Player cap in WvW NEEDS to be lowered.

Player cap in WvW NEEDS to be lowered.

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Posted by: Phoenixfudge.5290

Phoenixfudge.5290

The lag is absolutely unacceptable. Until you guys at Anet manage to optimize the game or your servers or whatever, the max amount of players on any map must be lowered.

As of now, this extreme lag only benefits the zerg. WvW is not fun at all with this lag, its extremely frustrating.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

It doesn’t benefit anyone, least of all a zerg.

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Posted by: Avenge.1478

Avenge.1478

Id agree with you bro, but in higher tiered servers, the queue times would be much longer :c

~ [DN] Digital Nemesis ~ Tarnished Coast ~
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Commander Getting Hammered :: Charr Warrior

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Posted by: Imist.1540

Imist.1540

Yeah as Ross said, definitely does not benefit zerging. If the cap was lowered it would just increase queue times, and might not even guarantee 0% skill lag. (unless numbers were decreased DRAMATICALLY)

[SE] Side Effect
Tarnished Coast

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Posted by: Colly.4073

Colly.4073

I agree also but you you can keep making these threads and they will continue to sink to the bottom of the pile. This problem is something they will keep saying “We are aware of this and can assure you we are working on it” But it will never get fixed.

What we need is an update from Anet to tell us where exactly they are up to with it.

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Posted by: Pinko.2076

Pinko.2076

Id agree with you bro, but in higher tiered servers, the queue times would be much longer :c

1 free transfer for all accounts. It’s worth it for the health of the game to not have dumb skill lag.

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Posted by: Terkov.4138

Terkov.4138

“We are aware of this and can assure you we are working on it” But it will never get fixed.

Ppl said same about culling.

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Posted by: kurath.9406

kurath.9406

Virtually no instances of skill lag or queues in the lower tiers. Not an optimal solution, but a reminder that one does already exist.

Genesis Theory [GT] – HoD

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Posted by: Siliconmana.3816

Siliconmana.3816

I was told that one of the problems with this is that the cap is not calculated evenly between servers. It is a definite problem.
Also, as l’ve posted before, it’s not only the number of players, it’s all the weapon/skill animations. Anet needs to provide an option to reduce this as they have with armours. However that won’t please many with their shiny legendaries….

[KnT][KnM] – Blackgate

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Posted by: Danielle.3152

Danielle.3152

Very easy, make the population cap for each map 1/2 of what it is and just copy paste all the maps twice and reduce points from each structure by 1/2. Given that borderlands are just a copy of each other a bit more of copy pasting would help the game greatly.

[Scnd] Daniellita,
Blast!

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Posted by: Limm.8401

Limm.8401

Very easy, make the population cap for each map 1/2 of what it is and just copy paste all the maps twice and reduce points from each structure by 1/2. Given that borderlands are just a copy of each other a bit more of copy pasting would help the game greatly.

While I would mind having even more recycled WvW maps, I guess I’d prefer this over the massive amount of skill lag one gets, when blob hits blob hits you.
I would however suggest to leave some of the maps with the current population cap so that the people who want to suffer through skill lag for the ‘epicness’ of pressing the 1 button until the smaller blob has vanished can still have that.

I’d be happy to leave EB for the blobbers and have what the person I quoted suggested on the BL’s. Or better yet, create 1 new map and copy paste-it thrice instead of copy-pasting BL again.

Kitty Rages; 55k

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Posted by: Sire Killem All.8746

Sire Killem All.8746

upgrade ur rigs …. not down grade the game

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Posted by: Saint Scarlet.2906

Saint Scarlet.2906

If you don’t want to suffer lag don’t blob up. It’s been known for ages that the more people in a certain area causes lag. So if you have a 60 v 30 fight the guys with 60 are gonna have far more lag than the 30. People bring it on themselves by not splitting up into smaller groups. If everyone ran in groups of 20-30 you’d get no lag apart from when you get a 3 way battle(even then if it’s small groups it’d be minimal lag).
The power to fix the lag is in your hands.

p.s. I know some peoples answer is gonna be “but they blob up, so we have to”, no you don’t, they blob up you still have 2 roaming forces doing the work, plus you’re 20-30 man group stands more of a chance of using skills than the blob.

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Posted by: AlphaOne.2384

AlphaOne.2384

Maybe Anet can consider setting a different cap for each tier. For example:

Tier 1 – 80
Tier 2 – 70
Tier 3 – 60
Tier 4 – 50
Tier 5 – 45
Tier 6 – 40
Tier 7 – 35
Tier 8 – 30

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Posted by: TheBandicoot.5294

TheBandicoot.5294

If you don’t want to suffer lag don’t blob up. It’s been known for ages that the more people in a certain area causes lag. So if you have a 60 v 30 fight the guys with 60 are gonna have far more lag than the 30. People bring it on themselves by not splitting up into smaller groups. If everyone ran in groups of 20-30 you’d get no lag apart from when you get a 3 way battle(even then if it’s small groups it’d be minimal lag).
The power to fix the lag is in your hands.

p.s. I know some peoples answer is gonna be “but they blob up, so we have to”, no you don’t, they blob up you still have 2 roaming forces doing the work, plus you’re 20-30 man group stands more of a chance of using skills than the blob.

upgrade ur rigs …. not down grade the game

You two do realize that your statements are not correct right?

