes at 1200 range
Edit: think about the math each aoe hits 5ppl…so 20 running into 100 could possibly hit each person once..if not blocked, evaded, inmuned or stacked onto one tankier player while 100 by pressing 1 skill each could hit each of the 20 man 25 times…
Papa’s Lady Luck- Necro
(HELL)
(edited by Chase.2798)
If the big zerg in front of you is “unstoppable” its either because its 3x your size or because you think it is. Psychology 101, think like that and you’ve already lost. I cant even begin to count the times I have seen an entire 20 man backline get distracted by 5 peeps, which mean the rest can be rolled by your smaller zerg.