First, for Sire Killem All: So you want to tell me my PC is too weak when the lags occur. Ok, then tell me please how in hell shall my PC be responsible for skill lag when i am as far away from the zerg battle as i can? You have to differentiate actual lag and FPS stutter! lag is when actions are not responsive because of high latency. FPS stutter, wrongly called lag, is when your PC is too weak to handle all the action on screen. FPS stutter =/= lag.

Second, for Saint Scarlet: You share a similar point of view with Sire Killem All. But you as well forget one single fact: The fact not everyone is in the blob. Those who are outside of it experience the exact same lag problems as those inside the zergfest, no exceptions. Those inside the zergfest may have the additional problem of their system being unable to handle the action at 60fps. So, long story short: You may decide to not blob up, but if everyone else does, you will still have the lag problem because this affects the whole map, no exceptions!

Do you understand? While its of course in ArenaNet´s hands to finally install real servers instead of amigas, its still in the hands of the players to just stop idiotic zerging. 1vs1 causes the server work for 2 units. Two players who only see each other in battle and themselves.. Easy one. But now look at a 2vs2. The server now has to process data for 12 units. Positioning, direction, action, all of this has to be calculated and transferred to 4 clients separatly. Now imagine the famous zergbattles of 40+vs40+…

So, there definitely has to be something done to strongly discourage zerging, although i was under the impression that the possibility to cause huge lag for everyone would be discouraging enough. Although the lag is what benefits zergs the most – individual players have no chance to do anything.

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Posted by: Malediktus.9250

Malediktus.9250

Bad ideas, queues on my server are already long enough.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Okaishi.8320

Okaishi.8320

If you decrease the amount of players per map, you should introduce new WvW maps in order to not significantly increase queue times. Make the amount of maps dependant on how many players servers in a tier can field around primetime, and it should work pretty well.

I think introducing new maps is one of the few viable solutions to it, except for maybe A-net upgrading their servers. Not sure which one they’d rather go for.

Member of TUP on Gandara

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Posted by: Master Farkha.1857

Master Farkha.1857

They should buff arrow carts some more. That will fix skill lag.

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Posted by: PhaNTaSiZe.4215

PhaNTaSiZe.4215

upgrade ur rigs …. not down grade the game

^ This

Commander Sammie Winchester/Ian McKellan
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Posted by: DoomMagick.5963

DoomMagick.5963

Funny thing is they did this a couple months ago because people asked as you are now, and that resulted in even more people complaining due to the que..etc. (And yes there was still SOME skill delay when all 3 servers met)

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Posted by: Okaishi.8320

Okaishi.8320

upgrade ur rigs …. not down grade the game

^ This

A-net has confirmed the issue is server side, so getting new PCs won’t help you much. I’m not sure about your WvW population, but here on reset evenings EVERYONE has skill lag, regardless of how slow or fast their PCs are.

I suggest trying to be a bit more knowledgeable about the subject rather than immediately posting nonsense in the topic.

Member of TUP on Gandara

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Posted by: Sire Killem All.8746

Sire Killem All.8746

upgrade ur rigs …. not down grade the game

^ This

A-net has confirmed the issue is server side, so getting new PCs won’t help you much. I’m not sure about your WvW population, but here on reset evenings EVERYONE has skill lag, regardless of how slow or fast their PCs are.

I suggest trying to be a bit more knowledgeable about the subject rather than immediately posting nonsense in the topic.

Since i see you posted before me that this is directed at you right? Read the OP, and think….maybe A-Net should upgrade their Rig . As if “You” could downgrade the game. I suggest you get some knowledge in reading comprehension.

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Posted by: RyuDragnier.9476

RyuDragnier.9476

Easiest way to deal with it would be IMO to make it so the second the server detects that it’s about to have a significant slowdown due to lots of skills going off at the same time, to just shut off all the heavy skill animations. Would this make it harder to tell what you’re being hit with? Yes, but if you guys want this fix, you may need to sacrifice knowing exactly what the hell is hitting you.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: sostronk.8167

sostronk.8167

It doesn’t benefit anyone, least of all a zerg.

I disagree in almost every case Ive of skill lage Ive been in. Let me explain it this way. Zerg A consists of 1 player and Zerg B consists of 7 players. The server cannot figure out what skills are being cast and randomly picks one. Zerg A has a 1 in 8 chance of casting a skill or attack and Zerg B has a 7 in 8 chance of casting a skill or attack. Essentially this is the case in every SMC skill lag fight. The zerg with the largest numbers gets a bigger roll at doing the most damage and usually does. The only exception is when there are 3 zergs involved, but even then the results are often the same. Skill lag punishes skilled play and rewards zerging.

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Posted by: Sinaya.4201

Sinaya.4201

If they did this, maybe people would move to less populated servers just so they could queue.

It could help balance the population a bit.

Crystal Desert

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Posted by: katniss.6735

katniss.6735

Add additional maps when the WvW pop exceeds a certain limit.
A wild bonus map has appeared.
Like an overflow map for people waiting in queue.

Server: Maguuma – Leafy Lass – Elementalist (WvW)
Guild: Bill Murray [Bill]/ [DERP]
twitch.tv/mlgw2

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Posted by: Okaishi.8320

Okaishi.8320

Since i see you posted before me that this is directed at you right? Read the OP, and think….maybe A-Net should upgrade their Rig . As if “You” could downgrade the game. I suggest you get some knowledge in reading comprehension.

Knowledge in reading comprehension? Anyone who’d look at that post would think you’re suggestions for players to upgrade their rigs instead of A-net ‘downgrading their game’ by reducing the number of players on every map. Maybe it’s the way you’re phrasing things that’s the problem rather than my reading abilities. If you mean Arenanet, call them by their name, using ‘your rigs’ seems to be referring to anyone replying in the topic before you.

Member of TUP on Gandara

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Posted by: Sharpoon.8197

Sharpoon.8197

You solve skill lag by fixing/upgrading the server, not reducing player cap. WvW is supposed to be large scale pvp.

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Posted by: UnrepentantProcrastinator.7420

UnrepentantProcrastinator.7420

Since i see you posted before me that this is directed at you right? Read the OP, and think….maybe A-Net should upgrade their Rig . As if “You” could downgrade the game. I suggest you get some knowledge in reading comprehension.

Knowledge in reading comprehension? Anyone who’d look at that post would think you’re suggestions for players to upgrade their rigs instead of A-net ‘downgrading their game’ by reducing the number of players on every map. Maybe it’s the way you’re phrasing things that’s the problem rather than my reading abilities. If you mean Arenanet, call them by their name, using ‘your rigs’ seems to be referring to anyone replying in the topic before you.

I thought it was fairly obvious he was trying to save face and making BS up. He genuinely thought the lag was client-side. As do some woefully ignorant people are in this thread. Eeep.

Triple zerg fights rely on who has the most people with potent auto-skills. I realized that after switching from Mesmer GS to Guardian Staff. It’s a shame that it devolves into, "Okay, which character has the easies “1” skill I can spam?" More over it’s kind of sad when you’re in a situation where you know for a fact your face should be a nasty smear on the floor but it’s not because no one can cast on you. I love my ’zerker Mesmer in the middle of two enemy zergs and not dying.

I thought two zergs was bad until I experienced my first triple zerg. It just killed the game for me after my amusement at not dying because of a “lag shield” finally diminished.

(edited by UnrepentantProcrastinator.7420)

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Posted by: Rob.7438

Rob.7438

I could be wrong but it seems to me the dc / lag problem started right after the last patch. Apparently they screwed something up. It is making it so I dont even wanna play wvw anymore and thats pretty much all I do on this game.

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Posted by: BBMouse.6510

BBMouse.6510

I found maps are queued mostly on reset time, not usually during the week.

Note that not everyone going into WvW map is there to play WvW. There are also a good number of pve people making use of WvW map for short travel to LA, access storage, crafting, etc. So lowering queue cap will actually prevent the real WvW players from playing because they cannot enter map as often. :P

It’s not the pve people’s fault to take advantage of what the convenience the WvW map is offering. It’s only natural people play efficiently once they learn tricks for any game.

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Posted by: King Amadaeus.8619

King Amadaeus.8619

Worst ideas in terms of skill lag: EB and SM. At least in the lower tiers, both of these (respectively) funnel the numbers that produce the lag. (EB is the map of choice, SM is the point of choice, therefore the place where we have seen the lag the most frequent has been at SM)

Personally I like EB, less running and the aforementioned funneling of players makes it where the most action tends to happen.

But the way the maps/game is designed creates the problem, or rather creates a prime environment for the problem to occur.

(Disclaimer: I have no idea on how it is on the higher tiers, just stating from the perspective of the bottom half)

Mag Server Leader

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Posted by: covenn.7165

covenn.7165

The server cannot figure out what skills are being cast and randomly picks one.

No. This is completely wrong.

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Posted by: covenn.7165

covenn.7165

You solve skill lag by fixing/upgrading the server, not reducing player cap. WvW is supposed to be large scale pvp.

Optimizing poorly written and designed code does wonders too.

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Posted by: sostronk.8167

sostronk.8167

The server cannot figure out what skills are being cast and randomly picks one.

No. This is completely wrong.

So elaborate…